Only speaking from my own experience so far and it could be the RNG working as intended but somehow my gut tells it's not. Whenever I harvest a root odds are on that I will get a rare sometimes two or even three. I'm fairly well equipped for harvesting with rare chance without potion of 31.3% and 80.5% bountiful harvest. I don't harvest metal nodes any less than roots but I can go ten or twenty metal nodes without a sniff of a rare. In my bags at present I have 247 jumping creepers but only 36 sapphires and 23 luclizites. For some unknow reason I feel that DB have slanted the odds against metals in favour of roots but I can't work out why. Any ideas?
what are your harvesting skills at? I think I got more rares when I went from 1300 harvesting skills to 1100 or something maybe a bug?
We noticed, and reported, in beta that root nodes seemed to be giving the correct amount of rares based on harvesting stats and the others were about 1/2
I'm going to keep pushing this because hopefully the devs are coming back after Christmas full of the joys of the season. Harvesting again this morning and it's a surprise when I get anything from a metal, wood or pelt node but an even bigger surprise when I don't get one from a root node. I'm getting more Planar Energy than I am rares. Please fix. Secondly please either increase the time for shadow harvesting, increase the number of nodes available or allow multiple pulls as for normal harvesting. The number of players and the scarcity of nodes means I sometimes only get 1-3 shadowed harvests every two hours, of which none will be a rare.
I've been harvesting as I've been questing for the past couple of hours (but only as I've come across nodes, not specifically looking for them), and have the following: Humming azurite x 156 Luclizite cluster x 179 Slow creeping root x 340 Hornbeam spruce log x 52 (not many wood nodes that I've found so far) Hardened zelniak pelt x 160 Rockhopper meat x 146 Lunar mushroom x 64 Radiant algae x 35 (to be fair, I'm not really harvesting bushes or root breaks) Rares: Humming sapphire gem x 1 Primal Luclizite shard x 1 Jumping creeper x 4 Lustrous rockhopper hide x 4 Zelniak steak x 4 My rare harvesting chance is 7% (no tack or anything on mounts etc) - I'm finding the drop rate of rares roughly the same as I always have, although not so many gems or metals as usual.
50mins of casual harvesting later, I now have: Humming sapphire gem x 3 Primal Luclizite shard x 1 Jumping creeper x 5 Lustrous rockhopper hide x 7 Zelniak steak x 6 Wracked wood wedge x 3 Lantern hogfish x 1
You say that your rare harvest chance is 7%. Perhaps this is where the problem lies. With greater than 30% chance I expect the number of rares I get to increase similar to that in Doomfire etc. In the case of roots it has and I would expect before the expansion to get multiples from a single node. But in all other types of harvest I'm not seeing extra for my higher skill rating, if anything it's gone down.
I got multiple rares from a single node as well. Not sure what the issue is - with over 30% chance, I also would expect you to be doing much better than me in harvesting (although harvesting seems to be where the RNG gods favour me).
Right - I decided I should do my own research. Was going to do 100 nodes of each type but got bored and stuck to 25. Remember I have over 33% rare chance with bountiful harvest of 80.5% and harvesting skills of 1133. Roots 521 raws 26 rares Ore 517 raws 4 rares Soft Metal 584 raws 4 rares Wood 522 raws 3 rares Hides 306 raws 3 rares inc 2 Zelniak meat Perhaps it's just my luck and the RNG but it seems to back up my and others experiences.
I was told by Gninja that Rob is the one in charge of the rare% and that he had forwarded the problem of roots giving the correct amount and others not giving it. Hope it'll get fixed one day, maybe ^^ and NOT for Tkia solution ;p
I just harvested approx 50 nodes each in The Blinding, and in Doomfire, the Burning Lands, with and again without the Gaggelu Pearwood familiar, leveled to give 8% rare harvest. All cases, 101 bountiful harvest, either 36% rare/907 skills (with) or 28% rare/867 skills. In Doomfire, I got approx 12% rare on pulls (counting number of rares compared with "bountiful harvest" message which always occured) without the Gaggelu familiar, and 16% with (including strings of nodes where there was a rare every three pulls). In Blinding, the numbers were 1% (except roots at 25%) with the familiar, and about 4% for all nodes without - so increasing rare % chance/skills resulted in FEWER rares in the new zone (except for roots, which went way up) I will try again with more nodes some time in the next week when I'm not so tired, to see if the numbers are consistent.
I went on and did a harvest session. My stats: Rare harvest chance: 31.5% Bountiful Harvest: 103.5% Skills: 868 Code: NODE TOTAL BOUNT RARES COLLECT ATTEMPT coalesced stone cluster 1760 215 6 435 209 crawling root break 1381 183 63 424 176 fallen branch 734 88 7 179 85 lunar berry bush 1059 139 8 292 135 rockhopper den 951 119 13 258 119 school of guppies 1759 222 10 454 217 soft metal vein 1180 147 9 299 142 total 8824 1113 116 2341 1083 total-root 7443 930 53 1917 907 Which gives the following rare % per node: coalesced stone cluster = 2,87 % crawling root break = 35,80 % fallen branch = 8,24 % lunar berry bush = 5,93 % rockhopper den = 10,92 % school of guppies = 4,61 % soft metal vein = 6,34 % total = 10,71 % total without roots = 5,84 % With 31.5% rare harvest chance, I should have had: coalesced stone cluster = 66 rares instead of 6 crawling root break = 55 instead of 63 fallen branch = 27 instead of 7 lunar berry bush = 43 instead of 8 rockhopper den = 37 instead of 13 school of guppies = 68 instead of 10 soft metal vein = 45 instead of 9 total = 341 instead of 116 total without roots = 286 instead of 53
Not sure if it is related, but [Slow Creeping Root] and [Jumping Creeper] are also found in lunar berry bushes, so rare roots will be more frequent than any other rares.
That's not true, you get [Slow Creeping Root] from the bush nodes but only planar energy and food rares and no rare root. I only got Radiant Pome and Shrieking Mushroom in the above parse, 4 of each. As for commons, I got 171 roots, 454 mushroom and 426 algaes (54, 113 & 117 collects). Food and Pelts are 50-50 too (6 hides 7 meats rare wise, 479/459 common wise) I got a celestial foundation on the fish As for planar energy, I got 3 on roots, 1 on ore, 1 on wood, 3 on gem.
OK, from my logs across a bunch of toons with 101% bountiful harvest and 15-35% rare harvest (depending on which ones have mount rare % gear and levelled Gaggelu familiars). All percentages based on "pulls" (clicks of a node). TOTAL column is number of regular materials, and rare_count is the number of times "you have found a rare item" shows up, which also includes Planar Energy and Celestial Fragments and Spellshards Screenshot (sorry, no tables in the forums) of last 24 hours in Luclin, last 30 days in Luclin, and last 30 days in Chaos Descending
Another harvest session later: My stats: Rare harvest chance: 31.5% Bountiful Harvest: 103.5% Skills: 868 Code: NODE TOTAL BOUNT RARES COLLECT ATTEMPT coalesced stone cluster 736 86 6 196 106 crawling root break 1431 172 82 465 211 fallen branch 1027 118 15 279 148 lunar berry bush 908 95 10 243 130 rockhopper den 669 80 2 195 110 school of guppies 2817 318 17 746 401 soft metal vein 588 57 5 135 74 total 8176 926 137 2259 1180 total-root 6745 754 55 1794 969 Which gives the following rare % per node: coalesced stone cluster = 5,66 % crawling root break = 38,86 % fallen branch = 10,14 % lunar berry bush = 7,69 % rockhopper den = 1,82 % school of guppies = 4,24 % soft metal vein = 6,76 % total = 11,61 % total without roots = 5,68 % With 31.5% rare harvest chance, I should have had: coalesced stone cluster = 33 instead of 6 crawling root break = 66 instead of 82 fallen branch = 47 instead of 15 lunar berry bush = 41 instead of 10 rockhopper den = 35 instead of 2 school of guppies = 126 instead of 17 soft metal vein = 23 instead of 5 total = 372 instead of 137 total without roots = 305 instead of 55 On all my parses so far, on non-root nodes, I have 4067 attempts and 260 rares which gives an average of 6.39% chance at rares per attempt (far from my 25% in beta and 31.5% on live)