The best news is that Hawk will work (after 7 years ) (though it remains to be seen if our groups will appreciate it) The most desirable End Line for Predator's FINALLY favors the Ranger over the Assassin!! Yeah FC!! In beta they did another good thing. They extended Melee Autoattack to match melee ca's So now ALL melee weapons can hit from Zero meters to 5 meters! Instead of staying <2 meters for melee autoattack. That's right they have effectively increased the melee hit box on mobs by 150%!!! Cool stuff ..... except .... They did NOTHING for Ranged Autoattack, all bows (save one) retain the 2 meter minimum, Rangers still have a 3 meter sweet spot where they can throw ranged and melee CA's and trigger autoattack with thier bow. They have corrected an obvious mechanical mismatch between melee autoattack and melee ca's. It makes sense. The reason given was that it was a descrepancy between the autoattack and the ca's. As melee you can get right on the mob and stay there. That has not changed but now as melee you have 150% more room to stay there as the mob wiggles, turns or moves. For some reason they supended that logic with Rangers. It was important to match two disparate ranges FOR EVERY OTHER MELEE but not to work to mitigate the THREE disparate ranges in our mechanics!!! Some may say 'You get the same extension on melee weapons' right but we don't use those weapons for auttoattack. We do have to use those melee CA's though. This means we need to stay within 5 meters of the mob. Exactly like melee. BUT, if the mob moves or turns or wiggles and we get within 2 meters OUR PRIMARY ATTACK will not fire! This is by design (not our wish) the largest percentage of our DPS. To autoattack we have to stay >2 meters so we have a much smaller hit box that other melee now. It was already a bit dicey before, now it is truly a disadvantage compared to other melee ie; scouts and fighters. We are still stuck to trying to maintain a constant 2 to 5 meter range CA's are still underpowered RANGER CA's are still mismatched on ranges versus primary weapon We still have inordnitately long casting times to be interrupted. We still have inordnately long resue We still cannot move and fire most of our ranged Combat Arts unlike the HUGE bulk of other Melee CA's We still cannot Autoattack at less than 2 meters with anything other than our oudated, underpowered Mythical Mob's still have inconsistent unpredictable hit boxes Virtually no Ranger mechanic issues were addressed.