Assassin Combat Changes

Discussion in 'Assassin' started by ARCHIVED-khalysta, Aug 4, 2005.

  1. ARCHIVED-Unfetered Guest

    I could do that too.. when I was level 20
  2. ARCHIVED-Kizee Guest

    Thats not kiting IMO....Sin ;) .... That is just using the skills you are given.
    Kiting is just running in circles while the mob chases you and you shoot it with your bow with no risk.
  3. ARCHIVED-khalysta Guest

    The debuffs that caused the stacking issues are all gone now anyways so regardless of their stacking fixes they are using this shouldnt be a problem anymore.
  4. ARCHIVED-marcjpb Guest

    Thanks khalysta.
    One last question. Poison stacking, post revamp, everything taht stack in the window will stack ? And atm (pre vamp) can I stack a damange poison, a debuff poison, and a power drain poison (in the 30's forgot name).

    Thanks again
  5. ARCHIVED-Armill Guest

    I heard that item quality affects things? I don't quite understand this, like I know fabled is better than legendary ect..this just confuses me cause i heard it somewhere
  6. ARCHIVED-Ny' Guest

    Yes Thank All very blue berrry much for things clearer ...

    I seems that we trade off kiting for a bit, ce le vie, therefore we may not be able solo at all, which i don't like at all, but hey what we can do about,


    Damo
    50 Assassin

    Message Edited by Ny' on 08-19-2005 03:15 AM
  7. ARCHIVED-VincentLestat Guest

    I wouldnt say that.... Every class can solo regardless they are just making so that encounters designed to not be soloed shouldnt be solo for any class aka... boss heroic or group heroic encounters. Im still pretty new to the game but my Zerker can solo some things he probably shouldnt be able too such as white group heroic encounters(40+ lvl). Its very tough and sometimes I die at it but the fact that it can be done means either the encounter is weak or the class is strong.
    Anyhow on assassins it seems like we still will have a decent ability to solo relatively tough encounters just not the overpowered ones that could be done by kiting since getting hit just hurts too much. Dont forget equipment makes a huge difference on that too because of the DPS increase(not a small one either) it means much faster kills specially if you solo whites-blue because of increased crit effects and such so to me that mean solo grind is overall better but soloing quests that arent meant to be solo... well speaks for itself.
    Dont worry either Im sure all classes will get revamped this way till the encounters are a bit tougher but still far below the EQ par which if you ask me is just fine because if I wanted EQ challenge Id play EQ live.
  8. ARCHIVED-khalysta Guest

    You will still be able to do that. What they fixed was allowing someone to cast 5 damage poisons and because the icons showed up it appeared to be stacking even though it actually wasn't. So think of the rules as unchanged but just easier to visualize now and less confusing.
  9. ARCHIVED-Graton Guest

    i realize this isn't a brigand forum but are they now running into this all the time when two are in the same raid. the rarity of rogues means this doesn't happen so often but were there two in a raid would they essentially be driving each other nuts with 'would not take effect'
  10. ARCHIVED-Dragonsviperz Guest

    *sigh* kiting is done, was my best way of xp, and my best source of money, i hope kiting isn't gone for good, its a shame to get rid of something like this cuz kiting was a way to shq that you know how to play your class in a way imo, just kiting was fun also, well, /wave kiting :(
  11. ARCHIVED-Jakron Guest

    who needs kitting i was solo green group mobs without trouble :p
  12. ARCHIVED-Herculez Guest

    I am more concerned with the makeshift weapon upgrades both in the 40's and 50's. Both the arts i have seen summon "shards" of that tiers metal type, but does anyone have an idea of which ranged weapons will be able to shoot them? There is no comparision between the dmg of a bow and the dmg of every other ranged weapon type. Shouldnt we have gotten something more in line with the rangers arrow summoning abilities since we are both considered to be the most powerful bow using classes in the game? Yeah it would be nice to have free ranged items from the appropriate tier since most people cant afford or simply dont wish to spend the money for player made or same tier merchant stock arrows, but why give one of the top DPS classes in the game an item that for all intents and purposes appears that it is going to be launched from a ranged slot item with far inferior dmg stats. There is the "well it is free ammo" argument, but even with kiting going the way of the dinosaur we should still be able to solo enough to more than afford arrows from only a tier or two below our current lvl.

    Then again, maybe these will be changed to arrows or can infact even now be used with a bow which will make me look like a major idiot, but hey i gotta post with the info i have at the time

    Also, i know im not a lvl 50, but even without kiting i am able to solo yellow-orange mobs quite easily. Open up with my cloaked barb if possible followed by deadly shot (or open with this if barb isnt possible), Moor the mob and slam it with one of my aimed shots (head or neck) then melee with a PGT in primary and feysteel kris in offhand (not the forged version, just the plain old mob dropped). Most of the time even orange mobs are half dead before they are even close enough to touch me, and a good portion of the time the PGT procs early and i finish the fight at 80%+ life. Using player crafted food and a totem of the snow bear which both provide large out of combat health regen i am able to be ready to fight again almost as soon as i find a mob, even if the previous fight went bad and i was in the red zone it generally only takes about 45 seconds to be ready. So all in all i wouldnt be to worried about the upcomming combat changes. Sure you wont be taking out those heroic mobs quite so much, but then again even as a solo class it wasnt intended that we be doing that anyway.

    Qygon Jinn: 40 Assassin of the Butcherblock server
    Message Edited by Herculez on 08-26-2005 09:53 AM
    Message Edited by Herculez on 08-26-2005 09:54 AM
  13. ARCHIVED-Trei49 Guest

    Actually Im starting to feel that this makeshift weapon thing perhaps would be more appropriate on Swashbucklers, what with their new 'machinegun' throwing skill.

    Unless thrown weapons in general are also majorly improved in the revamp, turning makeshift wpn line into throw ammo would virtually be as good as removing the skills totally.
    Although it isn't any much more useful either way, at least I still do occassionally use the current live makeshift atv item when I run out of power.

    I believe there are a lot of other alternative suggestions as to what the makeshift wpn line can do:

    - make an activated item with some useful procs like a stun or a debuff
    - make a stack of activated items useable at range (ie: the dd proc on item having more than 20m range, and item having 8 charges)


    Or SOE should just improve thrown weapons to make them an equally viable option to long bows.
  14. ARCHIVED-Astyr Guest

    I must admit that I never used the existing makeshift weapon, because it uses up an activate Item slot, one of which is usually occupied with Manastone, Shards of Essence or Hearts of Darkness (Mana regen) while the other contains a Hex doll (usually of str), which has a more useful effect than doing 100 dmg once.
    I don't see the new line of this spell much more useful (than useless). In my eyes it should have been skipped and replaced by something more meaningful as I don't see the assassin as somebody unprepared making weapons from aynthing within reach. An assassin is always carefully prepared to kill his victim with a few (usually one) vital blows. At the moment we are more a butcher in my eyes, but this seems to be by concept *shrug*
    Don't understand me wrong, I enjoy playing my character very much and will most likely do after the expansion as well, but in my eyes the 'creatives' at SOE were not that creative with the assassin class right from the beginning (just look at the 'fun' spells ...). For example the cheap shot (although silly name) was a good idea, but should have stayed with the predator class as a line - stunning a victim with a trap, than prepare and place the vital blow.
    But instead we can make weapons out of dirt - it's the brawler or maybe rogue fighting with dirty trick, throwing rocks, chairs or lanterns at their enemy.

    Live Update #13: The paladin class was removed from the game entirely, because it proved completely useless. We apologize for any inconvenience. Sony Online Entertainment.
  15. ARCHIVED-Tealdeath Guest

    Lol, couldn't have put it better myself. I wouldn't mind having the makeshift weapon skill line a fun spell rather than a serious melee skill (because no one takes it seriously) I often find my self emoting or just sitting arround taken abuse from my friends who are brigands and furys who can knock me on my [expletive ninja'd by Faarbot] or strike me with lightning... sigh... How about makeshift weapon becoming a fun spell so we can cut a group member? slash his throat or something truely assassin-like instead of summon a rat singing the song of "Behold! Fear my rat!" or changing into a High Elf (Btw, which is lame because we really can't chose the way we want to look lol.. wouldn't be a bad skill if we could)

    I can see it now "Makeshift Weapon - Summons to the assassin a fragile blade for slaying an emeny or so-called friend without leaving evidence. 2 second recast, instant cast, .05 recovery. Effects - Slices the throat of a group member or outsider causeing the player to fall to the ground in pain."
    But hey..... I'm a big dreamer rofl... :p
  16. ARCHIVED-khalysta Guest

    The skill works though with the predator class. Don't forget you are closely related to the ranger still who has a makeshift arrow skill. So balance kinda dictates that we excel to a degree at ranged skills too and that includes getting a summoned item. Depending on how diverse they get with ranged items in this expansion it could quite well be a nice subtle change and more in line with the though of the class by throwing an item rather than using a rather unwieldy long bow. It doesnt seem very assassin like to me drawing a big bow and taking aim but instead quickly throwing a knife or makeshift metal shard before drifting back into the shadows makes a bit more sense.
  17. ARCHIVED-Trei49 Guest

    I too would much rather be using throwers than bows, if only they were anywhere near as viable options.

    It did seem logical at first for it to be changed to a similar ammo skill the rangers have, but then I remember we only have 3 range lines compared to rangers' 14 or so(?).
    Does 3 miserable ranged arts warrant an ammo skill?
    One could even argue that buckys would have more use for it to keep up their new hail of steel skill/line.

    Whatever it is, I would at least like to see our ranged arts fixed to be 100% compatible with throwers both mechanics and aesthetics wise.
    It is the least I expect from what looks very much like an attempt to encourage or channel assassins to use throwers instead of bows.
    Otherwise why even waste time to change a skill only to have it be just as pointless as before?

    So can any kind assassin on test please spare a few minutes of his precious testing time and do the few of us who care abt this a small little favor?
    Just buy a lousy tier1 pouch/sheathe and use it with the new ammo we can make, try it with each of our 3 ranged arts and see if:
    - the animation for headshot/assassinshot line is fixed
    - the openshot/falteringblast can even work at all with throwers
    - the new made ammo can be used with all types of bandoliers or just one type

    That's all.
    Backshot/cloakedbarb line is 100% throw-enabled the last I checked on Live, including correct animations.

    Message Edited by Trei49 on 08-28-2005 02:44 AM
  18. ARCHIVED-Trei49 Guest

    Oh yes there's one other thing I am starting to worry about regarding our ranged arts.

    Why exactly was our assasinshot line made virtually identical to the cloakbarb line?
    Does SOE intend to make one of them restricted to bow and the other for thrower only?
    I sincerely hope not.

    What ARE their intentions for our ranged art lines?
    It would really be nice if a red-name can pop by and shed some light on it.
  19. ARCHIVED-Mordock of the Highwynd Guest

    Yes, the makeshift skills are useless. However, one of my favorite portrayals of an assassin is in the books, "The Eiger Sanction" and "The Loo Sanction." They are not good literature, as such, but the modern assassin in those books, who uses whatever weapon is at hand, is really good. He makes the point most forcefully in "Loo" when he takes out his combat instructor using a magazine.

    Julian Granger
    Level 50 Assassin
    The Discipleship
    Antonia Bayle
  20. ARCHIVED-Mordock of the Highwynd Guest

    And on the other hand, The Jackal in "Day of The Jackal" used specialist weapons, not "whatever was at hand."
    Julian Granger
    Level 50 Assassin
    The Discipleship
    Antonia Bayle