I had no idea this would make it 50 radius when I got it, and found out what a train-inducer it can be. It even goes through walls sometimes!
Dragonfire only reaches 20m with AA, although it might be 40m with the Miragul's charm (don't have it to test), which can be really useful at times, but it also does have it's draw backs (especially when there is a risk of pulling things through walls). The main reason to get this AA is the reuse speed reduction and Dragonfire actually does a lot of damage, so it is nice having it up more often.
I was roughly converting it to feet. This needs to be fixed as it seems to be the only spell I know if that goes through walls/floors/ceilings.
Personally, I love the huge range on dragonfire. I tend to use it when I'm pulling mobs towards the group and they aren't arranged neatly yet--Dragonfire makes sure that I have some aggro on each of the mobs before anyone else has a chance to AE/heal and pull aggro.
Have any been able to put the points into the AA which adds a threat component to it? I'm curious to how much hate it generates and if the AA in the shadow line that adds to all taunts stacks with this ability. I was hoping to use this as a blue-back AE taunt.
BChizzle wrote: We have enough single target +hate position CAs, but no blue ae ones unless I have really missed something. The only ae hate position we get is in-group; using our group taunt while Provoking Stance (24s duration, 3 min recast) is up. I don't think dragon fire would be the CA to put +hate positions on (kinda useful like it is), but it certainly would be nice to have even 1 blue hate position ae.
Xerq@Crushbone wrote: I would much prefer they just half the reuse on dragon fire, as far as an AE positional goes we kind of do have one if you count mantis leap.
BChizzle wrote: Yeah, I guess if you hit mantis leap followed by a blue ae or get an ae-attack off, that's like a blue ae hate position. It's still one of those combo moves, and speccing for it requires sacrificing other good AAs.