"AE nukes damage might be tweaked back"

Discussion in 'Warlock' started by ARCHIVED-V4nce, Oct 3, 2005.

  1. ARCHIVED-V4nce Guest

    The subject quote is from a Dev as reported in:

    http://eqiiforums.station.sony.com/eq2/board/message?board.id=Non-Gameplay&message.id=190380

    Please leave well enough alone. For the most part, we didnt' want to lose single target damage for AE.
    Don't switch us then nerf us. Why piss off even more players with more nerfs?
  2. ARCHIVED-Jethro65 Guest

    First off, I rarely post on this board but hate whining. But this is getting silly, folks. If this goes through there is no reason to have a warlock anymore, period. Wizards out gun us single target already, I'm just not sure what roll SOE has for the warlocks anymore.

    1. One damage type (disease line nerfed, just try to help on a meathook raid group with poison damage)
    2. Limited single target DPS(nerfed)
    3. Limited ae DPS (raised then to be nerfed)
    4. Bony grasp (nerfed)
    5. Fear root (nerfed)
    5. Stuns (nerfed)
    6. No primary power/damage stat buff, replaced with vaguely defined 'stat' buff' which doesn't help when you really need it(int buff nerfed, wizards kept theirs)
    7. No evac, ever

    I'll admit the roots were a little over the top originally but it's gone too far the other way now. We are becoming a gimped DPS class.
  3. ARCHIVED-D-lirium Guest

    The quote from that post is:
    Let's just wait and see what happens... root nerf and possible damage nerf doesn't sound too good =/
  4. ARCHIVED-Tomanak Guest

    No, especially considering how often my roots break now.
  5. ARCHIVED-Nere Guest

    [expletive ninja'd by Faarbot] [expletive ninja'd by Faarbot] [expletive ninja'd by Faarbot] [expletive ninja'd by Faarbot] [expletive ninja'd by Faarbot]
    You have got to be [expletive ninja'd by Faarbot]ING kidding me
    Someone PLEASE make it stop
  6. ARCHIVED-Dreadwalker Guest

    I could handle an AOE nerf if they boosted our single target spells to more realistically match wizards. Of course not touching Devestation which is a class defining spell.

    Certainly if they take away our strenght without compensating in another area then we wont be 1 or 2 in the dps tier and you will have some annoyed warlocks allready a bit uneasy after the initial revamp.

    Admittedly our seal buff is a a bit lame and the pillaging line pretty useless so our utility is limited as it is. take away AOE , slow & Low DD , poor utility what would we be left with unless they compensate us in other areas.
  7. ARCHIVED-Kablammo1961 Guest

    OMG Wizard here
    That would be so completely unfair. PLEASE Leave Warlocks alone, put away the dang NERF bat.
    Unfortunately, ingame, many MANY (especially healers) are complaining about how "overpowered" we are.
    Give me some heals if you are going to Nerf us. Root will hurt us both, but nerfing AoE's is completely uncalled for.
    If we are apparently able to solo at all, somebody is going to be unhappy it seems. They can solo with FAR more safety, but very much slower (Wizards are fastest I think, of course single mob only). But they NEVER DIE soloing. Templars can heal and heal and heal and eventually kill a solo mob. They only die if they attack a vastly over-difficult mob. If we do that, we just DIE (resist, resist SPLAT).
    Devs, as long as there is class differences, this is going to be the case. How about this.
    Lower DPS classes get EXP BOOST for solo. I am going to post this on the healer forum. We kill faster, but they still get good exp from slower mobs because they get exp bonus (lowest DPS most bonus, Highest DPS no bonus). Maybe that will help quell the class envy some.
    Sir Kablammo Suddendeath
    53 Wizard
    Nomads - Blackburrow
  8. ARCHIVED-TizZle Guest

    I would gladly take a "slight" hit to our AE spells. BUT i think we would all benefit from our single target nukes being upgraded a little more... 3 second cast time on distortion line is insane. Lower the distortion line to a 2 second cast time and maybe up the minimum damage of the line. I haven't hit 50 yet to see what devastation can do but at lvl 44 i would really like to see the distortion line cast time lowered by a second.
  9. ARCHIVED-Tanatus Guest

    Lol ppl guess what ... during combat rewamp warlocks have NOT been boosted in AE department
    a) Devastation do same or LOWER damage then it did before rewamp look I have 267 int and at lvl 56 dev do 396-717 per tic .. it use to be do 530-680 compare average damage per tic
    b) Nil Absolution very questionable boost because we lost Nul Absolution and Negative Absolution - all on same timer now yes recicling become a little faster after rewamp spell recircling every 16s (12 recast 4 cast) and they use to be 23s (20s recast 3s cast) but because of low min damage average damage is lower then it was before
    c) Abys Fury - was useless, became suicide spell after rewamp
    d) the ONLY real gain in AE dps department we got is Dark Nebula
    Oh ya I fogot to mention that at int 267 at lvl 56 Nul Distortion that suposely upgrade of Nil Distortion do ... LESS damage then prerewamp ND both spells adept 3
    Before rewamp Nil Dist did 1480-2106 at adept 3 after rewamp Nul Dist (upgrade) do 1107-2057. Please do feed with bull [expletive ninja'd by Faarbot] that it have now faster recast timer because my answer will be - that we lost BSS that was on separate timer and did very sizable chunk of damage (850-1100 if you take dot in account)
  10. ARCHIVED-Weekster Guest

    Lowering Aoe is fine as long as they lower the other big AOE classes damage to boot.

    Arioch
    Mistmoore
  11. ARCHIVED-Andre Z Guest

    I hate such nerf atenuation.
    To OP:
    We deserve onyl one "lowering" and it is Cast times. But i don't care much - I've almost cancelled my account - only my guild stops me from complete leaving. But i dont know how long such chatting will keep me in this game after they borked my beloved class to nonsence.
  12. ARCHIVED-Splatterpunk28 Guest

    I don't know about this. Depends on what they do to other classes and how much they are going to change the other things mentioned to really understand how it will affect our dps in comparison to other classes.

    AE: I have not been out dps'd in the past couple of weeks by any class that was +/- 1 or 2 levels of me and I wasn't afk.

    Single target: If the mob lives more than 12seconds...looking at eq2companion now...I have only been out dps'd twice in the past two weeks by another class -- once Devastation was resisted, the other time, I didn't cast it. And yes, I've grouped with wizards, conjuror's, necro's, bruisers, etc.

    Maybe I'm more focused, have better gear/spells or luck out more, but somehow I doubt I'd get the overwhelming results I find -- and that is if the mob(s) live between 12sec and 2min...I will out dps any class, regardless of AoE or Single target.

    We'll see if anything changes.
    Message Edited by Splatterpunk28 on 10-04-2005 01:41 AM
  13. ARCHIVED-Deathspell Guest

    What on this earth have we done to SOE to deserve this? :(

    We already get outdamaged Wizards, Conjurors pets rare extremely overpowered and even the non-mage class (e.g. Rangers) outdamage us easily.


    And check out the wizard forum, as if it's not bad enough, it seems they have a "bug" that allows them to do even higher hits:
    http://eqiiforums.station.sony.com/eq2/board/message?board.id=23&message.id=16748
    Message Edited by Deathspell on 10-04-2005 03:16 AM
  14. ARCHIVED-Kalel22 Guest

    If they lower our AE dmg, they have to up the dmg in DoT's and single target nukes. Cant take away our big dmg speciality and not give us something in return.
  15. ARCHIVED-Andre Z Guest

    I'd not promice to eat my hat for this. Moreove i can bet they will simple nerf AoEs and give nothing ( beside further nerfage of single nukes that may happens too)
  16. ARCHIVED-Kalel22 Guest

    I agree with you Andre, but Im holding out hope Glendral will talk some sense before they bonk me over the head.
  17. ARCHIVED-Collectall3 Guest

    I think we are ok where we are at and see no need to further nerf us we are not way over powered anymore lke we were before the revamp and I also don't feel broken sure a few things need tweaked here and there. If anything instead of wasting Dev time to nerf us how about fixing the Seal buff line or maybe making the Curse of Darkness line a little more usefull or god forbid making or spells that require Nil Crystals worth the time to collect the Nil Crystal to cast. Netheros Adept 3 according to the parses I have done is outdamaged by Protoflame Adept 1 which does not require any componet . The pilliaging spell line just sucks atleast let the Warlock break even on the mana cost at master 1 and /or make the mana drain / feed a lot quicker then 30 sec.
    I also wonder why Netheros as a level 48 spell made it on to the level 54 training option list all the other classes I looked at have all there training spells from level 50 - 54 and why is the adept 1 version of protoflame able to break even or outdamage the Adept 3 version of Netheros does upgrading this spell even provide any benifit any more now that it grows in level
    Message Edited by Collectall3 on 10-04-2005 08:44 AM
  18. ARCHIVED-Tanatus Guest

    You know what I'll trade our harder version of AE for warden bony version of roots or coercer root heck EVERYONE class root but sorcs become almost unbrakeable while ours ... no need to mention
  19. ARCHIVED-Kalel22 Guest

    An unbreakable root for a Sorc (just like Bony Grasp and Ring of Cold) is stupid. We could burn the whole group down before the duration was over. Its silly wanting an unbreakable root.
  20. ARCHIVED-Madhaus Guest

    It's getting almost funny in the end :)
    First they take the absolute DPS class and turn it into a hybrid, rather useless 'AoE specialists class'... then they nerf the brand new class they just made, and make it even more useless...
    Next thing you know, they're gonna remove ANY kind of DPS from warlocks and leave us with a few debuffs, and maybe a couple of low-level stuns. Plus a bat familiar, to be used as a pet, 4 levels below yours, with only a piercing damage of 5 every 15 seconds.