See #4 in my original post.
Will remove the range restriction from the non-raid zones for the next update, so that the list of zones will pop up wherever you're standing (within...
1: "Can we just give rogues bulwark please?" No. 2: If you are surviving through barrages in Heroic 2 and 3 content, that's a bug. 3: In heroics,...
They should all become attackable at the same time now.
This should be fixed now and on Test.
No, and no.
If you can provide any further information on this possible bug that would help. As of right now, I'm not able to reproduce it. This is what I've...
Great, now I have to make 2 necromancers...
This should be fixed going forward after the update today.
I was able to trigger the HOs, Sultan's Dagger and Madman's Meandering, against Kragstag's sagebrushes without any issues on a berserker. These were...
When you enter the Plane of Innovation area, there's a corpse to the right of the door to Tinker Testworks that has all the stuff you'll need.
Reduced the number of mephits per encounter from 4 to 3 and reduced the damage from Molten Explosion. These are in now on Test.
This could happen, currently, if you happen to be standing behind the shell as it's opening, in which case you'll have to run out and back in...
Fixed now!
This should be fixed now. Will need a fresh zone for the update.
The effects from Saian's Sea Shell and Tidalax's Algae-Covered Scales should now apply to pets and mercs. Regarding the NPCs resetting and dragging...
Do you recall which mobs did this? A general location? I am having trouble reproducing it. I also cannot get them to drag their dead around. But...
Probably not. It's 100% avoidable though. There should be a message stating how.
Did you try it with the effect from Saian's Sea Shell active that gives high heat damage reduction? Also, I need that to work on pets and mercs....
Okay who's gonna try this zone at level 1? I dare ya!
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