You've got to be joking, right? Xp has been nerfed in contested zones. Ok. Replaced with what?! Mob xp in KA has been increased but only fractionally. I thought the PQ xp might be increased but no. It now seems impossible to have any form of 'tithe grind' needed to get on a similar playing field more established raiders. Expert zones is an interesting idea. The gear drops are, well, beyond laughable. TBH its not even worth salvaging. Im actually quite angry about this and that is a new achievement for DBG.
Are you planning on joining one of the top 3 guilds in the server in the next few weeks? Because that's the only place that getting insane amounts of tithe would matter. Stinks if the xp isn't a huge increase, though. Also stinks if the epic gear is of the 100 potency variety. What I want to see out of them is what Kander had mentioned on discord. More illegible scrolls, include adept and master.
A lot of data posted on discord. The exp adjustement is one of the all time fails... hopefully they fix it.
This is SoE... err... DBG we are talking about. Did we really expect any different? But, again, I do not blame the Devs. I blame the higher ups.
The expert items are upgraded drops from the regular zone so if it was awful before it will be slightly better but if it was good it is now very good, resolve has been increased and from the fabled drops i have seen its better than T2 raid items. Experts lost in the fog ring for example is 15 resolve and 1257 potency.
You're 100% wrong it doesn't matter, because raid content is being constantly changed based on how quickly those top guilds kill the mobs. Top guild smokes T2 and T3, they farm it awhile, Daybreak boosts them to make it harder for everyone else to catch up.
I am afraid that amount of adept/master scolls that drops in new expert zones will closely match to amount of journeymen and expert scroll now in normal zones
I agree totally with you on this new patch. Daybreak seems to keep downgrading the game. 1. They took away the Veteran Reward for dedicated subscribers 2. They now take away the xp grind areas that were good for us players that are not in big guilds or do raiding 3. Oh they give you extra ascension scrolls every week (but if there is no place to use them you will end up with a stack of worthless paper. 4. They make new expert heroic zones...oh wow (not) there again is geared towards big guild and grouping. 5. From what i have seen today the resolve out of the new expert zones is 1 pt more than out of raid zones (really) 6. They come out with new expansions with the same tired idea as previous expansions. Yes the new overland zones and dungeons have great graphics but still same ole idea. 7. Each expansion they change what stats are valuable and new currency so people that have grinded to get the currency and the gear have to do it all over again. Yes it keeps people busy but does get old I know i am just one subscriber to the game but i am about to my threshold on stupidity and willling to look for a new game. I have many years, 12 i believe, of playing the game and level grinding my guild but this garbage is getting old fast.
Which mobs got an xp raise? I run 2 KA advanced solo zones, burnt 400k ascension xp and got 2 tithe. I ran 1 butcherblock fabled advanced solo, burnt 800k ascension xp and got 4 tithe. It really seems like just a huge fail.
The changes were made to the kill xp, not the mission xp. For the solo/AS zones, the majority of the xp is from the missions (the zone quests and the timed ones) so the xp gain was not changed significantly. Only zones where most of the came from the kills (like contested zones) will the drop be noticible.
From what I gathered they wanted to boost the current content xp. Can you give me an example where they succeeded with it Mermut?
We were trying to help one of our returning players today and all the zones we normally use were nerfed. Taking her though Agnostics was painful compared to walloping the crap our of SS or HKC. prior to nerf. Hoping they adjust this.
So, to burn 1 million ascension per day on two toons, I would have to run 10 KA zones per day? I look forward to all the players figuring out other, better ways to get experience, because this isn't going to work for me.
The biggest experience gain is our experience with DBG taking a slight problem and making it worse. The solution should have been to boost the solos/adv solos/heroics and raids with significantly more XP compared to contested zones. That would allow those zones to be viable for leveling, farming and tithe, but not as good as the tithe gained from running current zones. Everyone could have been happy.
I wouldn't even mind if the xp boost wasn't significant. If it just gave as much as the old content I wouldn't feel like wasting my time and xp running them.