About Us We are two members of “Koko & Friends,” and are very accustomed to playing together. We have played MMOs together for over five years, across a variety of games. We are both competitive and loyal players, and are skillful mechanically and conceptually in the games that we play. Summary 2 players Freeport server Reliable (95 to 100% attendance) Thick skinned Knowledgeable Game mechanics Class abilities/roles/capabilities Timers ACT Excel VBA Apt in communication based software (Ventrilo, Teamspeak, Skype, EQII client) Admin experience (Ventrilo 2007-2011, Teamspeak 2005-2007) Mics Flexible Koko [Rogue, Beastlord, Druid] Artea [Cleric, Shaman] Requirements We are open to compromise. A guild does not need all the following requirements; however a guild that aligns will most or all will be more readily considered. Server is not an issue, but we would like to listen in to a few raids before transferring if you are located on another server (general feel/impression). Guild Requirements Website Non stenciled (not guild launch, guild portal, or other EQII targeted hosting service) General impression Short, recognizable, name Not “dark,” “cliché,” or “emo-y” in décor, website, or themes HKSA > Hello Kitty Sunshine Adventures >> Holy Fury > Dark Fury Guild points upkeep in game rather than external source Voice software Ventrilo or Teamspeak preferred Channels, phantoms, and binds utilized effectively Group Global Chatter (stuff we don’t need to hear) Raid for 9-13 hours/week Includes form up/disband time Preferably weekends Skillful & reliable peers Know class abilities/roles/capabilities Know game mechanics 3 groups of 18 consistent people >> 4 groups of 30+ people Same people, same groups Not ‘family friendly’ We have found this term synonymous to “we can be disrespectful/unreliable" We have a family, we don’t need a replacement ‘family’ Leadership Requirements Enforce (static) rules We dislike exceptions Be respectful Communication goes two way Great listeners can be poor leaders, great leaders cannot be poor listeners Accept when you are wrong, it will happen, and when it does take it in stride A man who admits his mistakes is much more admirable in our eyes than one who never makes them Be innovative There are problems* regarding the traditional DKP system (‘fighter DKP OP’, ‘this is an item for XX class’, etc.) show us how your system corrects these problems compared to traditional systems Take initiative Find out how the fight works before the raid gets there (research things ahead of time) Don’t be stupid Most of our players still have heroic (or worse) in most slots and 380CC, but we’re going to red/yellow adorn for 450 and do ‘progression’ Feel free to ask questions (pertaining to this topic) in private conversations or in this thread. If multiple persons ask the same question, I will ask the first if I may make the conversation non private (and post a generic answer). If they disagree, I will honor their request, and continue to the next first person. We look forward to raiding with you, -Koko & Artea
Sadly the times. We get back from work rather late, and leave early. We may be able to stretch a bit more within the weekends, but that's about it.
If you're still looking, please feel free to check out http://reaverunrest.guildlaunch.com. We would have space for both of you and can assist with server transfers. -Thalk, Officer of Reaver.
We are indeed still looking, thank you for your interest! While we would like all of the requirements met, that is likely an impracticality. The requirements serve to determine if guild staff are significantly invested in a guild before we invest in them. There is obviously ambiguity to both metrics, therefore the requirements fulfill a role closer to 'guidelines' rather than 'rules' - which is why the compromise clause is there.
Credits: Very well written You definitely know what you want Cons: Very demanding Sounds like you could be easy dismayed with the slightest hiccup Additionally to back up these requirements you deem necessary for a guild, you really should be geared better