The warden power feed is already enough to keep you powered unless it's a heavy power drain fight. You just have to heal. What more are you looking for?
If you don't have your mythical, Wardens don't have the power most of us are used to. Also - the way druids are 'built': you sip power while healing, but if you start nuking you use power like a mofo. Try spec'ing melee and auto attacking for a lot of your damage. You will see the difference pretty quickly.
Wow, got to 95 earlier today and played with the left side AAs a little bit. All I can say is.. garbage. The regen starts out so small it's absolutely worthless for the first half of its duration, the ward that you can attach to the spell parses better than the actual regen, and the damage shield is basically junk. I'm not even sure where to start with suggestions to make this better.
The other alternative if you don't have your mythical is to go get it. I can''t imagine anyone even considering playing a warden without it.
Unless you are leveling up. It's hard to remember you can't get that till 80ish - since most of us have had either that or the myth buff for so long. It's hard to remember what Wardening was like prior to it!
Phatasmal barrier from the defiler and deific reformation from the templar have the same target definition and work in raid for other groupe allies. Winds of growth's code is wrong and need a little correction.
Why? The other archtypes with a similar 'heal' is raid-wide, why shouldn't the warden one be as well?
I'm not arguing, I'm asking 'why?'. As a warden, even, I fail to see how this would be a nerf. You're seeing something I'm not, apparently, and I'm curious what.
Winds of growth it's actually clearly applied to raid member but is broken and if the two lowest in health in the 50m are not in the group of the warden winds of growth leave to them but don't do anything
Since this is labeled as Warden Discussion I'll ask my question here instead of starting a new thread. I was wondering about some AA choices. Quite a few mention increasing spell damage, and I wasn't sure if these would affect the converted combat arts at all? "Stormcaller's Control" in the Druid tree, "Elemental Mastery" and Natures Storm" in the Shadows > Druid tree, "Chilling Winds" in the Shadows > Warden tree, etc. Thanks
I've done some testing, and the numbers on the tool tips for the melee conversions go up with those AA, so I believe they do affect them.
Since we are discussing wardens.. Has anyone noticed.. that raids.. Tortoise shell just does not seem to block alot of the detriments in the new raid areas? Is it possible this aa has outlived its usefulness and it needs to be upgraded?