keep it simple give them a passive AA that enables their overheals to damage the targets target at a ratio of x:1
you sure you dont want to rethink that? as long as you have enough dps to beat the mob regen, then you can just have a boatload of clerics and...
i agree in principle, though a lot of classes were given group buff abilities that i felt should have been given to ench/bard only. you...
and theres more to raids than just dps. extrapolate from there and..... yep paladins are clearly superior to sk in raids overall
thats a cop out and the very reason i used the phrase "typical raid". everyone knows paladins do a better job of keeping a raid alive. its that...
lol oh dear that is quite an attempt at a dodge :D . good thing i am an expert at reading between the lines and can see that as an admission...
For both of you - Which knight is to be preferred for the typical raid? Lets see if you will be honest, or lose all credibility :)
paladins are a cleric and warrior hybrid... thus shouldnt be outparsing sks and dont, but any raid leader worth their salt knows a paladin is...
interesting that your list doesnt include the ability to help your group/raid survive. no wonder you think paladins are bad, apparently you...
if your sks are toping the parses then your dps classes have no idea what they are doing. i suggest you keep your guild name a secret else they be...
because the usual unskilled paladins spam the forums about how sk are OP
thats true, but most paladins that you speak of just need guidance on how to play their class instead of mindlessly hitting buttons. i think...
im just a hopeless romantic trying to touch peoples hearts. though im greatly honored to be speaking with a man who has 50000 hours of forum...
i assumed that the usual suspects were just taking this opportunity to flood another thread with claims that paladins are terrible in order to...
locking down "1 or 2 mobs" doesnt improve survivability? just when i thought i had heard it all...
stuns actually do improve dps, comparably, when the sk is dead because he took one too many rounds and the paladin is alive because he was able...
Extend the ability of characters to be powerleveled with the following changes (on normal servers) - allow all buffs regardless of level disparity...
Devs could get rid of mob stun immunity, and instead add an additional "cast on fade" effect to all stuns that acts as a short-term stun-blocker...
This. I would even prefer paladins over warriors in most raid scenarios.
If we were to truly apply your logic, then we would have to eliminate raids entirely since it alienates the people that only form groups. Raids...
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