Pallys have it on test, SKs got 2 new ranks of the AA, I assume we both can hit rank 16. Much appreciated that it went in, hopefully it goes live.
I think the pally version only has four ranks atm I haven't gotten a chance to test it out yet, but I'm hoping that it's good. On paper it sounds like a proc that grants a Reaver's Bargain effect to your target's target, but in practice who knows.
That would be significantly different than RB, so good there. Didn't realize Pallys only got 4 ranks I assumed they would start at same level as SKs.
They also nerfed Bargain into the ground, apparently. They left the basic mechanics alone, but reduced the maximum mitigated value, with the new ranks, to 500,000. Down from 1,500,000 on Live. Sure, increased the amount of damage absorbed by mana, but that's not going to matter.
Agreed the old formula, with increased end cost and a cap at 2.5-3M would have been appropriate. Nerfing it to 500k seems unnecessary
Yeah I'm wondering if someone didn't miss a key when they were creating the new rank. Pally version maxes at 100,000, but it's mechanics makes it so it fires every 18 seconds up to 3:30. I'm not sure the heal when it wears off is good enough to justify that. 18 seconds can be an eternity when trying not to die. It's also got a pretty hefty mana cost at 27k per proc.
The new pally Champ Oath is super poorly designed if its meant to be a pair or opposite of Reaver's Bargain. Its sort of like a rolling buff? With about 1 second of uptime before it instantly pops from a single melee round...then 18 seconds of nothing then repeat. That's not really a defensive cooldown so much as spare random runes
Yepmetoo mentioned on the test forums that a couple of Betas ago, the devs said Reavers was getting a nerf. I recall them saying the Risk v Reward wasn't where it should be for Reavers and when they sorted it, pallies would get Oath. Looks like the sorting is a nerf to Reavers and a rune and small heal every 18 seconds for a pally.
They should just delete Reaver's Bargain and Champion's Oath instead of having these 10 second abilities cluttering up the player's ability bars. (Along with a few spell lines / AAs for every class).
I expected the devs to prove they have an ounce of knowing WTF they're doing. I expected too much because this ain't it.
I recall the exact opposite statement from beta, so... grains of salt all around. If this is the new vision for these abilities, guess I'll be removing Bargain from my hotbar. For posterity, here's the dev (Ganzito) post regarding these 2 abilities back during NoS Beta: https://forums.daybreakgames.com/eq/index.php?threads/nos-aa-feedback-thread.285974/#post-4170754
No real risk for Reaver's since the 'Bargain' will end so quickly it can't drain any substantial mana. Paladins get some the equivalent of a 20k~ mana drain on themselves for 12 ticks for little to no viable mitigation upside
Like Galvanize said it's unlikely to deplete mana, so this is mostly a low-risk, low reward ability. Speaking as a ShadowKnight main, it's best just to delete these two spell lines instead of pushing them to live. SPA451 belongs to the Nords warriors!
I would love for the dev that did this to come here and explain what they were thinking and just exactly what situations they think these abilities (as they stand) would be useful, beyond "hey, everything else is on cool down, might as well mash this button!".