Is Pallies' Healing Light working as intended?

Discussion in 'Tanks' started by Darakar, Apr 7, 2024.

  1. Darakar Lorekeeper

    I was doing FF earlier today with a friend. The whole mission looks like this, btw, this is just a snippet... A Dev might want to take a look at whether the usefulness of the AA is where it is supposed to be...


    [Sun Apr 07 11:00:25 2024] You healed Dogeker for 0 (185663) hit points by Healing Light XXXVIII.
    [Sun Apr 07 11:00:25 2024] You healed Shammy for 0 (190733) hit points by Healing Light XXXVIII.
    [Sun Apr 07 11:00:25 2024] You healed Wizard for 0 (371326) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:00:25 2024] You healed Paladin for 212986 hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:00:25 2024] You healed Bard for 0 (371326) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:00:25 2024] You healed Goner for 0 (101423) hit points by Healing Light XXXVIII.
    [Sun Apr 07 11:00:25 2024] You healed Mage for 0 (371326) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:00:25 2024] You healed Pet for 6300 (257819) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:00:25 2024] You healed Chanter for 0 (256155) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:01:21 2024] You healed Dogeker for 0 (202846) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:01:21 2024] You healed Shammy for 0 (212986) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:01:21 2024] You healed Wizard for 0 (212986) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:01:21 2024] You healed Paladin for 0 (270589) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:01:21 2024] You healed Bard for 0 (212986) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:01:21 2024] You healed Goner for 0 (101423) hit points by Healing Light XXXVIII.
    [Sun Apr 07 11:01:21 2024] You healed Mage for 0 (269683) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:01:21 2024] You healed Pet for 0 (202846) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:01:21 2024] You healed Chanter for 0 (212986) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:02:20 2024] You healed Dogeker for 0 (101423) hit points by Healing Light XXXVIII.
    [Sun Apr 07 11:02:20 2024] You healed Shammy for 0 (257078) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:02:20 2024] You healed Wizard for 0 (101423) hit points by Healing Light XXXVIII.
    [Sun Apr 07 11:02:20 2024] You healed Paladin for 158670 (212986) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:02:20 2024] You healed Bard for 0 (101423) hit points by Healing Light XXXVIII.
    [Sun Apr 07 11:02:20 2024] You healed Goner for 0 (202846) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:02:20 2024] You healed Mage for 0 (258579) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:02:20 2024] You healed Pet for 0 (101423) hit points by Healing Light XXXVIII.
    [Sun Apr 07 11:02:20 2024] You healed Chanter for 0 (101423) hit points by Healing Light XXXVIII.
    [Sun Apr 07 11:03:03 2024] You healed Dogeker for 0 (202846) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:03:03 2024] You healed Shammy for 0 (101423) hit points by Healing Light XXXVIII.
    [Sun Apr 07 11:03:03 2024] You healed Wizard for 0 (101423) hit points by Healing Light XXXVIII.
    [Sun Apr 07 11:03:03 2024] You healed Paladin for 0 (212986) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:03:03 2024] You healed Bard for 0 (256916) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:03:03 2024] You healed Goner for 0 (257433) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:03:03 2024] You healed Mage for 0 (202846) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:03:03 2024] You healed Pet for 0 (202846) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:03:03 2024] You healed Chanter for 0 (256510) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:05:16 2024] You healed Dogeker for 0 (523461) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:05:16 2024] You healed Shammy for 0 (672471) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:05:16 2024] You healed Wizard for 0 (533601) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:05:16 2024] You healed Paladin for 0 (182560) hit points by Healing Light XXXVIII.
    [Sun Apr 07 11:05:16 2024] You healed Bard for 0 (533601) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:05:16 2024] You healed Goner for 0 (523461) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:05:16 2024] You healed Mage for 0 (533601) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:05:16 2024] You healed Pet for 0 (261730) hit points by Healing Light XXXVIII.
    [Sun Apr 07 11:05:16 2024] You healed Chanter for 0 (533601) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:05:28 2024] You healed Dogeker for 0 (354981) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:05:28 2024] You healed Shammy for 0 (182560) hit points by Healing Light XXXVIII.
    [Sun Apr 07 11:05:28 2024] You healed Wizard for 0 (462627) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:05:28 2024] You healed Paladin for 0 (182560) hit points by Healing Light XXXVIII.
    [Sun Apr 07 11:05:28 2024] You healed Bard for 0 (462957) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:05:28 2024] You healed Goner for 0 (447897) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:05:28 2024] You healed Mage for 0 (365121) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:05:28 2024] You healed Pet for 0 (450951) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:05:28 2024] You healed Chanter for 0 (464782) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:05:46 2024] You healed Dogeker for 0 (523461) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:05:46 2024] You healed Shammy for 0 (533601) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:05:46 2024] You healed Wizard for 0 (678180) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:05:46 2024] You healed Paladin for 76901 (462481) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:05:46 2024] You healed Bard for 0 (675565) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:05:46 2024] You healed Goner for 0 (663881) hit points by Healing Light XXXVIII. (Lucky Critical)
    [Sun Apr 07 11:05:46 2024] You healed Mage for 0 (533601) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:05:46 2024] You healed Pet for 0 (523461) hit points by Healing Light XXXVIII. (Critical)
    [Sun Apr 07 11:05:46 2024] You healed Chanter for 0 (533601) hit points by Healing Light XXXVIII. (Critical)

    4 out of 63 procs actually provided some healing. The ratio did not get better, even though I procced a lot more Healing Light when we got to Kar... And it looks worse on Raids...
  2. Riou EQResource

    Your group took no damage so the group heal didn't heal any damage, it did group heal so it looks to be working as intended, yea
  3. Brickhaus Augur

    Raid (or group) without shaman. You will see Healing Light heal more.

    I just don't think you are showing what you think you are showing. Those paratheses numbers are pretty darn large for an "extra" ability. And it's firing at a decent rate. It's not healing light's fault you don't have anything to heal. If anything, your very small sample shows that the content is easy. Which we already knew.

    Were you running a heavy stun lineup and surprised there were not more (non-healing) Healing Lights? Parses have shown that the 20% number can vary wildly over time with long parses ... but there's been nothing definitive shown that the ability is not working as stated.
  4. Darakar Lorekeeper

    I have loaded 1 Stun on my Spell Setup, Ecliptic Force. But I often turned on Blunted Blade when I don't need any Defensives to Tank, which is when it procced more and healed just as little or less. The problem I have with the spell is the inherent randomness of it.

    You have a percentage chance for it to proc heals and it coincidentally needs to be in the 1-2 Seconds after someone has just taken damage in the group for it to be useful. It does not really matter to me how large the number in parenthis is, as all it does is highlight how much of the healing is wasted. If you need healing in the group, it feels much more efficient to use essentially any healing spell because it means you do get a result, guaranteed. You can of course Stun and hope for the 20%, but that feels highly unreliable.

    If you are using Stun to build aggro, (which I don't, I much prefer to work with Crushes) you spam the Stuns to get and keep aggro. Where again you have a 20% or so chance for it to proc a heal, that is useful when coincidentally someone has taken damage. Which - according to my parses - is rarely.

    On Raids, I am usually in the Offtank group. If there is nothing to Offtank and nothing more is coming up, the discrepancy becomes even more visible. I have checked some 60ish messages without a single heal.

    That's why I am asking whether it is working as intended. On paper it sounds great. You dig through this board, you will find a post about me being all excited about it. You look at the numbers (especially in parenthis), it looks great, too. In practice it just feels a lot less useful.

    Personally, I would rather have something weaker and more reliable.
  5. Corpse Dust New Member

    I pulled last 30 days, from EQlogparser 4th on the healing list was...

    Healing Light XXXVIII
    - 7.45% of my healing
    - 86,976,948 landed
    - 89,787,398 over healed
    - potential heals total of 176,764,346
    - Max heal 437,698
    - Average 92,924

    Looking at those numbers I am just under 50% (49% to be specific) effective healing with the ability when totaling raids/groups/boxing all together. I also only run 1 stun, outside of the last 50s of Final Fugue. I also almost never run Blunted.

    Maybe try pulling the information that way and see what your numbers look like.
  6. Darakar Lorekeeper

    I really should not try and post something just before needing to run off for an appointment, as I inevitably run out of time, but I can't help myself usually. ;-)

    Anyway, just an additional point: I manually copied the lines above from my parse and essentially decided to start at the beginning of the event. I did not want to spend hours manually copying these lines and felt that posting something with literally hundreds of line of the above to be a bit counterproductive. I checked the end of the fight and could have curated the lines chosen to produce something that provided literally no healing whatsoever, but that wasn't the point I was trying to make.

    On the AMA I asked the following:
    Q: Is there any way for players that have ingame concerns (balacing, etc.) to reach the devs to inform them of their concerns without having to post in the forum (which seems to be ignored a lot)?
    Ngreth: At this time the Forums are the best method.

    It may well turn out that the reply will be "It's a Feature, not a Bug." or that it will completely be ignored. But I am using the best method as defined by DB.
  7. Corpse Dust New Member

    Since it will look considerably different for you, my Zero heals are set to not show
  8. Darakar Lorekeeper

    I assume your post is missing the screenshot? I have been unable to post Screenshots for some reason, too. Which is why I copied the pure text out of my parser.
  9. Darakar Lorekeeper

    Okay here is mine, essentially starting from April 1st. I just cleaned out my old logs for size.

    All my healing:

    Name % Total Healing Over Healed Potential Heals HPS SHPS Sec # Heals Max Heal Av Heal Av Crit Av Lucky % Over % Crit % Lucky Special Class
    Bellyrumble 10,08 284.414.698 2.309.414.766 2.593.829.464 21.943 20.454 12.961 33.452 652.122 8.502 14.207 17.547 811,99 38,46 19,07 XXXXXXXXDDXXDXXD Paladin

    Since it is a bit hard to read, healing done: 284.414.698
    Overheals: 2.309.414.766

    Healing done by Healing Light: 12.791.201
    Overhealing done by Healing Light: 353.553.613

    *Edit: This is mostly raids and maybe 3 Lesson Burns, also I could not figure out how to show the healing done on my group members, so that is the healing done on myself, exclusively. I do not expect the numbers on the rest of the group to be significantly better.*
  10. Szilent Augur

    I can't tell, and I don't think some of these other folks can tell, what the point is that you were trying to make?

    What's the "bug"? what do you want Healing Light to do differently? there would be more non-zero heals if the group took more damage, is that what you think should be?

    You can filter out zero heals, if the spam of zeros is what's bothering you.
  11. Darakar Lorekeeper

    Maybe I am explaining it badly, english is my second language.

    I am operating under the assumption that most abilities and Spells that are implemented have a point and something they are supposed to achieve, something they are supposed to do. The Devs implemented an ability here with the goal for it to fulfill some sort of role or requirement or achieve some task.

    I am wondering whether Healing Light was supposed to be an ability that produced 96% Overheals consistently and 4% healing on a random basis or the code / copy and paste progression over the years got away from them. Whether it was supposed to be just just a tiny little bit of random assistance or something more.

    What I would want to get out of it is some more reliability out of the ability. Some more consistently. I would be fine with much smaller heal numbers that proc more often, for example, leading to a better chance of the group having taken some damage. I would be fine for the heal to be changed to a HoT with I dunno, 2-3 Ticks that do not overwrite anything else, obviously at much reduced healing numbers. I would be fine with it being a Ward that lasted for a couple of Ticks, also at much reduced numbers.

    I would rather the group has for example 2 Ticks of 150K healing each over 600K one shot healing, just go have a better chance for the ability actually being useful, for it to actually do something. But for that, we have to ask what the ability is supposed to do, what it is supposed to bring to the table.

    I am an Analyst by Trade. You want to achieve something, so you design and implement a solution. Then you verify if it does what it is supposed to and if no, you iterate until it does. I hope that makes my points a bit clearer.
  12. Brickhaus Augur

    No.

    Healing Light does exactly what it says it will do. Has since day one. The only change over the years is the amount healed. It was designed NOT be an active heal (otherwise, the percent to occur would be higher) but something in our tool box that brings a bonus if you use stuns actively. I like that fact both from a design perspective and from actual use.

    I think people understand what you want to do here ... I also think that people think you are a little strange to base what you want to change on *one* mission of data. You even gave your own further data which showed that the ability, one passive aa, healed a massive amount of damage. You had a shaman in the group mission. You most certainly have shamen in your raid force and are probably in a tank group. There is so much active healing going on that of course *any* passive healing effect is going to have small impacts.

    I notice you didn't post any shaman/cleric/other healing overhealing numbers that happened during the same time periods. You might look at those and form a slightly different opinion on how the ability is doing (spoiler alert ... even active healing shows tremendous overhealing numbers). Overhealing is a "myth" and is unimportant as a thing. The change to shaman's spiritual heal rain showed us that (notice how there really wasn't any real stink after the twincast nerf hit). The only thing that matters is ... if you are taking damage, a heal lands before you take more damage. So we throw a lot of stuff out there. Most of it doesn't matter ... and that's okay.

    I don't need another heal over time effect that has *zero* chance to heal me or a group mate to full ... there are so many of those in game. I want something that if it activates, takes me from under 20% to full, because that's going to keep me alive (or a groupmate near death). I can use the hot stun line if I want another hot. Or just cast one myself (but don't do that). There are very few abilities that can heal near 700k in one shot. Please don't mess with this one.
  13. Darakar Lorekeeper

    I posted parts of one mission because I did not feel it was useful to post a message with hundreds of lines of the same text.
    When asked for a larger sample, I provided that.
    Nobody asked for other healing or overhealing numbers so I did not provide that.

    I am beginning to understand, though, why the Devs do not listen to us. I have yet to see a post (on the Tank board, I do not read the rest), where any change anybody suggests is not immediately followed by other people saying things are perfectly fine as is.

    Fair enough, I can read a room. I guess I am the only one that has a problem with this ability.
  14. Lubianx Augur

    I get what you are trying to say here. Whilst healing light does proc, it's randomness provides less healing than it should since a lot of it is overheals or 0 heals, which is the same thing, which also could be your confusion.

    Apart from the randomness, overhealing can be an issue with all heals.

    Maybe your solution would be it procs all the time on stuns but with a smaller heal. That way RNG wouldn't be a factor
  15. alanus Augur

    Healing light would be nicer if it proced off of crushes, too.
  16. Disapointed Lorekeeper

    To be fair to the comments so far, most are trying to understand what you expected out of the ability. Do you want your entire group constantly low on life to make more healing land? Does the Confluent line not have the exact same over healing aspect, despite it not being a chance heal.

    Your argument, and stats posted are 99.9% in raid format where general over healing is at an absurd level. A grouper might have a far different experience than a raider (granted, the rest of the group should be mostly topped off at all times, but there are random times where it comes in handy).

    Are you at a losing people in your group regularly? While no one is arguing that chance effect heals are not the most ideal form of support. Paladins have more than enough general coverage in that area where this ability seems like a bonus (also basically a slightly crappier version of the sk cascading line, which can fire a group heal off of any DD.. even one that has no targets).

    In general, things that get shot down are asking for changes to things that aren't actually "broken". When there is so much the class could actually use some improvements in. Most of the yearly complaints = make me a shadow knight that can rezz/heal/buff &/or Make all of our lines superior to theirs, because that screams balance.
    Szilent likes this.
  17. Maedhros High King

    Healing light works exactly like its meant to. It has a low chance to proc from stuns. It can only heal people in the group if they are less than full health but the game has functionality to show what the heal would have hit for for parse reasons.

    The only change this ability needs is to proc at a higher rate like 50%.

    Any further ranks of this ability really needs to stop increasing the amount healed and instead increase the proc rate. 5% per rank with like 10% total per expansion or something til it hits 50% in a few expansions.

    The only impactful thing we can do with overhealing is to increase the frequency of healing to increase odds that a meaningful heal will actually hit.
    Wulfhere and Klucifer like this.