Well, since its a kunark start, maybe we can get a few of the bottlenecks out of the way. the super sweaties will be at it week 1 day 1. I know they have already worked out some of them in the past, but lets face it, my SK always has an issue every server down by erudin. Fingers crossed.
Been a few TLP's since I did epics in era. Is the broken golem for wiz epic still a pita? Getting people to do posky for epics might be like pulling teeth as well. If doing the mischief ruleset some of the classic drops, especially for rogue epic, can be pretty annoying to get unless you get pretty lucky. Mithril two hander etc took me a really long time to get on Mischief and that was camping both sides of guk that could drop it.
I wouldn't count on getting your epic with a kunark launch. You will have 3 months to complete it and a lot more competition and then once velious drops no one will work on non cleric 1.0s anymore.
I'm guessing only the epics which are important will happen much. Cleric, mage, ranger, warrior, rogue... is that it?
A few classes need their epics there. Mage and ranger for example - both of which live well past kunark
Just because certain classes need their epics doesn't mean a guild is going to clear sky for them. The only epic a guild will care about will be the cleric epic, again no serious guild will touch sky past kunark and your delusional if you think other wise.
So much of Sky's loot table is negated by Kunark loot. Especially when you consider the amount of invested time it takes to raid sky compared to anything else. It's actually really cool when you realize all the guild and vets are now mapping out battle plans for a Kunark launch, something they've never quite tackled before. So cheers to a new adventure! If I was to guess, Sky wouldn't even be tackled until people are 60, or enough of a raid force is, just for the time difference it takes to clear. I don't care how hardcore you think you are, no one is racing up at level 50 to take on bees. Even if you want the 41% knight haste belts that only require hitting up spiroc lord.. DPS is night and day if spells and procs land on him.
No serious guild would do formal raids there, sure, but you don't need whole guild to handle sky after Kunark. If you can scrape together a single group (keyed, of course) you can easily pop up and farm for mage crowns. Necro cape is a bit harder but still wouldn't take much. Never played a ranger but I doubt it would be much more difficult than the Necro.
Why is this even a discussion. Starting in kunark changes nothing for epics, and we only had 12 weeks from launch to velious on mischief. It's not going to be a problem.
I can only see a few epics presenting challenges but are those really worth it? Enchanter epic is going to probably present the biggest issue for people, followed by SK. Even with the changes to Ench the ground spawns alone are going to be a nightmare not to mention the others.