LS mission evolving neck exp

Discussion in 'The Veterans' Lounge' started by Koichiro, Mar 15, 2024.

  1. Koichiro New Member

    Can we get the evolving neck exp kicked up from 2% a mission to 4%? You could get 8% on the evolving cloak in NOS for nearly the same time investment/lockout timers simply because there were 4 missions instead of 2.
    fransisco, Yinla and FYAD like this.
  2. Koutarou_E'ci Elder

    This is the new keep-players-engaged-until-next-expansion technique...
  3. Yinla Ye Ol' Dragon

    But they don't want us to grind exp!
  4. Velisaris_MS Augur

    Devs: No grinding...NO GRINDING!

    Also devs: Here, go grind this necklace to evolve it.
    fransisco, Yinla and Nennius like this.
  5. Marton Augur

    No.

    EQ game play does not involve grinding.
    fransisco and Velisaris_MS like this.
  6. Toukan Augur

    Heck I'd settle for it getting the same 50% bump for the anniversary as regular xp. Give us 3% for a month.
  7. Velisaris_MS Augur

    *in Tom Hanks voice*: There's no GRINDING in Everquest!
    Toukan and Nennius like this.
  8. Flatchy Court Jester

    Dont forget the grinding you get to do for the two rings in Lost in the Past, and Found In the Present!
    Yinla likes this.
  9. Taktek! New Member


    They gave us more (double?) currency per mission because they messed up on time management and we ended up with 2 missions instead of 4.

    I don't see why that logic does not extrapolate to neck exp.