When I zone, my mercenary goes from 100% health to 74% health. PoK to GL 100% to 74% GL to GH 80% to 74% GH to Laurion's Inn 100% to 74% Laurion's Inn to PoK 100% to 74% PoK to Tranquility 100% to 74% Edit: 503906 to 372890 Leve 125 Druid Tank Mercenary Povar
86 Necromancer, Povar Healer Merc went from 100% health 44% GL to GH 112 Druid, Povar tank merc went from 100% health to 80% health on Succor 234235 to 194415 125 mage, Povar Healer Merc went from 100% health to 72% health on load 442787 to 318806
Can confirm. Popped mercs on all 3 toons...loaded with a chunk of health lost. I had to swap out a merc on one toon...that merc also loaded with lower health.
Category: Mercenaries [Can Repro] Date/Time: Thu Feb 22 17:02:37 2024 Character: Level 125 Ranger (Main) Zone: Guild Lobby Location: 588.00, 0.00, 2.69, 0.00 Description: Mercenary looses 27% health every time I zone. Level 125 healer mercenary at 100% health reduces to 73% on any and all zone changes. My wife is having the same experience with her level 125 warrior mercenary. My second account runs a level 125 DPS mercenary who looses over 30% health when zoning. This is on Antonius Bayle server and only occurs since the server move and/or patch.
and for completeness system info Intel i5-9400 @2.90GHz 8.00GB Ram 64 Bit OS Windows11 Home NVidea GeForce GTX1650 4GB
... now instead of being a very minor nuisance for some people, now affects everybody all the time. Popping a merc, swapping mercs, zoning with a merc now eat 30% of the mercs health for everyone. Zone fast enough, and you can kill your merc. Revert whatever changes you made, because the minor inconvenience of watching my merc med up, as I med up at the same time, was a non-issue. However having to suspend my mercs because im traveling thru zones rapidly is a major issue.
Mine went from 100% to 67% on one merc and 100% to 55% on another merc in the same group when zoning.
I saw this continuously. Zone and mercenary health dropped to the mid 70's. Happened on two accounts and multiple characters. Ozadar of Zek Ascending Dawn
Despite calls to revert this change...do not, just fix it on the next monthly patch. As someone who is leveling low level characters, having to rebuff the merc every level was FAR more annoying that having it heal itself each zone line. But since we're fixing mercs anyway, how bout a way to block spells that they cast, on themselves. Or upgrade the AI engine so they cast a more diverse spellbook as well.
Recently I had a healer merc cure a dot or curse. I have been waiting to see the merc cure Tashanian with cure poison or Malo with radiant cure. Seeing the dot or curse cure was surprising to see since it was a thing the healer mercs did along with other cures about 2 to 3 years ago. I'm not expecting to see healer mercs cast the weapon proc buffs or the DS reverse heal. Cures would be nice though.
Toggling whether they cure or not would be nice, to block as there are achievements for not curing in some events.