30th expansion raids NEED to be harder

Discussion in 'The Veterans' Lounge' started by uberkingkong, Oct 5, 2023.

  1. Ythera Augur

    If you want more challenge, just run it with less characters.
  2. Waring_McMarrin Augur

    It is also lunacy to refuse to acknowledge that guilds are learning the raids on beta which means that beating them on day 1 isn't the major issue that they make it out as.
    Kaenneth likes this.
  3. Waring_McMarrin Augur

    There is no point in going to all the work of having players test it if you are going to change things up at the last minute and release broken raids.
    alanus and Kaenneth like this.
  4. uberkingkong Augur

    You do not need to have everyone test the final fights either.
    Its 1 raid or 2 raids they can judge from themselves. They can take time and be AGILE. Pay attention to how everyone is doing.

    Even then, if you can beat it at least 3 times or more outta 5 its not challenging.
    Them watching and deciding, if everyone is being able to beat it 3 times out 5. Its too easy.
    Now you got data back, TOO EASY.
    So you make it harder, 1 time outta 5, for each fight T3.
    You judge from the last 5 attempts.

    If people are beating 5 out 5, too easy. harder
    Hello HARDER.
    Its T3
  5. Waring_McMarrin Augur

    They tried that in the past but bugs still get through as they have not been able to accurately test a full raid. And when the players have time to learn all the mechanics off a raid clearing them on opening day isn't an issue.

    I really don't get what your problem with this is. When you have a small player base you don't want to discourage them and cause them to leave because they are can't beat raid content. All you need to do is look back to when GoD was released and was overtuned and difficult what it did the the raiding population and game population in general.
    alanus likes this.
  6. Yinla Ye Ol' Dragon

    Man boobs!
  7. Marton Augur

    Quick way to fix this 'problem' is to make raids unavailable for all on beta.

    Yeah, I know, a stupid idea, but so are his posts tbh :p.
    Syylke_EMarr likes this.
  8. Nennius Curmudgeon

    And another disturbing image is planted in my already beleaguered brain.
  9. Warpeace Augur


    It also ignores the amount of players raiding in multiple guilds. This tends to help more guilds beat more content.
    Waring_McMarrin and Yinla like this.
  10. Dixa Augur

    there may very well be valid reasons to make raids harder, but you used two examples that were completely irrelevant to make your point which nearly invalidates your arguments.

    no traditional mmorpg should be compared to gw2. they don't even make raids anymore because raids failed completely there (see: Preach's youtube series on gw2 he did this year). that is a game without a holy trinity and no vertical power progression. it has nearly nothing in common with these older types of what i refer to as DIKU-MMORPGS.

    diablo 4 failed due to a lack of content, not the difficulty. I wonder if you actually played the game. many classes could not deal with world tier 4. many payers gave up before even attempting uber lilith.

    this game is hardly easy. the 1-120 part of the game is still an atrocious slog-fest that continues to keep new players from getting very far once they hit the great barrier known as the 70's. everquest is likely still the most time-consuming western mmorpg still running just to get some single digit percentage of experience after a gaming session without using offline methods. the fact those offline methods exist should tell you something on their own.
  11. Slasher Augur

    yes lets make raids that only 5% of the guilds can beat sounds like an awesome plan for player retention cater to the minority.
    alanus and Windance like this.
  12. Fleiss Journeyman

    While all the raids shouldn't be tuned this way, they also shouldnt be tuned that character that are way underdeveloped and underplayed can log in and get free stuff. There is a balance and player are leaving due to no challenge as well There should be some value in you get rewards for what you put in. Ignoring that people will log in less because why bother, and the game goes down as well
  13. Randomized Augur

    With how he tries to compare all these games and talks about their glorious "features" and "difficulties", I've wondered the same things.

    I just want to see his logs from the past few expansions raids to see how he does to see how he's able to say they're easy.

    Or if he just sees other people doing it and makes assumptions becsuse they're able to make it look easy.
    Windance likes this.
  14. uberkingkong Augur

    Participation trophy, you want this game to keep going as participation model.

    5% of them able to beat it week 1. Learn to read. Week 1 doesn't mean they never beat it after week 1.

    It's called challenge.
    Ever played a game before where you just do not beat it, struggle, have challenge.
    Punch out.
    You beat Mike Tyson in a week. You even get to Mike Tyson in a week?
    Progression, challenge.

    It's doable but you gotta play really good.
    Sure there is a trick a few people can do, but you can't do it.

    Thats the difference between top 5 raid guilds and the 10 trailing behind them. You be surprised how much better people are than others when you start making things more challenging.

    Learn to read, week 1, not forever, also theres like 45 guilds, so 11% buddy.
    Learn to read what AGILE is. They are doing waterfall methodology right now, thats old school outdated and ineffective especially in MMORPGs.
  15. Randomized Augur

    No, every game is able to be beat. Every puzzle able to be put together.

    If you want to see people struggling to beat raids their first few times through it. Sign up for the Beta and go raid with them. That's where they struggle.

    First week raid is released on Live is probably their 15th-20th time through it.

    You're confusing the two or blending them. Either way, your outlook is just plain wrong.

    You seeing a movie for the first time on Netflix doesn't mean that's the first time the movie has been released to the public.

    Now show us your logs of the raids to show us how easy they are in your own personal experience...
  16. uberkingkong Augur

    You know why they release the raids in timeframes?
    Because its too easy?
  17. Randomized Augur

    Where are your logs showing your raid experience to be able to discuss this matter??

    And no, they release raids in time frames for monetary reasons. So players stay subbed longer. It prolongs content and therefore prolongs subs. Otherwise all content would be eaten up within a week or two and then raid loggers wouldn't have anything to do after the first month of an expansions release.

    Youre not too bright on these matters where you try to act as the authorative figure
    Nennius likes this.
  18. uberkingkong Augur

    So you go into a whole new mode instead of discussing.
    This is a discussion, you want to make your point proven, win the discussion.


    They do timeframes on the raids how come?
    Too easy?

    Why even lock content?
    Don't want everyone to just beat the entire raids in 1 day?
    T1 to all of them 1 day.

    That's not challenging. Not for anyone.

    If these dev's can't even make it so its a bit of struggle. Are they even qualified to make challenging raids. Not too difficult but at least some kind of challenge? These are raids actually they should be even more challenging than a tiny bit. Raids, define it.

    Majority of the people that actually beat them, beat them day 1.
    How's their creds?

    Define raids for me too while your at it.
    It sure isn't participation everyone gets something.
    Raids... I'll give you something. Challenging content. Not beat 10 of 10 attempts. Not beat every available thing in 1 day.
  19. Tacoheals TACOBELL !!!!

    This is the smartest thing you have ever said in life <3

    HONESTLY T3 raids should be like Mearatas. not 1 shotable raids. No guild should go in and 1 shot the final raid in game. Make it a struggle. Anyone can Beat NOS raids T3 includes. ALL of the guilds on elite gamers lounge, and some of them more casual than raid they beat entire expac in the year (good for them yes) However when 37 of the 41 guilds can beat all of t3 by 2 months after launch, its to easy. 33 of them beat it within the month it was launched. to easy
    Fenthen and tsiawdroi like this.
  20. Randomized Augur

    Again, speaking about things you know nothing of. Their credentials...is hours and hours and attempts and attempts and failure upon failure of learning the encounter in Beta

    Again, how about you go join them and see what it's like before Beta testers release alla the encounter details and "how-to's" for the raids.

    I want to see you and 50 other people start a new guild and beat the first raid tier the first night its released. Should be easy with a bunch random people who have never raided together since the raids are so easy right?
    Nennius likes this.