"Never Lose a Level!" I don't know who thought that entirely removing the death penalty was a good idea, but it's time to acknowledge this perk should have never seen daylight. Since it was implemented, the number of corpses littering zones has increased ten-fold -- and why not? Who cares if you die? Who cares if you die 100x? On the new TLP, we now have boxers and even single individuals bind-rushing some lower-level raid mobs, and max-level characters making art-design trails of corpses for the sheer fun of it. The entire basis of the game is predicated on there being some sort of consequence for bad decisions -- and DBG has removed that. I realize the perk is quite popular, and this thread will be inundated with responses from those claiming they love it. But what those people won't do is revisit this thread when they bored and wander away, over a vague sense the game has become trivial, banal, and rather pointless. (the box farmers who profit the most off this perk won't of course ... but they depend entirely upon those more casual players). If DBG absolutely must monetize this most essential game mechanic, please do it in a sensible manner. How about at least limiting your $4/m purchase to "no exp loss for your first death of each day?" That would still be at least as popular, and would be more sensible than allowing someone essentially a limitless number of death without consequence.
I like the perk. It saves me grinding a 20% buffer before going back to AA farming. Also most of your complaint can be resolved with /hidecorpse
It is a pay to win cheat that should never have been put in the game, but you like it, so it is ok. /hidecorpse hides more than just dead characters.
What a load of nonsense. It doesn't give you any XP you didn't already earn, so how in the blue blazes is it pay to win? You die, you lose 10%. You get a 96% rez, you wind up down 0.4%. Oh the humanity! You take about 25 of those deaths/rezzes, and you can get the lost XP (a whopping 1%) by doing >1< Overseer mission. I have to go back YEARS to add up 25 deaths. The only mystery about this perk is why anyone would pay for it. There's no value there, since it fixes a problem which pretty much doesn't exist. And no complaining about not being able to get a rez. Everyone can get a healer merc, so nobody is locked out of getting a timely rez. And for the last possible issue, you're working through something particularly thorny and dying a lot while you're figuring it out. Well, everybody gets the Veteran AA which gives all your corpses a 100% rez. So, experiment your socks off for 3 hours, hit the Vet AA button, and viola! You have all your XP back.
The big thing it does is you can take call's or run back and not worry about losing your level while you wait for a rez at some point in time later.
It allows players who are away from the keyboard to not worry about getting their team wiped and losing some experience. It also makes training mobs no risk.
As just one of many exploits, it allows you to bind-rush raid-level mobs without penalty, allowing you to win otherwise impossible encounters. How is that not "pay to win"? I repeat my alternative suggestion: if DBG wants to monetize this, at least put a limit on it. One no-exp loss death per day maximum. If you're dying much more than that, you're doing something wrong.
If that's all you're using it for, then you're not one of those exploiting it to freely die multiple times daily with zero penalty.
Maybe I am just misunderstanding the perk but I thought this perk just made it so you would not de-level - not negate exp loss in its entirety? Also, I am sure I have seen many people making art with their corpses over the years well before this perk was a thing. *EDIT* So, I just got this perk and then went out and tested it. For Science! Looks like the perk does not negate all exp loss. Here is my EXP before I died: Here is my EXP after I died:
That only matters if the players are max level for the expansion in question otherwise they still have to deal with the xp loss.
They shouldn't be worried about loosing exp, they should be worried about being suspended. Losing exp is nothing these days anyway. Easily made back up in 30 minute lesson or an overseer session. I don't use the perk, but I don't begrudge anyone who does that has more money than sense. If you don't like the corpse /hidecorpse all