I think you are over stating their survivability. Monks have some survivability. They have no ADPS and other melee out DPS them so there is no reason for a monk to take up a raid slot when you can have another zerker instead.
Personal survival tools that are available 24/7 under almost all conditions except loss of control of the character are very powerful but underplaying the power of those tools while overstating others is exactly what bias is all about. Dead dps is 0
You do have ADPS btw. Your synergy adds a % increase to every hit for so many hits for the entire group. You also have way better survivability compared to a zerker and you know it.
So sorry but all classes should absolutely not be close in raid dps. Pet classes that are instant groups with a cleric merc need to pay dearly for that imbalance.
A lot of silly comments in here. Obviously rogue and zerker are the main two pure DPS classes for melee. The old Wizard description is also fairly clear about their original role.
Monk and Rogue should be equivalent. Zerker should be top melee DPS. Anyone claiming otherwise is probably a Ranger!
Couldn't begin to guess the actual ranking but Wizard, Rogue and Zerker offer precious little outside DPS so that's three slots. Any fight that isn't a very quick burn is going to favour the Necro. The final spot is probably event specific.
Are you really going to ignore the sheer power of Uncanny+Blood ? Let's make ourselves an indestructible force that can continue to full out burn. I agree, it's nothing like a monk. It's way better for defensive. Monks have to drop everything they are doing offensively just to survive something. Then they are only a fraction as strong as a Berserker tanking under Uncanny+Blood. Blind is hardly an issue with Drawn and it doesn't go off much anyway. The root thing, you have 1 disc that is 3rd tier at best, which can be used at times where you don't have to move. The caping... you're doing it wrong if you are using that anyway.
Forgot to include enchanter on my list For DPS it should be, Top3 (in this order) Ranger, Rogue, Zerker (Headshots, Assassinates, Decapitates) Below that Enchanter (High Risk High Reward Charm DPS) Below that Enchanter and top 3(in this order) Necromancer, Monk, Mage, Beastlord, Wizard, Bard Honestly Enchanter should be Top 3, they were top 3 in classic, they only dropped out due to change of game design heart after a few years of classic.
I would have to see a raid parse from this setup. I am not saying it cant happen under some setups, would just be curious to see if others are slacking and allowing a wizard tops the parse. Take no offense wizards, our group make ups are probably just diff, but I just havent seen a wizard top 10 in a long time.
1) Zerkers / Rogues / Wizards 2) Mages / Monks / Necros 3) Beastlords / Rangers 4) Bards / Enchanters 5) Shamans / Druids
everyone has survival tools in todays age, the mend card is played out Berserker Survival which all have relatively low reuse timers to passive always on 1. Blood pact 2. Blood sustenance 3. Instinctive retaliation 4. uncanny resiliance 5. ToV+ BP click 6. Premature Retaliation 7. Blood absorption AA 8. Death's refusal 9. Using Rampage/Composite while under 1, 2, 7 = full heal for up to 3m Your Blindness arguement is countered by Drawn to blood your root arguement is countered by drawn to blood you damage self is countered by Bloodfury. raid AE's to maintain your Buttresed frenzy line Berserker Brings to the raid: 1. BloodLust Aura 2. warcry 3. top tier dps 4. highest melee AE DPS Monk Survival 1. Mend 2. Earthforce 3. Shaded Step (we lose a dps option if we have to use this) 4. Monk epic (luls) Monks bring to the raid: 1. Mend
Decap is close to negligible DPS. While it fires on many more mobs than assaassinate and headshot, it's only about 16k DPS. The hits are comparatively small.
Monk Thunderfoot (can only proc once per press of flying kick ability, which in itself is dumb, because they nerfed it like 3x into uselessness over the years, Low end like 100k maxes out at roughly 1m under certain scenarios) rough common low hit 06/12/22 02:48:12 PMLisard kicks a dark guardian for 88836 points of damage. (Lucky Critical) 06/12/22 02:48:12 PMLisard kicks a dark guardian for 99641 points of damage. 06/12/22 02:48:12 PMLisard begins casting Thunderfoot XIX. 06/12/22 02:48:12 PMLisard kicks a dark guardian for 210838 points of damage. 06/12/22 02:48:12 PMLisard kicks a dark guardian for 35316 points of damage. (Critical) 06/12/22 02:48:12 PMLisard kicks a dark guardian for 37408 points of damage. (Lucky Critical) 06/12/22 02:48:12 PMLisard kicks a dark guardian for 37446 points of damage. (Lucky Critical) 06/12/22 02:48:12 PMLisard kicks a dark guardian for 30798 points of damage. 06/12/22 02:48:12 PMLisard kicks a dark guardian for 30539 points of damage. rough average / common high 06/12/22 02:49:05 PMLisard kicks a dark guardian for 190518 points of damage. (Lucky Critical) 06/12/22 02:49:05 PMLisard begins casting Thunderfoot XIX. 06/12/22 02:49:05 PMLisard kicks a dark guardian for 978468 points of damage. (Critical) 06/12/22 02:49:05 PMLisard kicks a dark guardian for 58621 points of damage. (Lucky Critical) 06/12/22 02:49:05 PMLisard kicks a dark guardian for 36333 points of damage. 06/12/22 02:49:05 PMLisard kicks a dark guardian for 53898 points of damage. (Riposte Strikethrough Lucky Critical) 06/12/22 02:49:05 PMLisard kicks a dark guardian for 49473 points of damage. (Riposte Strikethrough Lucky Critical) 06/12/22 02:49:05 PMLisard kicks a dark guardian for 34886 points of damage. (Lucky Critical) PaladinSlay Undead (can proc every swing/attack/special attack so long as its flagged undead, low end 3m+ per auto attack, bit lower if proc'd on a bash) 06/12/22 09:56:13 PMPaladin pierces Doomshade for 3818870 points of damage. (Slay Undead) 06/12/22 09:56:13 PMPaladin pierces Doomshade for 3818870 points of damage. (Slay Undead Flurry) Ranger headshot (proc limit, common occurance, low end 2m-3m+ per) 06/12/22 06:44:59 PMRanger shoots Thall Tetoracu Liako for 5763055 points of damage. (Critical Headshot) 06/12/22 06:44:59 PMRanger shoots Thall Tetoracu Liako for 6214176 points of damage. (Lucky Critical Headshot) 06/12/22 06:44:59 PMRanger shoots Thall Tetoracu Liako for 85969 points of damage. (Lucky Crippling Blow Headshot) Rogue Assassinate (proc limit, common occurance, low end 2.5m+ per) 06/12/22 07:58:35 PMRogue backstabs Torgarath Tekar for 11174564 points of damage. (Critical Assassinate) 06/12/22 07:58:35 PMRogue backstabs Torgarath Tekar for 11174564 points of damage. (Critical Assassinate) Berserker Decap (proc limit, its also pretty sucky, but still does more dmg and you can proc it way more, low end 250k+ can proc it numerous times in 1 round) 06/12/22 09:29:59 PMBerserker hit a netherbian warrior for 251000 points of physical damage by Decapitation XVIII. 06/12/22 09:29:59 PMBerserker hit a netherbian warrior for 251000 points of physical damage by Decapitation XVIII. 06/12/22 09:29:59 PMBerserker hit a netherbian warrior for 995090 points of physical damage by Decapitation XVIII. (Lucky Critical)
It can proc multiple times, but check out these parses. https://forums.daybreakgames.com/eq...tion-priority-discussion.280938/#post-4111313 There's a definite correlation between weapon speed and proc rate. Even with the fastest possible 2-hander (20 delay crow footed lance), it's 26k DPS. Most zerks are going to get 16K-18K dps from Decap over duration.
that's not to mention the fact that decap is counted as something that's not straight melee damage so it's not even modded by 90% of your stuff, unlike everything else in that post
Wizards should be #1 on bursty fights up to 5 minutes. Rogues/Ber/Monk should be competing for #1 melee sustained. Every other dps should be competing for #2-5. Hybrids can go #10+ Edit: Tanks and Healers have no place at DPS imo.