Streamlining a database is one thing, abandoning the original design intentions of the game is another. If a level 1 mob requires a magic weapon to kill, then a level 1 melee class player should have zero-cost access to a magic weapon. Otherwise the entire balance of the new player experience tilts in favor of the casters, and that was never intended.
City guards don't have magical weapons and can forever now be locked in an eternal duel with their archnemesis, the decaying skeleton. Until monthly maintenance resets their plight.
Maybe they can create a spell that buffs you imbues you with magic so melee'ing can hit whatever. Give it to all mana users and make it targetable. Or add something to existing spells that achieves the same. I dunno, I'm not a Dev. The pros of this change vastly outweigh the cons.
There's a bard song that does this. But doesn't help the starter levels where this impacts the most. Not to mention came out in Luclin.
OH NO If only there were ANY other mobs to kill at level 1 like hypothetically what if there were: moss snakes, rats, bats, mosquitos, froglok tads, lizardmen, fire beetles, leeches, spiderlings, grey wolves, black wolves, orc pawns, skunks, coyotes, armadillos, fae drake hatchlings, pixie tricksters, wasps, bixies, kobold runts, goblin whelps, fungus spores, gnoll pups, bear cubs, scaled wolf pups, scorpions, sabertooth kittens, sarnak hatchlings, hoppers, rhinobeetles, grimling runts, cht`thks nah, let's just cry about decaying skeletons.
Incoming Augment in Premium Bag pack that will make you weapon magic at level 1; goes in the Aug 4 slot (think that is weapon only slot).
It's the ultra premium pack. Comes with everything in the 19.99$ pack and 34.99$ pack, but includes Vaniki's Lucky Paw and Yelinak's Tooth, magical weapons equivalent to a cracked staff. Pack is only 64.73$
Idiot who doesn't know how to program here. How hard is it to write line(s) of code just saying this universally doesn't apply to mobs L 1-10?
In prison you do two days the first and the last. In TLP you do two days the first where you crush a decaying skeleton to death repeatedly with your cracked staff and the last where you slash lady vox for 16 pts of damage with your yak. Unlike prison this is actually takes two days. Cracked staffs and decaying skeletons are the bedrock of launch day.
There's a screenshot from the Test server of this exact scenario over in the Game Update notes forum. Possible solution: newbies go to their Guildmaster or the Priest of Discord for a special buff that imbues them with a magical attack, so their rusty sword, or (if monk) fists attack "magically". Buff persists through death, and is available until level 10. As to why DPG did this? Perhaps the upcoming expansion is offering new weapons with increased damage to particular types of mobs, and they needed to get everything categorized correctly before the release.
This change doesn't simplify the new player experience the way they think it will. Everyone and his brother (who isn't boxing) will simply roll a mage alt and use that to clear the newbie zone of choice until they've collected the gear they need for their intended level 1 main. After that we resume our regular programming...
Decaying skeletons are just the obvious choice because they're in every newbie yard, but this applies to more than just that mob. I think it's not so much outrage but just questioning why.. it's a needless change adding more confusion to a start period of a server because... Reasons?? It's more perplexing than anything.
So on the other end of things these changes could break, nukes for summoned targets. Do they now overpower on all constructs? Or do they join the acumen line of permanently broken spells? Lazily breaking things for convenience is bad game design.