70 Locked TLP

Discussion in 'Time Locked Progression Servers' started by Fatman, Feb 3, 2022.

  1. Fatman New Member

    Just an Idea...Most TLP's fall fast after pop and attrition really hits after beating OOW. Still there are plenty of players that love these era's. Agnarr is still going well. Same concept as Agnarr..just give up a few more expansions to mess around in.
  2. Nolrog Augur

    Yeah, same argument was made for a POP locked. So we got Agnarr. Now you are saying give me Agnarr with a few more expansions.

    Agnarr is not going well. In the last 6 months, it has never been above low population (EQ server status, as summarized by EQ Resource.) If it was a viable concept you wouldn't be here asking for more expansions.
  3. Mrjon3s Augur

    As someone who is just doing the 70s anguish gets old real fast and it gets to the point where the only thing holding back the run is waiting for hanvars adds to spawn. Locking servers isn't the right idea.
  4. ikarinokamii Elder

    considering it's age. agnarr is doing really great. A 70 locked server would be great.
  5. Xhartor Augur

    None of the 70 expansions are as good as PoP for quantity of top end content. This era also suffer from a silk classes being severely underpowered.

    OoW:
    Anguish: 60-75 min
    Tacvi: 60 min
    MPG trials: 2-21/2 hours.
    2.0 Epic fights as needed.

    In DoN it take about 45 min to kill all 4 Dragons.

    DoDh:
    Demiplane: Longer raid than time, 7 of the 9 encounters are really good. Also has a good learning curve to it.
    Blood Raids These are uneven in time and difficulty, and the loot is slightly below anguish and Vish in quality. Bloodeye & Matriarch Shyra are doable with much lower numbers. Council of the Nine & Emperor Draygun are 2 solid targets. Sendaii takes to long for the volume of loot, and isn't the most enjoyable encounter.
    Anguish, Vish, and Yar are still in most guilds raid rotation during this era. At this point you start doing stupid stuff like pulling Ture to Hanvar and fighting both together to make thing interesting.

    PoR: This expansion does a fair bit of content, but the bad content over shadows the good. Also the loot is filling in gaps form the demiplane with circle clickie items, not much in the way of upgrades.
    Deathknell: 90-120 min, everyone hates Dk2 (vertigo with a passion).
    Sullon Zek: 90-120 min. If you can't burn and wipe on SZ, the encounter really sucks. Endurance draining trash in zone can slow the raid down.
    Suchun: 20min
    Corruption of Ro: 20min
    Daosheen: 20 min, not really a fun fight. If you don't have a good set of crystal clickies thing get ugly.
    ToB: 5-10 per for 5 of the mini's. Gnarlibramble takes longer and sucks. Only 1 drop per kill with a chance for an additional last blood drop.
    Demiplane is still the top target during this expansion, loot volume and quality of content.
  6. Jimmy2times Elder

    100% agree… please give us this if you devs read the forums especially with 2 TLPs coming out man…. Make 1 of them the standard never ending grind to 120 and the other this one for a lot of other players.
  7. Luxxipher New Member

    I think a good locked server will stop at the 10 year mark !1 from 99 to 2009 which was the underfoot expansion. And let the progression be slow like 4-5 months each expansion ..that will make it slow and pop will not die in years lol And please let it be free trade ..with two or 3 boxing max allowed per IP..but discourage bot armies! Or let Agnarr progress to level 70/75 expansions and sit on it for another 5 years lol before opening it to 80/85
  8. Luxxipher New Member

    ..But in reality ..we all want a free p99 sever from dark paw ...lets face it they probably made a deal with them not to ever make Agnarr a free to play one ..because then their servers will die !!! Does not make sense that some of the older once new servers went live and free and Agnarr is still stuck under a pay wall makes no sense !!