SK Epic 1.0 TLP - Bottle Necks

Discussion in 'Time Locked Progression Servers' started by Gamedor, Oct 7, 2020.

  1. Gamedor New Member

    Is there any scope to change the spawn times for Lhranc and Duriek?. There just huge bottle necks in progression that make little sense.

    I understand when the quest was created 20 years ago soul leach was the bottle neck since ct spawned roughly once a week and there where no DZ's. It just doesn't seem like its in the spirt of being epic just waiting around to do hand ins for hours on end competing with 10 other sks to see who can click the fastest.

    Is there any scope to reduce the timers for these guys like what was done with marl kastane? 4-8 hours would still be a pain but at least it would feel achievable.

    Kindest Regard
    Seor likes this.
  2. Nepharite New Member

    This is especially true when you have the cleric final epic fight that is a similar condition of turn in then a fight that has a respawn time of 20-25 mins. Why can't these two and Caradon for that matter be changed to be shorter or hell set them to be able to spawn on server up so we can make use of zone picks be able to work on epic.

    And the same goes for enchanter epic spawns and wizard broken golem. No class should be dealing with this type of stuff whether it's a TLP server or live servers.
  3. Harrison1 New Member

    Current format makes zero sense. ~ 3 day OW-only spawn limits these classes to 30 epics in era, whereas you can get hundreds, thousands, or unlimited for other classes via DZ / Picks. I mean, you even have to fight him but so many never have that option because they can't HAND IN lmao. Pretty sure this feedback falls on deaf ears though. Easy to see it needs to be changed and there are multiple posts about this.
    Seor likes this.
  4. Velerin Journeyman

    Funny thing is for years Marl was the big bottleneck since you needed 2 turn ins and many people redid that part for the ear and bp. Most SKs didn’t bother with it esp since it’s replaced by like 20 weapons in Velious... then they fix Marl, 10x more SKs want to try to finish and now get hung up at the other two parts.
  5. Jedis Arch Mage

    Duriek is fixed. Now, we just need Lhranc. Broken mechanic as it currently stands on TLPs.
    Seor likes this.