While I love that treants will look like they did in the good old days, in classic zones, I am not liking this change: - Removed the 'All Access Days Left:' label in the inventory window. This most accurate place to find this information is in the Membership Info section of your account at everquest.com. Why, oh why? It was so convenient to see this in the inventory window!
Yeah, that's BS. I wonder what the motivation is? DPG, this is a completely unwanted change. Why do you do this stuff?
Same here, I really liked having my all-access days shown on the character pane. At the very least they could put it on the EQ button somewhere or maybe on the marketplace, I like having that info "in-game" somewhere.
While it's a silly change, the info is still available in game. Click the DB store and look at the date for your next DB claim.
The claim thing isn't fool proof at all. A lot of people forget to claim those the day of. The claim resets 1 month from claiming. So it doesn't actually tell you how many days on your account is left.
Before the update they must sit down and think, “How could we make this game just a little bit worse?”
So now I need to write down all the different amount of days left for my 7 accounts, so that I don’t have to separately look them up all the time. I can’t possibly think of a good reason to devolve your game.
I bet it was either (or both) 1) Support issue - there were a number of various forums posts about how it was buggy, inaccurate, etc. Causing them support headache. 2) Performance Related - given the performance issues, perhaps it saves every client from doing frequent DB queries to calculate remaining time.
Make a spreadsheet - each account, put the day it expires (find out by going to EQ.com or whatever) and then have it calculate 30 day increments forever. Therefore you'll know when each account expires <3
I wonder if custom UIs will still have access to this label (if they ever did) or if its removed completely. The patch notes leave a bit of ambiguity
Sounds like it wasn't accurate, they couldn't get it to be accurate, so they opted to remove it rather than leave it in giving the (potentially) wrong number of days. As someone else suggested, the CS required dealing with users complaining about its inaccuracy made it priority to remove.
I hope they post why they made this change; might help us understand. It is a bit frustrating but with some clarity, could be nice.
Because this was probably a portion of what was causing so many issues with server stability. Think about it, its pulling that data, not from your characters table, but from the account level. Since this value has to update constantly (its probably set to check it, on log in, on zone, on load) not having peoples UIs ping ping ping ping ping cuts a lot of work. That's a lot of straws not on a camels back.