1. Too many enchanters hogging #1 dps spot making everything trivial 2. Too easy for enchanters to camp difficult named mobs that normally require a group 3. Too many enchanters who are garbage and just die and leave hasted pets around 4. Too many enchanters because charm pet is top dps 5. Too many enchanters we dont need that will be worthless later In b4 jewelcrafting
Charmed pet damage could of been doing double what it was before, had seen an adjustment down to what it was previous to this one, and you'd still of seen most of the same people who really care that much about this one screaming "you are ruining the game" bloody murder here.
Pretty pathetic if you don't know how to play this game after they implemented a 20% dmg reduction. Actually, if that is really true (which I would bet my house its not true and you're just another hyperbolic troll) then that would actually further support the damage nerf to make players think about other strategies Unfortunately the damage nerf isn't enough to change any strategies or meta, Enchanters are still the most dominate class by a wide margin.. and will just get even more powerful with future expansions and AE killing waves of mobs down
I worked for a game development company for 11 years, so i guess that makes me an expert. DPG has been pretty incompetent throughout this process. I still support them, I still have my accounts subbed, I still bought four 40 slot bags, I still buy DBG cash, I still buy XP/SoW/Clarity pots, etc... but that doesn't change the fact that they've been incompetent in delivering this new TLP If P99 is able to launch 2 servers and then merge them together later on, as a passion project full of volunteers working in their spare time, a full fledged game development studio like DPG should be able to do the same thing So its either a matter of them being incapable, which means their IT staff are incompetent, or they just choose not to which means their management is incompetent This is the opinion of an expert, as you defined
As an enchanter in the hole, it's annoying to have to group with so many people that don't really contribute DPS. I mean, a healer is a plus and I could even use a tank to grab the occasional aggro during my pet breaks but really just need heals. Wish you all could step up your game a bit and start pitching in.
Agree. With my pet I'm tanking, dpsing, pulling, buffing, debuffing, and CCing. Everybody else needs to start pulling their weight.
Anyone who thinks that an enchanter’s power is solely their ability to charm pet has already lost much credibility. Enchanters would still be sought after in groups even without charm: CC, haste, clarity, PBAOE long duration stuns, and tash are all powerful tools that greatly increase group effectiveness and reduce downtime between pulls. There’s usually no need for mana breaks when you have a good enchanter in the group, even with the nerf to charm pet DPS. Bard CC requires their full attention against more than an extra mob or two, making it impossible for them to weave in any buff songs, effectively neutering the effectiveness of their haste and mana regen songs by at last half during a battle. Enchanters don’t have this problem and can CC 10+ mobs with ease, all while providing their passive benefits to the group in the form of haste and mana regen without interruption. They are still a very potent class, and the charm pet is simply a bonus IMO.
Just went through a LDON with an enchanter, one of the charmed mobs was pulling 900-1100 DPS. More nerfs are needed.