Trilogy Era ZEMs Need Work

Discussion in 'Time Locked Progression Servers' started by a_librarian, Jan 29, 2019.

  1. a_librarian Augur

    Changes were made to Classic/Kunark/Velious zone experience mods during their run on Coirnav. I don't think these changes accomplished the goal of making unpopular or challenging zones more viable for leveling. What I observed was a few zones viability was ruined (City of Mist, Siren's Grotto) and this reduced players options for zones to find pick up groups in.

    Please consider reversing the ZEM nerfs that were made, and greatly increasing the ZEM in unused/outdoor zones. Also consider revamping respawn timers as part of a zone balancing pass. Player power is so much higher that I think a broad reduction of respawn timers would generally improve the leveling experience.
    Crayon123, Iyvy and So Happy like this.
  2. uk6999 Augur

    I agree. It made things worse by slowing things down to a xp crawl across the board. Re-enabling the old ZEM table would work. Ideally just increase xp modifier across the board by about 20-40%. If the xp gains are the same as Cornaiv and the same ZEM's are included you can count me out. Even with longer unlocks slow xp=slow xp.
  3. snailish Augur

    I think the case can be made to just flatline all ZEMs (and set server global XP to a good number... more like FV or Test, less like Coirnav...)

    Then collect data...

    If zone is underused... why? (probably has lousy loot, evil mechanics, and/or poor respawn or mob level distribution, or is just really a pain to get to).

    Then consider tweaking the issues noted above, and upping the ZEM in the underused zones.
  4. HoodenShuklak Augur

    You put all the loot and the easy mobs in 1 zone (Lguk), set it up so you can easily slide in from camp to camp from level 28 to 48, and it doesn't really matter what zem you put in kedge, lol.
    Iyacc likes this.
  5. a_librarian Augur

    Kedge actually has a strong niche for a zone in my opinion. I believe they buffed the ZEM significantly in their last adjustments. I ended up leveling there from 40-47 on Coirnav with an enchanter/druid and have a lot of good things to say about the zone. Partly that was due to an insanely, incredibly OP charm pet (tainted seahorse) that is charmable there in classic with Allure.

    The zone has some interesting loot that brings people there, but the very long respawn timers on nameds/PH mean it's not a viable group camp spot. The one I saw camped regularly during classic was shaman camping the harpoon at the very first camp near the zone line. Also the golden haired mermaid was a very popular target due to a quest for a Mana Preservation 2 focus item. Once kunark started the mermaids were heavily farmed for deepwater inks.

    What makes the zone non viable for full group xp grinds is just the super low mob density. It's a great solo (mainly enchanter and druid for charm) and duo spot. I'd be curious to see if more people hunted there if they reduced the trash respawn to 7ish minutes and the named PH to 21-30 minutes
  6. Hadesborne Augur

    The biggest issue is where they placed the loot. They loaded all the best groupable loot into roughly 2 zones. In hindsight, they probably should have spread the loot around alot more than they did, i.e. moving some of the guk loot to outdoor zones with high level mob camps. But, they wanted people delving into the dungeons and they got a camp fest.
    snailish likes this.
  7. a_librarian Augur

    I finally tried velks on Coirnav, after mostly avoiding it because of a general annoyance with very busy zones. It's at least twice as fast as the other zones I've been hunting in recently. It's annoying how good it is compared to places like DN or SG. Please buff the xp in some of these neglected zones
  8. Fumi-chan Augur

    The issue is loot, mob density and respawn timers, not necessarily ZEMs. As others pointed out you could flatline chardok and seb's ZEM and people would still go there to level over other zones. DBG would have to fix loot tables and how rare mobs are dispersed in game to have people look elsewhere for XP spots. It would be a pretty fundamental change to the game.

    Basically the current process works even if it works crappily. When something kind of works it usually gets bumped to the bottom of the pile in terms of priority.
  9. Fleaa New Member

    Just speculating, but my guess is that the developers got way too close with some of the crazy Krono farmers, etc and probably solicit feedback from a small group of them

    I've seen it happen before on other games, Devs are just normal people and they're usually always in contact with some of the top players, even some of the top cheaters, to try and get information

    Once they become too close, they start catering the game to those players
  10. Fleaa New Member

    P.S. Wtf does ZEM mean?
  11. megaddar New Member


    Zone Experience Modifier?
  12. Fumi-chan Augur


    Yeah functioning in a vacuum would definitely explain some decisions. If you don't have time to play the game you work on or interest in playing it (and let's be honest, it's a 20 year old game) then you rely on a handful who reach out to you with suggestions or feedback in crafting content, better or worse.

    Don't get me wrong I can tell some of the devs on this game do seem to care (Prathun <3) but I do wish they'd consider revamping the leveling experience as part of the TLP anniversary server. If nothing else, it would provide something new and fresh for those of us tired of the classic to velious grind.
  13. Ambee Elder

    I noped out of Coirnav real quick because of how low the exp was. It's insand to me that they think making exp worse somehow makes people want to play the game more.

    There's a reason Ragefire/Lockjaw had to be split into 2 when it first opened and why Coirnav's population has always been underwhelming
  14. Ceffener Augur

    You know people used to start in Qeynos and level on that side of the world. Wasn’t all about min/maxing your xp/hr.
    snailish likes this.
  15. Shiba Journeyman

    If they doubled/tripled the exp rate I would be making so many alts and spamming xp pots. I never make another set of alts just because it takes so long to level.
    snailish likes this.
  16. a_librarian Augur

    I remember when the gnoll fang quest was amazing xp
  17. Iyvy Augur

    Zones that need a Zem boost:

    Kerra Isle/Toxx

    Erud's crossing.

    Blackburrow

    Permafrost

    West/South/East Karana

    High hold keep Guards.

    Lake rathe

    Gorge of King Xorbb

    Runnyeye

    Oggok guards

    Plane of Fear (By a lot)

    Dagnor's Cauldron

    Steamfont Mountains

    Wars Woods

    KARNOR'S CASTLE OF NO EXPERIENCE

    Mines of nurga

    Timorous Deep

    Eastern Wastes

    Wakening Lands

    Tower of Frozen shadows

    Quest hand ins that require no drop items.

    Soloing experience. Experience bonus from 5th/6th members.


    Alternatively randomly pick an area every week, or cycle based on the week (week 1: Odus, Week 2: western Antonica, Week 3, Eastern Antonica, week 4, faydwer) or random 10 new zones every week
  18. Skadad Journeyman

    heh tofs is already high zem.
  19. RandomStrategy Augur


    The gnoll fangs were for chumps. At level 13, the putrid bear hides from the rabid grizzlies in Qeynos Hills were giving 30% exp at 13.