Add to CoTF T2 and or TDS raid drop table. Create new loot table inclusive to the current drop table so that perhaps 1 item is added to the possible dropped items. Create some copy and paste raids or not overly complex (PoP era) type raids. This would take more time but would also give some more raids to the very small number of current raids to chew throw every week. Add all the items to a vendor. You could perhaps use CoTF T2 currency and or TDS raid currency.
Darkwater Frostfire Sleeves - 356 Arx Crystals, 5.1 clears of 7 raids or 7.1 w/out "bonus" raids AC: 174 HP: +3835 MANA: +4238 STA: +33+21 CHA: +30+19 INT: +35+22 AGI: +32+20 Clairvoyance: +73 Spell Damage: +51 Focus: Wrath of Caldarius II - 54-100 to 105 Difference between Darkwater and Deepfathom AC: 8 HP: 228 MANA: 251 STR: 0+1 STA/CHA/INT/AGI: 0+2 Clair 6 SplDmg 5, Focus Deepfathom Frostfire Sleeves AC: 166 HP: +3607 MANA: +3987 STR: +24+14 STA: +33+20 CHA: +30+18 INT: +35+21 AGI: +32+19 Clairvoyance: +69 Spell Damage: +49 Focus: Fire Damage 52-100 L105 Difference between Deepfathom and Flowing AC: 8 HP: 158 MANA: 175 STA/CHA/INT/AGI: 0+1 Clair 2 SplDmg 3, Focus Flowing Etheric Frostfire Sleeves - 171 Fists of Bayle, 3.4 clears of 4 raids or 5.7 w/out PoWar AC: 158 HP: +3449 MANA: +3812 STR: +24+14 STA: +33+19 CHA: +30+17 INT: +35+20 AGI: +32+18 Clairvoyance: +67 Spell Damage: +46 Focus: Blaze of the Scarecrow II - 50-100 to 103 Example of an unused item (Deepfathom). Everything which doesn't change removed.
I think Deepfathom is also non-prestige. First expansion without a set of non-prestige raid gear. IDK it seems like it should be added in some fashion. Ideally some more raid events for these items would be best i think. Simple Tank spank, AE, ADD PoTime type raids.
I think all raid gear SHOULD be prestige. If you're commited to raiding, it's about time you pay for a sub. I don't see any grey area there. -Rat
Boss #1 Massive HP Emote warning AE Big Damage/Dot/Mana Drain (No Cure) range 100’ 30-60 sec recast No warning random hate list DD 30 sec recast @25% health named goes berserk doing massive melee damage. (save DPS till end of fight) LOOT 4x Wrist 2 other items 2 spells Currency Boss #2 Adds @ 90, 80, 70, 60 (some mez, some not mez) @50% named splits (balance kill to end keep HP within 5% or fail) Small range AE on both named (DD+Dot) – Split space named 30sec recast – first cast will be 30 sec after split. LOOT 2x Head & Feet 2 other items 2 spells Currency Boss #3 Emote warning AE Mez No Resist range 75’ 30-60 sec recast Duration 20s No warning random hate list Charm 30 sec recast Duration 60s Mob HP >50% melee damage reduced by 75%; Mob HP <50% Spell damage reduced by 75% LOOT 2x Arm & Hand 2 other items 2 spells Currency Boss #4 Emote warning AE Fear No Resist range 100’ 30-60 sec recast Duration 20s No warning random hate list Charm 30 sec recast Duration 60s Mob HP (in 20% intervals) named goes from 100% spell reflect to Massive Damage shield. ( you will see a buff on mob indicating which effect is present LOOT 2x Legs 2 other items 2 spells Currency Boss #5 Massive HP Named has DD+Dot AE with mana and end drain range 100’ (Curable) 60sec recast @50% named HP locks and spawns 4 adds that must be balanced killed 10% fail – Adds do not have significant DPS and moderate HP – Adds not intended to kill you more so there for you to balance kill @ 25% named HP locks and spawns 8 adds that must be balanced killed 20% fail – Adds do not have significant DPS and moderate HP Final 20% named is berserk LOOT 2x BP 2 other items 2 spells Currency
Make "mini raids" same zone same raids but dumbed down for 24 people. Put the t1 gear on that loot table. Helps out the guilds who have less people.
Good lord, I'm agreeing with something you posted. Something's not right today! Seriously though, it'd be great for raiding in general to have some "entry" type raids for new guilds or smaller guilds or filler, just like ToV was.
You're being another Ideas Guy, thinking the developers aren't adding in those raids because they didn't have any idea where to put them. That isn't the case.
It was originally around in beta but when they realized they didn't have enough content to justify two tiers of raid gear (in only 7 raids lulz) it got scrapped. That makes sense to me... never understood why people thought they should be able to take advantage of raid gear for free.