we were speaking about this in league chat the other night. and what was suggested was this... after some events where Spytle was kicked it...
this problem will self correct over time the way the economy sorted itself out. it will probably lead to more players realizing that they'll need...
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i think this is the real problem right here. they did a fantastic job but i wish theywould stop trying to re-invent the wheel. it's okay to...
it's exactly what i thought it would be. i think they put an awesome amount of work into it. the visuals look great. the char-anims look great too....
cute idea but it's pretty ugly and forces a player into a look and concept they might not be into. not a fan. i'd rather see something else more...
no other successful MMO has a kick option afaik. they survive just fine. people here have just gotten use to disposing of people when they don't like...
he jumps around a lot yeah. it's scripted. he always comes back though. he seems to jump around more with more slivers on screen though. not entirely...
here's the harsh truth: no one is joining this game hoping to learn a thing or two, from you or me. they come here to have fun and to be...
eh? own it instead of rent it? o_O so, you're doing some self-deception there to give yourself some feeling of control over how you spend your...
i'm fairly sure she was talking about updating the UI that's designed to look like something out of the 90s.
lol. nice. that's what i thought when my leaguemate told me too; if you get aggro back it's just a fluke and random. but like i said, i hadn't...
thanks for that info. someone in our league has been trying to convince me that if they're stunned he becomes aggro-able again. i didn't believe...
it's designed for TWO tanks. when the Forge Master spawns the Smiths, one tank is marked (the bubble) and he can't aggro the FM anymore. but...
if you need more than 2 DPS, your DPS is weak.
if i took a guess; that loosely translates into "guns & explosives".
hey Amell. you're doing that fight wrong dude. that's why you're having problems.
quantum's DPS isn't the only problem. quantum's control effects are way out of balance compared to the other controller sets. quantum lock...
this. just gonna nitpick you here. you don't have to tell anyone that they need to qualify anything they say as "in my opinion". it's...
no. MMOs are not static products. your statement applies to a completed product from 20 years ago and describes a consumer mindset from then too....
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