Up-Votes Needed Brand of Hecate Artifact

Discussion in 'Arkham Asylum (Bug Reports)' started by mxkekxng1, Dec 12, 2023.

  1. mxkekxng1 New Player

    Recently got Brand of Hecate and notice a few things not working the way the tool tip states

    Blood Moon Brand
    Cooldown: 6s
    Power Cost: 100
    Damages (2/3/4/6) enemies over time for (6.5/13/19.5/26)% of your Vitalization and (1/2/3/4)% of your Might if they have a [Controller Debuff]. Refreshes all [Controller Debuffs] on the enemy, marks them for Harvest Moon Cull for (14/17/21/26) seconds, and grants you a stack of a +1.875% Might and Vitalization for each [Controller Debuff] on the target up to a max of (6/12/18/24) stacks.
    Branding bosses grants triple stacks.



    In the clip above the way the tool tip reads every time i activate Blood Moon Brand the debuffs should refresh but they always drop off at 26 seconds.

    [Combo]
    Tap Melee: Harvest Moon Cull
    Power Cost: 300
    Unmarks and damages up to 8 enemies that are marked by Blood Moon Brand for (8.5/17/25.5/34)% of your Vitalization and (1.3/2.6/3.9/5.2)% of your Might, and restores Power to 3 group members. This effect increases for each [Controller Debuff] on the target.

    Culling a target 6 times during the same debuff instance will remove the debuff.



    In the clip above shows its impossible to Cull 6 times because the debuffs drop off after 26 seconds. 6 Havest Moon Cull would take 36 seconds. Posting here to make sure its working as intended and have the tooltip updated or the artifiact fixed on live.
    • Like x 8
  2. sebfm Well-Known Player

    Actually, it's working as intended. The limit of 6 Harvest Moon Cull was provided in order to balance when a group has more than 1 troll using it in an instance. It is not supposed to limit a solo troll :)
  3. mxkekxng1 New Player

    I know that it was designed to make sure you couldn't cheese the artifact. "Refreshes all [Controller Debuffs] on the enemy, marks them for Harvest Moon Cull for (14/17/21/26) seconds", this text makes it seems like the debuffs are suppose to be refreshed everytime you use brand if not the text should read extends the initial debuffs.
  4. sebfm Well-Known Player

    "refresh", here, means it'll put them back to none and you'll have to apply them back.