Earth power damage

Discussion in 'War Room (Powers, Artifacts, & Builds)' started by Saint Walker69, Oct 19, 2023.

  1. Saint Walker69 New Player

    Earth power damage needs a boost. It seems to slowly fall behind gadgets and munitions. Also flight basic speed needs a boost as well. It is so slow.
  2. DeitySupreme Steadfast Player

    Instead of saying things need a buff why not say you need some help?

    What is your loadout?
    Rotation?
    Arts?
    Allies?
    What are your base stats? Cr, might, prec?
    Do you use multiple armoires? How many do you use?
    How many sp do you have? Have max augs?

    And most importantly what’s your base dps? Do you know how to find your base dps?
  3. catplaysxoxo Loyal Player

    L
    Lol
  4. L T Devoted Player

    Entomb is a good supercharge that makes up for a lot of Earth's flaws.

    Flight has been the worst movement mode for so long it should almost be removed from the game. Go to Central City and start making SS colas.
  5. Raijin1999 Loyal Player

    Flight doesn't need to be touched for movement at all. Consider the fact that flight/skimming have access to aerial jump cancelling that other powers don't have. For expert players, this means turning damn near any power that normally forces you to stay in place to become a mobile power, which means you can move around while spamming jackhammer. That's quite an advantage, all things considered. When you want access to faster speed you can always throw the trick movement power into the mix, like swoop.

    Each movement type has one such ability (with the effect not being labeled anywhere) that, after use, returns the user to normal movement speed. For example, when you are stuck in combat mode's nerfed movement speed effect, using swoop (regardless of whether you hit a target, or open air) will then allow you to immediately use super movement to bolt off in whatever direction you aim at. This was part of how the movement abilities all features PVP oriented elements to them, including CC effects. Some of these effects were removed, for reasons that make zero sense, such as several movement abilities being able to ground targets to keep them from escaping, and were offset by escape abilities and the above mentioned movement perk granting faster speed access.

    Of course switching in a power may mess with your DPS potential if replacing a power with swoop/etc screws with your loadout/rotation.