DPS Weapon Use

Discussion in 'War Room (Powers, Artifacts, & Builds)' started by Harly Davidson, Jan 21, 2014.

  1. Harly Davidson Well-Known Player

    Are long combos useful? Do any of you put points into all/most of the combos on your weapon tree? I seems like the trend is to pick one fast combo and just use it to clip powers or to generate damage on cool downs and use the 4 innate giving moves with like one block breaker in low power situations. I would like to hear from those who actually spec out and use long combos (8 or 9 tap \ hold) or conversely why you don't use them.

    For instance I do know some that use rifle mortars, I'm guessing because it hits hard for a short animation but I'm just not sure. Discuss :)
  2. Infinity New Player

    In general, it takes too much time to get to the end of a 5+ tap combo for the return in dps to be worth it. The ideal DPS combos are 2 and 3 tap. Maybe 5 for Smoke Bomb?

    Mortar is good for spamming when the power runs out.
  3. rce3 New Player

    Longer combos are good when you dont have any power.