i was told that if i dont use Soder Remix, Personal Damper Field IV & a Damage consumable IV in PvP.... i would fall behind and possible be a liability.
It's down to skill/gear. If you're even in terms of skill/gear, the ones better prepared will prevail since they have additional resources, leaving them with an advantage over you.
so thats a yes? if two teams that are evenly geared/ skill fight... the team with the consumables gain the edge?
In PvP you need all of this. Two raid runs will get you more of these items then you can consume in multiple weeks worth of PvP though. It's basically extra loadout slots.
Yes on the remix. The other consumables vary, so that would be a yes and no. Keep in mind, there are many other beneficial consumables such as the PvP debuff ones and so on, that can change the outcome of a match if people aren't on their toes.
so i guess premiums cant be as affective in PvP..... sad. guess i move on to a new game.... im not paying to win matches. i just find it odd that this game if F2P but you really cant play it as one. This cash cap is BS..... the next teir of colas are over 2000.... the catalyst are already over 2000.....
i cant craft half of the stuff. catalyst are over 2k.... on the USPS3 people as for millions for a stack of them..... i guess this game isnt a F2P
Due to the new matchmaking, you'll most likely face people with the same skill level. Keep on losing, and you'll meet players who are worse. By this, I'm trying to say there is a chance to still win. Many people do NOT use damage consumables or others in PvP, especially random ques with pug teams. I do fine even when I don't use consumables - I always make sure I have remix though. Many people give it out for free. I would only use consumables when with a pre-made team. The cash cap is there because they need to make money off of this game somehow. A huge chunk of it is already free. Without the cash cap, no one would go Legendary.