"MH: With PlanetSide 2 one of our keystones is ensuring that we have fair competitive gameplay. So one of the things we decided is that anything that can affect gameplay in any way can always be unlocked through gameplay. You can go and purchase items, but you can unlock those items through gameplay too. I think if you're making a competitive free-to-play game, that's a must-have. The main thing we're doing with monetization right now is convenience. People who might not have 40 or 50 hours to play games anymore (like you might have had if you were me when I was in college) can use microtransactions or purchase a membership to unlock items more quickly." IMO, it shouldn't have been the main, because it affects gameplay. also, unlock items more quickly through membership ? the 50% increase after months of subscription ? even players that can play for so many hours will take days to gain 1k Cert... discuss.
Either grind or pay (and grind less). I don't see the big deal. It still takes me a week or week and a half to earn 1k certs. and I have a 40% bonus to cert and exp gain because I paid. I can only play a few hours a day because I have a job (hence the paying) and my friends that don't have jobs and play make far more certs then me. I guess you might prefer paying $60 retail for the game and have everything unlocked from the start?
exactly the point. those 1k Cert unlocks are not justified imo. not really sure about the real money price as I don't use dollars, but 1k Cert to 'change weapon' (take note - its not for a stronger one, but for a specialized/flexible one) is too much. for rocket pods/A2AM I would understand this as the extended fuel tanks aren't really of much help. same thing for Flash guns. but its on everything. they should have made those things cost less Certs then add more or give higher cost to the current Cert-only stuff.