Mineguard is the only real option for an AMS. Some people don't catch on quick, but as long as mines work the way they do, Mineguard is the ONLY...
Thanks for the recent likes and replies, lads! I thought this thread was dead and buried. :)
You say 'admit' as if that's a bad thing. I would like vehicles to be tougher... but as a trade-off they should be much less numerable. So I have...
A: That would still take time, and you're still likely to miss quite a few. B: What if mines could only be disarmed, but not shot in order to...
Obviously it's not intended to be used that way and never will be, and is completely impossible, but it would be hilarious to set up a bunch of...
In which case they would either keep having to use Mineguard (which makes vehicles easier to kill by other means), take a detour to avoid the...
I switch classes all the time, spice does not only come from choosing whether to mine or C4 something. ;) In fact, this would add an...
I guess if you don't put your minefields in the right spot, no it wouldn't. But if you (and for the sake of argument, a few of your buddies) know...
Perhaps in some plans where AT mines' damage would be drastically lower, but in my proposed changes, AT mines don't do much lower damage at...
I'm an infantry player through and through mate. I may spend some time in a vehicle, but it's nothing compared to how often I get my boots muddy....
This post is exactly what I mean. Instead of thinking about how mines and C4 could be turned into two very different and interesting tools...
I agree. Not because of realism (so please, leave your Wikipedia links at home, arguers on either side) but because of gameplay. Having one defensive...
Initially, you would think that having 2 gunners and an Engineer in the Sunderer to deal with incoming attackers would be a jolly good idea, but...
Liberators too weak? Oh wow. No, it is not.
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