Category: Mechanics SubCategory: Grouping Severity: Affects gameplay Frequency: Always Happens Zone: The Fabled Kurn's Tower: Breaching the Void [Heroic II] Location: -4.77, 426.14, 4.10 Character: Level 125 Assassin Summary: port causes instant death Description: The port for the scouts is fatal in T4 raid gear. This is absurd.
Yeah, but that still doesn't make it right (scouts and mages) seem to instant die when ported to the outside edge.
The spell that ports players around is Shadow Warp on the final boss. This curse ports players to the outer ring of the room and deals high damage until cured. The damage could be considered extremely high considering that the blue orbs in the room significantly debuff max health. I've seen it one-shot my groupmates, even though we're all 7800+ resolve. I've also seen those same groupmates survive. It mostly depends on how far away they got ported and how lucky they were.
Okay, it was the elemental debuff on Shadow Warp. It was setting it to 0, which is bad. It now drains elemental over time, and is active on live servers immediately. Thanks!