The JW PQ seems broken again. The statue often stands up early after kneeling, (within 5 secs) but does not start walking. During this time it takes very VERY little damage. The result was that a full raid that could only get him down to about 20% by the end of the road.
The Fens PQ appears to be broken as well, Fought for full 2 hours, and mob never go lower than 60%, and yes the adds were being killed. These "adjustments" make it not even worth trying to do the PQ Please fix them somehow....
they adjustd hemotoxin and some ascension damage to pq since someone compained , so now they have to adjust our damage to these pqs
Anything on the drastic 'adjustments' to our spells and abilities? My fiery blast went from 772k dps to between 27 and 243 dps(not thousands). And many other classes saw their harder hitting skills take a serious reduction also. I care more about playing my class as it's meant to be played, than having a mobs health dropped to match the adjusted mechanics on one mob.
Thanks for the reply. Unfortunately, I don't really think that HP is the problem. It seems to me that there is something quite wonky with how they receive damage at all. Many of our abilities literally do no damage at all including some ascension abilities that really should be hitting for SOMETHING. Even before this last patch I noted that I had damage from only 3-4 abilities on the JW PQ on my brig. Ethershadow assassin, caustic poison, daggerstorm and...maybe one other. Levinbolt = 0. Cascading Force = 0, other brigand abilities = 0. My brig stands self buffed in the mid 22k range for potency and capped CB plus 95ish ferver out of combat. Something is just not right on these encounters.
The PQ's illustrate broken abilities that are bypassing certain mechanics, as stuff is fixed the mobs hp or mit scaling will be lowered to compensate, these are somewhat of a testing ground. Though I do agree certain abilities as mentioned above did fire repeatedly and inflict 0 dmg, hopefully those types of inconsistencies are monitored as well. Perhaps give the ascension abilities 100% chance to land if not immune, haven't checked logs but feels like a miss, EA consumes no power yet goes on cooldown.
This is my observation also. The HP is not the issue, it is that almost all our attacks do no damage.
Yeah something weird is going on, I posted the following earlier today: https://forums.daybreakgames.com/eq2/index.php?threads/abilities-broken-misplaced-decimal.576541/ Seems the exact opposite effect of what you're describing, but I'm lower level and without the boatloads of potency that you have in KA, so maybe that's interacting in some way.