Enchanter Achievements -- LIVE (2/21)

Discussion in 'Illusionist' started by ARCHIVED-Fizwick, Feb 8, 2006.

  1. ARCHIVED-Mihos Guest

    Ugh, just read the last update.

    I hope they change this crap.... it looks like they actually don't have any idea what to do with chanters. I would have settled for an AA that lets you illusion yourself as your target with no other benifits over all this stuff. At least I can just focus on levelingandnot worry about the achievment.

    Mihos
  2. ARCHIVED-Nephretiti Guest

    Aye - there should be no doubt here - we get the shaft all the time and it keeps coming. Whomever it is that is resposible for the developement of this class is HORRIBLE at his job.
  3. ARCHIVED-Manyak Guest

    5. Hypnosis -- Charm, heavily nerfed -- now 2 sec cast, 12 sec duration, 1 min recast


    Why the hell any1 of ANY class would spend 8 AA points to get a 12 sec charm is beyond me.

    Would be nice if all the AAs were useful...then we might actually be deciding on which ones would benefit us the most instead of which ones would nerf us the most.
  4. ARCHIVED-Lolthinae Guest

    Where do I find these updates?
    Thx in advance :)
    EDIT: NM - found them back in the original post - silly me :)
    Message Edited by Lolthinae on 02-15-200601:02 AM
  5. ARCHIVED-westor Guest

    I wanna swear. then bash my computer into pieces. I was looking forward to playing in KoS. Like, yay I will work my [expletive haxx0red by Raijinn] off for dire charm. an ae mez with 8 targets instead of 4. another uber stun. or a decent stun that hits an epic. ANYTHING that hits an epic. a mana pump(which we should have had long ago, and is the only AA i see that i would ever use often, and is our BASE aa). Now. I'm looking forward to laugh at all the idiots that still play enchanter 60+ I love playing my coercer. He is a bad mother and i own with him as i can solo like almost no other class i've seen besides possibly a very talented ranger. But when i read through these AA's. What can i do besides laugh? I'm on vent right now and reading these to my friends and they are laughing their azzes off.

    2 HUGE issues.

    1) What drug addict thought these up? MELEE? DID THEY GIVE US MELEE AA'S? FOR THE LOVE OF GOD TELL ME I'M WRONG!!! Whoever thought these up sure as shiz dont play an enchanter. Or maybe they do, because i know like 4 or 5 good enchanters on my server. The rest I refuse to group with. Maybe its one of those worthless idiots that dont understand the class that has been commissioned to do our AA trees. ALL ENCHANTERS SHOULD BOYCOTT KOS UNTIL THEY ACTUALLY THINK THROUGH THIS INSTEAD OF PULL SOMETHING OUT OF THEIR BACKSIDE TO KEEP US PAYING OUR BILLS. oh my god. i'm pissed. i'll admit it. i'm pissed and laughing like hell. what have you done to us sony. WHY? The only AA I would consider anything more than just another "fun spell" would be the mana pump, which as stated before, we should have had at lvl 20. Okay. anyone who doesnt admit that this is pathetic, sucks at enchanter and doesnt understand the class. or plays another class and is just happy they didnt get stuck with this BS. BOYCOTT!!!!

    2) Okay. Sony you are a bunch of lazy bastards and you dont fool us. People choose 1 class over the other(coercer(charm) vs illusie(pet)) and obviously there are other differences. But we chose our specific class for a reason. Why on gods green earth cant you morons understand that things should be specific. They did such a good job on the AA's for EQ1. Everyone was happy, everyone loved it, save the people who were too lazy to work for them. IT MADE SENSE. NOW.... i share ALL my AA's with an Illusie when we are 2 different classes..... Normally I would be ranting about the fact an illusie gets dire charm, when we are the charm class. but there is no dire charm. or we have to share an uber stifle when you should give us stun or stifle and them the other. but there is no uber stun/stifle. Or give us an uber agro spell and them an uber haste/dps spell. THERE ARE SO MANY GOOD IDEAS YOU COULD HAVE IMPLEMENTED AND MADE FAIR..... NOW, i have to melee to stifle?!?!?!?!? god. you did such a terrible job from top to bottom it just makes me shake my head. TERRIBLE. JUST... PLAIN..... BAD.... When other classes are coming on our board and making fun of our AA's or laughing in game that the AA system sucks, but not as bad as it sucks for enchanters.... it should be obvious as day and night that you F'd us. WHO MADE THESE??? I WANT NAMES!!! PUT THEM IN FRONT OF ME SO I CAN SEND THEM HOME LIMPING AND CRYING.

    I have a lvl 60 zerk as well as my lvl 60 coercer. The zerks stuff makes sense here and there. Somethings are worthless but whatever, at least some make me want to get them, and I will get those. I wont be ranting on the zerk board. I expect some answers. its like a sick joke to us. and we aint laughing except out of pity for YOUR, SONY'S, incompetence.

    I've never complained on forums. I've never complained in game. My coercer is badass and i like everything about him(Except for the fact you screwed us over on LU19 regarding PVP, but thats another story) BUT THIS BS... I couldnt stay quiet about this. you guys just did a remarkably terribly awfully bad job. if you want any ideas i'll give you 50 of them. and every single one of them will be better than these.

    You screw up our reactives and we learn how to use them in a way that actually makes raiding fun. You take that fun away.
    You screw up our AA's. You dont let us hit epics for jack. You dont give us anything but mez(which you gave to like 10 different classes) and regen(which you gave to at least 6 different classes in various forms, spell/song/summoned items). WHAT DID WE DO TO YOU GUYS? All we want to do is be given a fair chance at having fun. What person in their right mind would play an enchanter over a bard at this point. Only the newbs that dont know what they are getting into. Whoever is in charge of enchanter development should be fired and kicked in the [expletive haxx0red by Raijinn] on their way out the door….
  6. ARCHIVED-Aedosen Guest

    2/14 changes are again for the worse.

    Honestly these weapon restrictions are [expletive haxx0red by Raijinn]. They effectivily force you to specialize almost completely on one tree as another tree in many cases requires different kind of "weapon configuration". And since they dont match the second tree´s skills become disabled.

    For example STA tree now has aa skill that now requires 2hb which makes it ofcourse impossible to have offhand empty thus completely preventing you taking anything from AGI expect for agility increases.
  7. ARCHIVED-Parsleybill Guest

    What an utter disappointment. Sometimes I think it is better not to know what has been going on in beta. The two Achievements 'soothe' and 'hypnosis' that I was actually looking forward to 'earning' have now been completely destroyed. This reminds of the time when Psychotic Spectrum was actually made into a decent spell before being nerfed into the pathetic state it is in now.
    I'm not one for 'class evny', but when you look at the positive changes to what was already a very powerful Achievement line for Conjurers, it makes these nerfs even harder to stomach. I really wish I was on beta (have applied) so that I could provide some constuctive feedback. I could almost understand reducing the charm down in 5sec increments until they get it right, but cutting it by 80% in one fell swoop seems crazy. 12 seconds is barely enough for a charmed mob to get one of its spells or combat arts off, all it could do in 12 seconds is give it enough time to switch targets before becoming agro on you. The one minute cast-time is the nail in the coffin for this one time 'very tempting' ability.
    We really do seem to have drawn the short straw again when it comes to class development. Instead of wanting to actively seek out these abilities and make tough (but fun) decisions about how to specialise, I now think 'so what'. (BAH-now I've turned into a whiner)
    Aora, 60 Illusionist, Runnyeye
  8. ARCHIVED-zitha Guest

    omg, i really shouldnt have looked at theirs.

    WTB Magic Leash. I am sure the idea for this AA was stolen from illusionists.
  9. ARCHIVED-Zebsen Guest

    This is pretty disappointing. And I assume our level 65 spell is still meaningless?
    As most of my guild/friends aren't at the level 60 cap yet, and I see nothing between the AAs and new spells worth obtaining, I think I'm holding off on the KoS expansion for a while.
    I haven't looked at the summoner AAs, but compared to the AA group abilities of bards, I thought we were already underpowered about 3 nerfs ago.
    Here's to hoping that things get better...
    Zebsen
  10. ARCHIVED-SunTsu Guest

    OMG
    I should have NEVER looked at the already totally overpowered conjurers AA's.
    They obviously have someone who knows what makes thier class tick doing the AA's. And everything else. The most powerful class in the game gets better....the gimpest gets worse...go figure.
  11. ARCHIVED-Xanderax2 Guest

    Well at this point I am going to assume the developers cannot read or write. There are plenty of posts with good advice from illusionists on what they could do to make us work. We can only take the (@$%#@) Nerf bat so many times. Your either fix us and make it right or your going to lose alot of Paying customers. As it stands you have a chance to do something to keep us before Vangaurd comes out. That is one chance to redeem yourselves and keep your customers. I am so fed up with Sony and I am not alone. You make think that this is just one person who is unhappy. I have news for you it is more than just me.

    Dazler lvl 60 illusionist on Innothule err Crushbone now =P
  12. ARCHIVED-Fizwick Guest

    For the curious, you can respec achievements. The cost goes up based on both how many points you have and how many times you've respecced in the past. Caps after 5 respecs.
    Re: Pinski below:
    Yeah, I noticed that it capped. Capped cost per single point: 6g 10s.
    Message Edited by Fizwick on 02-15-200610:12 AM
  13. ARCHIVED-Pinski Guest

    And just to add, it caps after your 5th respec on price, at least the patch notes claim that, haven't tried it yet.
  14. ARCHIVED-Mobindi Guest

    Quite disappointed with the new 2/14 changes:smileysad:

    Was actually looking forward to some of the AAs, at the moment there is no incentive to get more than 1 point for the starter ability. A pity really.
  15. ARCHIVED-Pinski Guest

    Meh, the AGI and STA lines look nice, though the end of the STA line looks like crap. As does the end of the STR line, of course the rest of the STR line is the biggest joke ever. WIS is a joke. INT line except for the last 2 are a pile of crap.

    STR Line:
    1. Who needs STR as an enchanter, we're mages here, not stabbers?
    2. 0.5s cast + 15s recast on a melee interrupt+some damage, or 2.0s cast + 9s recast on a 25m AoE interrupt+4 times the damage.
    3. We need to be able to parry to riposte, I guess we're getting parry from this?
    4. Who needs melee crits when we're mages?
    5. If this works as described(not as what is listed on this post, as it's been changed to being basically a spellshield that doesn't reflect and gets casted ona mob), I will love this, but of course it's at the end of a crappy line, so expect very few people to actually get it.

    AGI Line:
    1. AGI doesn't affect avoidance too much, but it at least affects it a bit.
    2. I like this spell.
    3. Needs to be improved a bit more, though I think it was. I vaguely remember it being 5% for recast now.
    4. Not bad, but not a big deal.
    5. When it works, it'll be nice. Toss it up, and you will be set on spell haste forever. Right now, it lags out the zone and makes it so you can ghost anywhere in a zone, it's great for exploring content that doesn't have a door. I definately plan on getting this.

    STA Line:
    1. HP isn't a big deal, but I like all I can get, would be nice if it was more STA per rank.
    2. I like it, a lot.
    3. A buff, that helps priests. If you're in the MT group(though I doubt most Illusionists will be, unless there is no dirge or coercer) it'll be a great buff, if you're usually put in a healer group, it'll be again, good. Then we get into the rest of the groups, you'll probably have at least 1 priest, so it's semi-useful.
    4. Another buff that helps all non-fighter, it'll be good to have another one of these. Definately plan on getting this.
    5. Uhhh, yah, social aggro taken away, not a big deal, needs to be made into something a bit more useful.

    WIS Line:
    1. WIS, well, not so useful, but meh.
    2. Soothes? What does that mean.
    3. Hrm, so 800 vs. all spells and 1600 vs. mental at rank 8. Nice, but then I look at the Summoner equivalent and go, barf. Minion's Warding 3rd spot in their INT line, gives the GROUP 1274 at rank 8. Uhm, sweet, lets give summoners a better resist Buff(our "forte") than the Enchanters.
    4. Subjugation is alright, but 2.9*8 only gives us 23.2 subjugation, which doesn't do much anyway. Plus most of our subjugation based skills don't even land on epics(the main place where you're going to find orange-con mobs).
    5. Welp, 12s charm, no thanks.

    INT Line:
    1. INT, don't care about it that much anyway. With no INT traits taken(except for a +5 that High Elves get), I can reach 402 INT with a Fury and my M1 buff.
    2. A melee ranged debuff, not very useful vs. our Hope line, heh.
    3. Don't get interrupted that often vs. solo/heroics as it is, so this isn't even an issue.
    4. Needs more spell crit % to be useful.
    5. Now this sounds really cool, and is a great idea, although it's at the end of a so-so line.
  16. ARCHIVED-Fizwick Guest

    Notes to Pinksi:

    • Yep -- Not really sure what's going on with Counterspell. The description has it as the uber-dispel, but the actual effects make it sound like a debuff that will nullify a mob's spellcast. Details to come soon I hope...
    • Soothe = reduce the mobs aggro radius. To about 2-3m usually.
    • Chronomotion doesn't decrease recast timers, it reduces the .5 sec global cooldown. 4 points to reduce it to .4, 8 points to reduce it to .3.
    • Volitile Magic is currently bugged, sadly...I tried it below 25% power, below 25% hp, both...no increase in damage at all. :smileysad:
    Message Edited by Fizwick on 02-15-200601:57 PM
  17. ARCHIVED-Pinski Guest

    So it decreases the recovery time? Isn't that, useless then...., gah.
  18. ARCHIVED-Manyak Guest

    reducing the recovery time is actually pretty good for DPS since we are crazy button mashers. I mean take this DPS cycle for example:
    Beam -> Hope -> Brainburst -> Beam -> Havoc -> Beam -> Shower -> Beam -> Spectrum
    thats 9 * 0.5 = 4.5 sec of doing nothing
    but 9 * 0.3 = 3 sec of doing nothing
    now multiply that over the duration of the whole fight, and u just bought urself a good 20-30 sec extra time that u can cast in.

    its not a GREAT ability, but its not entirely useless...just another one of those things saying that we are supposed to be DPS
  19. ARCHIVED-Zebsen Guest

    Any update from our wonderful beta testers if these have been changed again or if these are probably going live. Also, any update on our one new spell? I can't believe that is going in as written, but my imagination may be limited.
    Thanks in advance,
    Zebsen
  20. ARCHIVED-Pinski Guest

    No update on the spell's lack of usefulness, in fact on beta I've now switch it out for chronosiphoning.
    And these AAs are final, more or less now.
    "- All Achievements should all be functioning in their finalized state (barring any necessary bug fixes).