Random suggestions for useful, yet non-game breaking focus effects, in no particular order Stunning Roar: Halves cast time and triples the Range to make it a 1 second cast time base, 15m range. Open Wounds: Affects groupmembers (100% ae attack on a temp buff would be pretty useful I think, and we need useful things) Intercept: On successful intercept, target loses 1 threat priority Dragoon's Reflexes: Will no longer dispel when target casts a combat art Rescue: Doubles range to 20m Maul: Debuffs target's strikethrough chance by 50% Mutilate: Debuffs targets' Multi-Attack and Flurry chance by 5% Executioner's Wrath: Adds 1% crit bonus per rank to affect the next combat art used. Berserker Onslaught: affects all nearby enemies in 10m radius (no longer just a frontal) Abandoned Fury: Adds 5 crit bonus Recklessness: Adds 12 crit bonus
Would love some more useful effects but from my limited experience of them on zerker, ranger and warden, most of them just enhance what it already does rather than change it. ie. CA1 does x damage, focus adds 10% more CA2 buffs y stat by 15, focus adds 20% more. I can't remember seeing a focus that changes what the CA does.