Just for fun. 3 Tanks: all have Fear Immunity. So no more for them. Druids & Rangers would have Snare/Root Immunity Shaman & Beast would have Spell Slow Immunity Cleric would have Stun Immunity Mages would have Summon Immunity Wizards/Berserkers would have Silence Immunity Enchanters/Necros would have Mez Immunity Rogues/Monks would have Immunity from Zone-Wide Agro Pulses Bards would have... well they are bards they already are immune to enough.
Only Knights have Fear immunity; Warriors do not, last I knew. And really I think each class would be better to choose what immunities they get, than any one person. Most of those immunities are worthless or way OP. I mean how is not getting hit by AE aggro pulses good for 2 classes who will be fighting the mob toe to toe? How often do mobs mass mez? Summon immunity for any class is OP IMO but giving it to any casting class is 10 worse. Slow immunity would void eliminate part of res/rez effects. Silence immunity would be borderline. The rest are just eh.
Warlord's Resolve This is a passive ability; it does not need to be activated. Requirements: Level 95, Knowledge of Alaran Culture - Advanced at Level 1. This passive ability grants you immunity from most fear-based spells. Looks like it was brought into game during VoA, whoops, I was on break at the time.
warriors are alreaddy immune to fear and melee Stun (thru aas). knights are immune to fear and melee stun aswell from the front iirc thru aas. both knights and warriors have aas that make them mitigate charm effects. monks and bards i think alreaddy has chance to resist snares thru aas
Both of these are untrue as we are not immune to either of those. Our Fearless AAs state that we are immune to fear but that's not the case. There are some instances of differing fears in-game that are unresistable by anyone, even us. We are also not immune to stun from the front or any other direction. Our Steadfast Will AA offers a chance to not be stunned, far from an absolute such as immune. As with Steadfast Will our Mental Fortitude AA also gives a chance to resist Charm, certainly far from a guarantee as I get charmed occasionally on certain raids.
If immunities were ever offered it wouldn't be long until the mobs developed something "completely different to the thing you are immune to but just happens to look remarkably the same".
iirc your steadfast last rank of it is a 100% imunity from melee stuns from the front , this dosent include magical stuns as in spells. warriros arent imune to magical stuns either thats why i listed Melee stuns same thing goes with fear imunity theres the normal fear then theres the magical fear. fearless and warriros fearless protects from the normal fear but not the magical fear
Yeah this isnt a X it's an ability that charms, mezzes, stuns, roots, snares, slows, spell slows and cant be dispelled, cured or anything!
I'd be happy if grey con mobs couldn't summon me. Also, stop giving mobs both knockback and summon! pingpong is not fun.