I'd have done them in chronological order myself lol I'm not going to remember exactly all the zones right away, but I do know the last one in line puts me in current content!
i've sorted mine by continent and placed them in groupings or "zones" within the main guild hall room. it works fairly well. we also had our resident cartographer make a fancy searchable thing tht has zone names and item names in it for the guilds use. all that said, i've been asking for along time for a teleportation npc, where we could turn them in, and unlock permanent teleports from one dude to the zone of our choice somehow. not only would it make porting omre convenient, it could conceivably lessen the load on real estate demands. in my opinion you could easily get around the "ownership" issues by once donated, tehy belong to the guild, and cant ever be withdrawn, with a confirmation box indicating this on the "donation" of the original item it warns the person doing the donation that it is permanent without exception. that to me would be a win/win from a player/guild standpoint.
They could change the small guild Hall and leave the other the way it is. We use the large guild Hall for raid banner and the small hall is used by anyone wanting to change the banner during raid time
That is an option but for most people it would require two zones to get there before they ported to their destination which means they end up just changing the banner in the large guild hall.
The design flaw here is not handing the token to the teleporter (be it machine or gnome). You should be able to buy any number of stones and have them in inventory. Then hand one of those stones to the teleporter in order to be teleported to the associated location. You could then click on/talk to the teleporter and get a magus like text, which you could click on to teleport to the current location. Go all out and include the last two or three locations rolling as new tokens are handed in. Of course, this still does not eliminate the issue of the teleporter being memory wiped between instances. Be nice if they could retain that bit of information Finally, this cuts deep into the wizard/druid port economy. Deprived of income, they still have to pay
Plot twist; new class added to the game... the guild hall teleporter. It kills people by opening their inventory window or, if you survive the inventory CTD it'll send you to a void zone with endless load time. It's like a CC class with Death Touches.
Ha Ha! Fortunately, the refresh time on the "rez without xp loss" loyalty button has been shorter than the interval between my stupid mistakes.
I like the idea of turning the port tokens into a single use (consumable) port clicky usable anywhere. Stackable (ok with 20). Save me the gate to the guild hall to use the portal.
I would just like them to last longer, like until someone changes it? They last a very short time currently, pretty annoying.
Can you put a portal in the GH for POK . Do we really have to zone twice to get there? How about you take away the recasting on https://everquest.allakhazam.com/db/item.html?item=74202 . Its a 20 hour recast time for petes sake. That would not be that game changing at all.