Attack of the Havokoids Part 2

Discussion in 'Joker’s Funhouse (Off Topic)' started by StarshipAwesome, Jun 23, 2014.

  1. StarshipAwesome Well-Known Player

    Single player/duo
    Art Gallery
    This is the place the humans had been taken after being under Dreamslayer's temple. Heroes and villains go here.

    Oracle: "We didn't find much at Dreamslayer's temple, but we could track his teleporting to this art gallery. See if there are hostages kept there."

    Calculator: "Do you think they'd hang in an art gallery a painting of me? I'd be in the shadows and mysterious. Who is he? What does he look like? He must be a guy you'd want to hang out with. You can't see who he is. Anyway, Dreamslayer's got a place in an art gallery in Seattle. But, don't tell Joker. He'll just toss paint over everything."

    Objectives:
    1. Find where they are keeping the hostages and release them.
    2. Defeat Kimstar.
    3. Find hostages.
    4. Talk to hostage.
    5. Defeat Lotus Lily.
    6. Find Dreamslayer.
    7. Defeat Aether Flames.

    You start in the main entrance of the art gallery, a few paintings line the walls. With you is a floating robot. It can be one of the previous models used or something else, it doesn't matter to me. It'll be directing the people to leave when you find them. Lore-wise, it does it by projecting signals into the person's brain to get them moving, maybe it says something. I don't know. Maybe just cause the brainwashed person to glow briefly and then, they walk away and end up at a site where they can be deprogrammed.

    You go through a hallway that opens up into a larger room with more paintings and statues and display cases. The mobs from the previous dlc where you go under Dreamslayer's temple are there, dressed in black or dark grey robes that have martial arts weapons. Again, whether they have a particular style in their hands or not doesn't matter to me.

    The mobs are walking with people that have been brainwashed, escorting them from the door on the left of the room. It's one of the freight doors to bring stuff from the loading dock, but it's a passageway, so the stuff brought out doesn't have to be viewed by the entire group of visitors the art gallery has and reduces how much scratches and scuff marks show up on the floor.

    Room 3 is the egyptian gallery. There can be mummies, orbs on stands, mystical type base items. After defeating each mob, the brainwashed person with them stands there for a bit, as they get hit with the energy from the drone, and then, they leave.

    The mobs had been leading the brainwashed people to the door on the right side of the room at the far end. You go through it, finding energy bars falling in front of that doorway. You bash on them and break through, finding the first mini boss, Kimstar.

    She's got the cyborg skin and is as tall as the Soulless Lord from Gotham University with the Mesa small body type. She has the same leap the Soulless Lord does and she’s got on the Derby head, Jeans, Biker feet, T-Shirt and Clasped hands. She's got Earth: Shards, Striking Stones. She has a Bow and Bow: Impact Arrow. She says before the fight "You won't stop us from proving ourselves."

    The room she's in (room 4) is the greek gallery and there are plenty of greek base items to fill the room up with. When you defeat her:

    Oracle: "Prove ourselves? This is sounding worse than we thought. Keep going and find out what's really happening here."

    Calculator: "Does proving yourself mean you get beaten up? Cause if that was supposed to be a fight, I'd hate to see the rejects around here."

    After defeating Kimstar, you make your way through the mobs in the asian gallery. The room has dynasty, dragon and mammoth type base items and you head upstairs.

    The second floor is storage. It looks like a warehouse with shelves, boxes and drape covered statues. There are mobs and you find someone in the Comical: Rest pose. You interact with them and they say "We are the best hope for the planet. The heroes and villains can't be trusted. Brainiac got to them because their exobytes came from Brainiac. Lord Havok has given us altered exobytes. We are the planet’s only hope."

    Oracle: "Your exobytes prevented you from being controlled by Brainiac. That's why you could free yourself when you were on his ship. Havok is messing with their heads to make them a willing army. Find Dreamslayer and stop him for good."

    Calculator: "So, he doesn't want his troops fighting back, like you did with Brainiac. But, his plan doesn't keep them from fighting back. People get deprogrammed all the time. I thought Lord Havok was supposed to be smarter than that. Like hypno-chips with a protective force field inside the brain that's powered by the user themself. His plan feels...lame."

    You move forward a little bit and the screen shifts to area 4, showing a lady there and she's the next sub boss fight. Her name's Lotus Lily and she's got the Sprite large body type, super speed, Nature: Chaotic Growth, Carnivorous Plants and Dual Pistols: Lung Strike, Slip Shot. She has super speed, Biomech hands, Urban Slick chest, Pixie hair, Tech Ninja legs and feet and the Druid waist. She says "Brainiac is ours." and does the Bring It On gesture.

    You defeat her and then, go to the stairs, causing an in-game cut scene, like when Brother Blood talks in the main room with all the Teen Titans captured. One of the hostages has the glowing skin and they are a bright orange and their head's ablaze, like when Fire power users have their heads on fire. The hostage is also in the Powerful: Rest pose with the Brute medium. Dreamslayer is in front of them in the Powerful stance. Then, he rises into the air, like with Iconic Powers: Word of Power, along with all the other visuals that come with it.

    The entire 3rd floor is one big room. There's chandeliers, a giant sigil on the floor, an alchemy table behind Dreamslayer, large black crystals all around the room and there are the long drapes that are attached to the walls at two points and hang down in the middle from the base themes. The floors have the gray panels from the Base Theme: Tech style and there are big windows with the drapes closed.

    Dreamslayer: "They're here to stop us. Their exobytes are defective. Brainiac has control of them. We can't let them stop us. Show them mercy and end them quickly."

    The glowing guy, called Aether Flames, stands up and turns around, a second Aether Flames appearing, like with Circe Legends PVP: Mirror Image. One of the Aether Flames has flight, hand blasters, Hand Blast: Pulse Beam and Celestial: Smite- Corrupted, Wrath of the Presence- Corrupted and Haunt- Corrupted. The other Aether Flames has a shield with Shield: Overhand Throw (with the Fiery Weapon skin from the pack), Celestial: Blight- Cleansed, Wither-Cleansed and Blessing- Cleansed.

    After the second Aether Flames shows up, Dreamslayer teleports away.

    After the boss fight is over:

    Oracle: "I'll inform the rest of the Justice League. There has to be something else going on. He has to be going after something big."

    Calculator: "Having an indoctrinated army is nice. Do you have any more of that potion that makes beastiamorphs? I'll talk to Circe and see if she can get us some more."
    • Like x 2
  2. StarshipAwesome Well-Known Player

    Raids

    Oracle: "We should have guessed it. We've been attacking a fake foothold. While we've been busy there, Lord Havok was busy setting up another beachhead in Seattle. He's at this warehouse...doing who knows what."

    Calculator: "You know, if The Society is gonna have egg on its face, The Joker usually prefers to be the one that put it there. Lord Havok set up shop at one of the taller skyscrapers in Seattle. You can't miss it. It's the one with a giant spinning replica of his head on top. Maybe it'll rust. Till it does, show him how much it rains there."

    Heroes Warehouse
    A place the heroes go to that is one of the places the havokoids are being built. The heroes have to sabotage the construction.

    Villains Skyscraper
    Villains go here because it's a major communication building. TV stations and internet stations work out of the building as their main headquarters. Havok is using some of the exobytes he's gotten as payment for the people that work there to coordinate a larger communication network.
    Heroes and villains
    Subway tunnel, STAR Labs Seattle facility

    Heroes
    Objectives:
    1. Find what Lord Havok is doing.
    2. Access the console.
    3. Shut down communication terminal.
    4. Locate the rest of the Havokoids.
    5. Defeat Isostasy.
    6. Destroy liquid metal processing vats.
    7. Defeat Ringing Fear
    8. Destroy unactivated liquid metal and activation equipment.
    9. Defeat Guardian Sandra.
    10. Stop the rejects from being unprogrammed.
    11. Defeat the Havokoids.
    12. Defeat Coordinator Fuller.
    13. Stop the Havokoids from escaping.
    14. Stop Coordinator Fuller from blowing the warehouse up.

    In the warehouse, there isn't much there. Some conveyor belts, boxes, Base Item: Construction Scaffolding, Hanging Metal Chains, Scattered Trash. There's an open doorway with a ramp on the left side of the room that leads downstairs, like the ramp used in the Gotham University Warehouse mission that leads upstairs. You go down the ramp and run into havokoid mobs on the left side of the level. The whole first below ground level is crates, shelves, a staircase or two leading up to an upper level on this floor where more crates and shelves are. On the lower end of this level, there are caged areas with more boxes.

    At area 2, there's a computer console that is keeping a log of the data updates to their system and you interact with it, causing:

    Oracle: "I'll keep trying to make my way past the console's security systems. Keep searching for what's happening."

    In area 3, there's a communication console. Maybe the console that can go here can be the one from Grodd's lab that's on the raised platform that's surrounded by the teleporters. Several havokoids are around it, interacting with it. They and the others nearby move to attack the players. When they're dead, you interact with the console and that causes a gate to close on the ramp on the back end of area 3.

    Oracle: "Behind you!"

    There's a lady's voice over that says "You thought you wouldn't be found out."

    The screen cuts back to where the the console was a semi-see through figure rises up from under the ground, like when the Prime Servitor becomes see through in Area 51, and just as tall as them. They become fully not see through and land on the ground.

    She (Isostasy) have on the Diving Helmet, Star Ex chest, New Genesis gloves, Alien Tech legs, Cybernetic feet with Iconic Power: Neo-Venom Boost, Mesmerizing Lasso, Earth: Earthquake, Tectonic Break and Jackhammer and Staff: Launching Roundhouse Combo with the Drill Staff style. Isostasy has the Monarch large body type with acrobatics.

    Isostasy says "You can’t just walk in here and think you’ll surprise us."

    After defeating her, You go back to the back end of area 3 and destroy the gate, going through it. When you go down the ramp, you find a series of vats throughout the 2nd sub level. They are of different sizes and Havokoids are walking/flying around them. There's 7 or 8 of them on the floor, each one protected by a bunch of havokoid adds. The Base Item: Vat of the different sizes can be used, as well as the Lab Vat Top, Large Freon Tank, Gas Pipes sticking out of the walls and floor, as well as the Large Lab Pill Dispenser.
    • Like x 1
  3. StarshipAwesome Well-Known Player

    After you destroy the last vat and kill the last mob, a boss teleports in, called Ringing Fear. What the visual is for the teleportation doesn't matter to me. The guy that shows up with the Striker small body type, flight and has the New Genesis head, Ryut shoulders, Druid chest, Energy Battery gloves, Sector Incendiary feet and waist and Flexsuit legs. He's got Dual Wield: Ringed Mace style with Whirlwind Overstrike. He's also got Mental: Invisibility- Ambush Pain Blast, Phantom Flames and Thought Bubble. He says “If you wanted to fight, you should have brought more.”

    After finishing Ringing Fear, there's a depowering sound effect of some kind, as he falls over. With the boss fight done, you go down the ramp to the next level. There are conveyor belts with containers that have liquid metal in them. The conveyor belts are currently stopped...for some reason....maybe maintenance on the machines that the containers are heading towards. When you get near, the other mobs attack. The machines the containers of liquid metal are heading to are a recoloring of the Base Amenity: R&D Station. These machines are where the liquid is specifically programmed.

    After destroying the containers, the mobs and the R&D Stations, another boss shows up. Called Guardian Sandra, she's acrobatic, has the Aerial Defender back, hands and feet, Jah Kir legs, Fourth World chest, the Biker helmet and Antifreeze waist. She has Brawling (Bare Hands style): Double Fist, Backfist, Gadgets: Nepalm Grenade, Suppressor Turret and Cryo-Foam.

    Once defeating her, you go down the ramp to where the programmed liquid metal goes to quality assurance. Tests are run, both programming and visual inspections. On the side of the level you reach first, you have the rejects. The ones with not only bad programming and are visually fine, you have ones with bad programming and visually not fine. They'll have extra limbs, faces that lack any feature, the limbs will be messed up, limbs are missing, some have no heads, some limbs look like it belong to Cybernetic Luthor, etc. At least one turned into one of the smaller cars in the game, but looks all gray.

    On this side, there are the larger R&D stations that are in the safehouses and they're the same color as the ones on the previous floor that program the liquid metal. The rejects are standing in multiple rows, as they wait to be deprogrammed with their backs to the players. The rejects do fight you and there are 3 havokoids that are doing the quality assurance that'll attack you with acrobatics and hand blasters. They're basic havokoid bipeds and only have the basic moves of acrobatics and hand blasters, but they are really really tough. Any havokoids that are cars will drive and may run into you, but if there are more than one that's a car, 1 has to blow up at some point on its own. Just crash into a wall and blow up or blow when not moving.

    On the other side of the level, there are those that aren't the rejects. They're tougher and stronger than the rejects and there are some that are also flying. These are havokoids that are waiting to be told to go to the last level because right now, there's already enough down there to fill up the area.

    After you kill all of them, another boss shows up. He fades in, just standing there. The guy is called Coordinator Fuller. He's got flight, the Striker medium body type, the Avatar Infiltrator helmet, Angelic chest, Bat Gauntlet hands, Shaman legs, Antifreeze feet, Speed-Force Spectrum back and Star Ex waist. He has Flight: Whirlwind Attack, Low Pressure, High Pressure, Gadgets: Vortex Cannon and Gauss Grenade. He says sadly "I wish you could understand we are on the same side" and then, the fight begins.

    Once Fuller is defeated, you go down the ramp on that side of the room and on the 4th sub level, you have where the Havokoids are being loaded up for transport. There are some teleporters and some transport trucks that have wheels. Havokoids are moving to the teleporters and transport trucks are sitting in the dock. You have to interact with the consoles by the teleporters to keep them from escaping, like you do with Gorilla Island, but the gorillas were arriving, not leaving.

    After stopping the Havokoids, the final boss shows up. It's Coordinator Fuller again. He teleports in. Not from one of the teleporters, but from a personal one. The teleportation effect doesn’t matter to me. He says "I can't let this place fall into Brainiac's hands" and he does that 'throw a thing on the ground' movement when someone uses an armory and he causes a device to spawn in nearby that he has to activate to blow the complex up. It's got a shield on it and you have to break through and you have to keep his attention on the players, which isn't that hard. He's programmed to focus mainly on the players.

    This time now, Coordinator Fuller is many times more powerful. He's got more health, greater defense, higher dps, so he isn't a sub boss anymore. He's a final boss. He does the motion, like you have with Electricity: Group Transducer, but without the electricity circling him and that's to signify that he's powered up to final boss level, though programming wise, he'd just spawn in with the increased stats. After the fight:

    Oracle: "If he's making these people think they need to blow themselves up, I'll tell the League we should be looking into containment, if we can. Thanks for keeping the place from exploding."
    • Like x 1
  4. StarshipAwesome Well-Known Player

    Villains
    Objectives:
    1. Shut down Lord Havok's communication hub.
    2. Interact with one of the computer terminals.
    3. Defend the computer terminal.
    4. Find the other terminals 1/4.
    5. Defend the terminal.
    6. Find the other terminals 2/4.
    7. Defend the terminal.
    8. Find the other terminals 3/4.
    9. Defend the terminal.
    10. Defeat Sorcerous Sasha.11. Find the communication taps.
    12. Shut down the communication server.
    13. Defeat Yesteryear's Traveler.
    14. Defeat The Coming Onslaught.
    15. Head to the roof.
    16. Defeat Capo Kurt.

    Calculator: "Havok took over a communication building. The largest amount of power is coming from the top floor. He's using exobytes to reinforce the outside of the building. I got you as far up as I could, so you'll have to go up the elevator shaft. I don't know if it'll fall on you."

    You start in a "lobby" outside a couple elevators on one floor that isn't the ground floor. To the sides are walls where construction is being done on the other side and they are blocked off with sheets of something, wood or whatever, that are unbreakable. One of the elevator doors are open and you go through it up a few floors and you end up in a room with a bunch of desks and cubicle dividers, like those in the GCPD Special Crimes Unit instance.

    Most of the mobs in this map are just random people in regular clothes, random powers, weapons. They are prepared to fight. So, you'll see dual pistols, dual wielding with the Lead Pipe skin and Metropolis Firefighter's Axes skin, someone's got the Trashcan Lid skin for a shield, the 2x4 skin, Baseball Bat, a Shovel, Sledge Hammer skins for two handed, Flamethrower, Gauss Rifle, Sniper, Bullpup Machine Gun, AK 47 skins for rifles.

    Post elevator shaft level 1
    When you get up to the next floor, you interact with a computer terminal within a cubicle in front of the elevator.

    Calculator: "I'll have this cracked in no time. His last system wasn't that tough."

    Enabling Calculator to try to hack into one of the computers spawns in the workers with the various powers and weapons. When the timer on the terminal runs out:

    Calculator: "He's separated his network. There isn't even WiFi for it. You'll have to let me into each terminal."

    There's a second terminal on this floor you have to let Calculator into. On the opposite side of the room, there is another elevator shaft. You go up it and find there are 2 more terminals that you get Calculator access to (Post elevator shaft level 2).

    After the timer finishes on the 4th terminal and the mobs are defeated, a sub boss spawns in, fading in. She has the Alien Threat head, Astral Alloy chest, Egyptian Sorcerer legs, Aegis of Azarath feet and hands, Celtic back and Alien Tech waist. Called Sorcerous Sasha, she's got the Monarch medium body type, Sorcery: Soul Well, Soul Barrage, Baleful Transmogrification, One Handed and One Handed: Air Launch with the Roman Stinger skin.

    Calculator: "I'm in. A lot of companies are in this building. They're being used to coordinate all the movements of their troops. And now, they all know you're here. [sarcasm] I wish I could be there with you. Really. [normal] They've hacked into the electrical grid of the building on the floor above you for backup purposes to send information out to places that broadcast the data.”

    Post elevator shaft level 3
    Each of the taps are in their own rooms. When you interact with it, you will be attacked by mobs until you finish interacting with each of them. And then, a sub boss spawns in. Called Yesteryear's Traveler, he's got a Star helmet, Raptor Infiltrator shoulders, Oolong back, 4th World legs, Aegis of Eternity feet and Aerial Defender chest. He's has Quantum: Temporal Vortex, Distortion Wave, Warped Reality, To Handed with Two Handed: Doom Spin and Home Run with the Atom Smasher skin. He’s got Brute large body type. the After the fight:

    Calculator: "The communication server they're using is directly above you. Turn it off and then, we can find who is in charge here."

    Post elevator shaft level 4
    When you head the 4th level, there's the server room near the middle of the floor. You will be attacked by mobs till it has been disabled. It can be one of the consoles you interact with when you're a villain in the Meta Research Wing of Metropolis General Hospital where you learn what happened with Dr. Psycho for that particular side mission. The difference is the length of time it takes to fully interact with the server is longer than the console in the hospital.

    After you're done with the console, The Coming Onslaught shows up. She's got the Mesa large body type, the Thug head, Department of Corrections feet, Adaptive Android hands and legs, Dresden 7 waist and the Celtic chest. She uses a Shield with Shield: Savage Strikes- Spinning Upslash and Leaping Stab with the Crusader skin, along with Rage: Berserk, Outrage and Revenge.

    When she's defeated, she says "You can't beat us". She escapes up the elevator shaft to the roof and you follow. She has blown through the rest of the elevator shaft and you come out through the damaged roof opening. She reaches the giant head on the roof and touches it. The orbital strike visual happens and she vanishes. The orbital strike visual goes away and the head vanishes.

    In the head's place is a guy with the Spark large body type, the Business chest, legs and feet with the Fade hair style. He's got Nature: Serpent Call, Thorn Burst and Swarm, a Bow with Bow: Kip Up Launcher and Finishing Volley with the Winged Longbow style. It switches to another in game cut scene where an npc is talking, like with Brother Blood with the Teen Titans. Called Capo Kurt, he says "I know you think I'm under his control, like the others, but I never needed to be made to believe him. We were always on the same page. It's why I let you get this far. I could have stopped you many times. We felt you needed the struggle to come around to our thinking. To see how much we believe in him. Can you tell our commitment? Can you see we aren't the bad guys?"

    The pseudo cut scene ends and he's waiting for the players' response, hoping it's agreeing with him, but starting the fight is the answer that makes him fight back. He says things, like "There's more of us than you know". After the fight is over:

    Calculator: "It's not like that guy's spiel was anything people haven't heard before. Can't villains ever just be villains and not heroes doing bad things for a good reason? That's the way it was in my day. Oh. I'm the old guy that sits on his porch and reminisces about the good ol' days? I'm gonna be sick."
    • Like x 1
  5. hoaxone Committed Player

    Wow
    Move this
    • Like x 1
  6. StarshipAwesome Well-Known Player

    Raid for Heroes and Villains
    Objectives:
    1. Track the fighting.
    2. Defeat Chaos Faker and Acro Drew.
    3. Use the teleporter.
    4. Search STAR Labs facility for Lord Havok's men
    5. Reboot the computer 0/5.
    6. Defend the computer.
    7. Reboot the computer 1/5.
    8. Defend the computer.
    9. Reboot the computer 2/5.
    10. Defend the computer.
    11. Reboot the computer 3/5.
    12. Defend the computer.
    13. Reboot the computer 4/5.
    14. Defend the computer.
    15. Reboot the last computer.
    16. Defend the computer.
    17. Reboot drone computers.
    18. Defeat Cpl. Gradden.
    19. Reboot the main computer.
    20. Defeat Fire Freddy.
    21. Reboot the internal sensors.
    22. Defeat Fort Knight.
    23. Find the prisoner.
    24. Defeat Tallist.
    25. Get to the other teleporter.
    26. Defeat the Collector.
    27. Exit the facility.

    You start at the top of escalators that have been shut down. There's 3 or 4 escalators and behind the players is a cave in. Some of the ceiling lights are off and there's sections of the walls and floor missing from battle damage. Throughout the map, caved in debris from fighting is what's primarily obstructing the players from moving outside the boundaries of the map. Brainiac forces as pieces or as the occasional robot that hadn't gotten killed completely are: the detrobit, infiltrator, accumulator, spark, spark mk-II, drone (when I say drone, I mean the flying sphere-like drone).

    Oracle: "Lord Havok has attacked Brainiac. We didn't know Brainiac had moved under the city, but Lord Havok's people haven't been very careful of collateral damage. See what you can do to minimize the damage."

    Calculator: "Well, I know I wouldn't call these people for decoration ideas. Lord Havok has started fighting Brainiac, but his people have been sloppy. I expected that cave in behind you to happen. If they gonna take out each other, I’d stay out of it."

    You go down the escalator, over a subway track, through a hole in the wall and then, down a hole in the floor under another subway track. You drop into a sewer and there's rubble and the broken bodies of Brainiac forces for the scenery.

    There are brainiac parts found throughout the map to show that Havok's troops have been fighting them. They're like the guy outside of Mannheim's Chinese Theater that's lying on the sidewalk that you can't interact with. They're just part of the scenery.

    After going into the hole that takes you to the sewer, the walls and floor have been damaged in the fight, conveniently piled up, so you can't go past them, which lead you into an open area where you find a couple of Brainiac's forces that hadn't been fully killed yet. But, there are plenty of broken robot parts lying around that were from robots destroyed in the fight.

    Eventually, you reach a spot where there's a large "step" that's like a low wall and on top of it is a device that's glowing white. Any digital asset that looks like a standing device will do here. One possibility is the one you see when you first enter the sewer to reach the Mysterious Warehouse in the Daughter of Cain mission that's outside the initial Brainiac Mission for Joker mentored villains. See image below. It's not a console you interact with.
    • Like x 1
  7. StarshipAwesome Well-Known Player

    At the far end of the room is a teleporter. Any teleporter asset for this can be used. The ones in the Watchtower, in Grodd's lab. At the teleporter are 2 guards.

    One of them is a lady with the small Sprite body type. Called Chaos Faker, she's got Metalhead hair, the Abra Kadabra chest, Street legs, Mutant Clown feet, Aeronaut hands, Alien Tech back and the Plant skin. She's got super speed with Super Speed: Dash Attack, Gadgets: Sticky Bomb, Neural Neutralizer, Brawling with Brawling: Haymaker and Doom Spin Mastery with the Caged Gloves style.

    The other is a guy with the medium Brute body type. His name is Acro Drew and he's got the Bizarro baseball cap, the Ace Chemicals Hoodie, Biohazard legs, Angelic feet and Alien Tech hands. He's got Acrobatics with Acrobatics: Zip Tie Attack, Forward Flip, Throwing Knives, Martial Arts with Martial Arts: Knee Launch and Cartwheel Kick with the Spiked Katar skin.

    Oracle: "Uh...why is Lord Havok going to S.T.A.R. Labs' Seattle facility? That also begs the question why Brainiac wants to go there. Get in there and find out."

    Calculator: "I didn't think he'd be setting up a teleporter to there. I'll give you three guess where it goes. It's two words. First word is an anagram of rats. But, stay focused. As much as I'd love to spend a bunch of time there, let's just remember why we're there in the first place, okay?"

    After using the teleporter, you end up in S.T.A.R. Labs' Seattle facility. Here, previous digital assets from Old S.T.A.R. Labs can be used, as well as the assets from the Research Facility and the Secret Exobyte Research Center from the Exobyte Eclipse/Exobyte Entrenchment missions.

    You start in the main lobby of the facility and there are the metal detectors. As you make your way through the facility, you come across the mobs, which are random people with random looks and powers that are a part of Lord Havok's forces. You can reboot the turrets that have been taken offline to help keep an area clear, but to do that you need to reboot the computers, which have also been taken offline, so you have to protect them. And there's 5 computers. When each computer is rebooted, a turret starts up.

    You go through another hall and come to an area where you have to reactivate the security drones. They can look however, but they are small and fly, as they patrol the facility. Their weapons can be missiles, energy beams, mortars, whatever. There are three main computers in the room and you've got to defend them till they're turned on. But, it's a brief interaction, as you get attacked by mobs. Not a long countdown timer, like in the last room.

    After you turn the drone computers on, a boss shows up. Called Cpl. Gradden, she's got the Monarch large body type, a bald head, the Archer chest, the Aegis of Eternity hands, Daring Vigilante legs and waist with the Aeronaut feet and Aerial Defender hands. She's got Acrobatics with Launching Roll, Rage: Violence, Berserk, Without Mercy, a Rifle with Rifle: Air Launch Mastery and Flip Burst with the AK 47 skin.

    You move further in and you find the access point for turning the computer back on and you get attacked by the mobs. When they're dead and the computer is back online, a sub boss shows up. With the Castillo hair style, he's got the Biohazard chest, Amazon Panarchos hands, Checkmate Informant legs, Alien Tech feet and the Doomsday back. He uses Flight, Flight Dive Bomb, Hand Blasts with Hand Blasts: Scissor Kick, Solar Flame and Pulse Beam with Fire: Immolation and Fiery Weapon with the Blaster Gauntlets style. His name is Fire Freddy.

    You move to the next room and you reboot the internal sensors, as you get mobs coming down on you literally. They have been hiding at the ceiling this whole time, so when they spawn in, they drop on top of you. Interacting with the internal sensors is also not a long timer situation. But, when they are activated, another boss shows.

    This boss has a bald head, the Atlantean Monarch chest, Medieval legs, Malevolent Knight feet, Aerial Defender waist, Amazonian hands and Astral Alloy back. He's got acrobatics, One Handed with One Handed: Flip Slash and Stunning Sweep Mastery with the Glaive Sword style and uses Quantum: Warp Barrage and Einstein's Ray. His name is Fort Knight.
    • Like x 1
  8. StarshipAwesome Well-Known Player

    After defeating Fort Knight, there's an in-game cut scene (like with Brother Blood) where we see Lord Havok (dressed in a robe that also has his hood up) and one other person approach a prison cell, like those seen in the Stryker's Island Penitentiary map. There's a guy inside in a yellow jumpsuit that's lying on his side in the cell. The force field goes down and the guy gets up and says "Finally. Could you have taken any longer?" and he walks out. Lord Havok hands him a helmet of the Steampunk style and the prisoner puts it on. Then, back at the players:

    Oracle: "Since when does S.T.A.R. Labs keep secret prisoners? They're not supposed to have any. They've just got those in Metropolis. They're a research facility. Stop Lord Havok and find out who he is, while I talk to the others."

    Calculator: "Well...’Mr. I want a chain of labs not connected to the government’ is holding someone prisoner that's not in Metropolis. That's where they normally keep bad guys to study their powers. Looks like they're keeping off the book guests out of town."

    They have already been running away as you get near the prison cell. At area 7, there's a Brainiac revelation with an in-game cut scene. Brainiac forces show up in front of you and behind you. Lord Havok asks "How did you get here? We destroyed all of you?" One of them says "A small piece of us was carried along with one of you. As soon as we got inside, we infected the computer systems of this facility and have been spreading the more you reactivated the systems. Now, we control this entire facility, including the teleporter...".

    There's a brief pause as the camera shifts to the guy that was with Lord Havok. He's got the small Striker body type, the CCPD Forensics Hoodie, the Bandito head and hands, Classic Slimline feet and Engineer legs. He grabs his head in pain and brings his hands out to his sides, as if he was using the breakout ability. And now, he's covered in Brainiac stuff, like the Brainiac Union Builders in South Gotham that carry the supplies to make the Sub-Avatars. The Bandito hat is now gone. And the member of Brainiac's forces that was talking starts up again, saying "...and the one that brought us here.".

    So, now there's a boss fight. Havok says "I'll hack the teleporter, just keep them off us." It isn't an escort mission. Brainiac's forces won't attack the prisoner or Lord Havok. The guy that's now the boss, the one in the CCPD hoodie, has flight with Flight: Dustoff, Ice: Freeze Ray, Frost Blast, a bow with Bow: Smoke Bomb Mastery and Spinning Punch Mastery with the Tech Bow style. His name is Tallist. During the fight, Lord Havok has got a force field up protecting the area he and the prisoner are in, which is over by the teleporter. The teleporter, like before, can be of any visual, it doesn't matter to me.

    After Tallist and the Brainiac forces are defeated, the prisoner goes into the teleporter and vanishes and then, Lord Havok goes in and fades away and then, the teleporter blows up, sparks flying off it. Then:

    Oracle: "Get out of there! Brainiac hasn't taken over the whole facility. There's another teleporter they haven't gotten. I'm keeping them busy, hurry.”

    Calculator: "There's another teleporter they haven't taken over. Move it!"

    The players head through the rest of the map, fighting adds, till the last room, where a door has been shut behind the players.

    Oracle: "The door will stay sealed for now."

    Calculator: "You can thank me later for that door. And I don't work pro bono."

    Then, an in-game cut scene happens where one of Brainiac's forces spawns in. It's a Collector, like those outside of S.T.A.R. Labs Tomorrow District facility. The gold colored ones that glow. It's got Hand Blasts with Hand Blasts: Ground Pound Mastery, Haymaker Mastery and it can spawn in Brainiac Enclosers. After this boss is defeated, the door will open back up and no enemies are there.

    Oracle: "We're gonna have to have a talk with S.T.A.R. Labs. What are they thinking?"

    Calculator: "Good job. You invaded S.T.A.R. Labs. Too bad it's infested with Brainiac's men. I'll see what I can find about that prisoner...if anything."
    • Like x 1
  9. SkullGang Devoted Player

    Like bruh what are you doing ? o_O
    • Like x 1
  10. StarshipAwesome Well-Known Player

    Investigation- "Advancement"
    Found in the Warehouse for heroes and the Skyscraper for villains.
    1. "The Proposal" The guy in the yellow jumpsuit speaking- "Is this still a dream? He's come to me and says he can help, but then, he vanishes and I'm someplace else."

    2. "Item Number 312" Random lady speaking- "Keep the prisoner's helmet away from him and make sure that coma field is active. We can't have him waking up."

    3. "Building an Army" Isostasy speaking- "Get that last vat started. Lord Havok's beginning his attack on Brainiac soon and we need the soldiers."

    4. "Maintenance" Robed mob person speaking- "We need you to keep watch if anyone tries to get inside."
    [the sound of servomotors moving at different speeds]
    Robed mob person speaking- "What is it?"
    Kimstar- "My left bicep servo. I was in the middle of an upgrade when I got the call."
    Robed mob person speaking- "Be quick. We've gotta get these people finished."

    Found in STAR Labs Seattle facility with #7 in the last room with the final boss
    5. "Second Rate Soldiers" Commander Fuller speaking- "Get these units loaded into the truck. The rest of you go through the teleporter.
    Havokoid speaking- "Sir, we've been getting some glitches with the liquid metal programming. It's creating more defective units than there should be."
    Commander Fuller speaking- "I'll be right there. This is putting us behind schedule."

    6. "Business School" Capo Kurt speaking- "They're here. And they still have a lot to learn. Well, someone's gotta be their teacher."

    7. "A Hope and a Hard Place" A random guy speaking- "We found him, sir. He's at S.T.A.R. Labs Seattle. But, they've got a force field that's preventing teleporting."
    Lord Havok speaking- "We'll get through."
    [an alert sound effect]
    Lord Havok speaking- "What is it?"
    The same random guy speaking- "Brainiac's forces have been spotted in Seattle. They may be trying to find him."
    Lord Havok speaking- "Have people set up in Seattle. This'll be a good time to have our recruits do some good out there."

    Briefing- "Nothing to worry about"
    Found wherever in the maps
    1. Gorgon- "His brain scan does show that he's more accepting of our view of the world. But, he's still resisting. I think he'll need a few more rounds."
    2. Lord Havok- "Keep sending more troops to the foothold. We've got to finish setting up our network in Seattle."
    3. Dreamslayer- "He can't honestly think our linchpin isn't gonna turn on us. Maybe he'll kill Lord Havok...maybe not, but I can dream."
    4. Gorgon- "I'm not excited about having these defective exobytes around. 'Sure, they aren't gonna do anything.' No one ever listens to me when I warn them."

    Collections
    Initiation Equipment
    1. Corrupted Exobyte
    2. Online Video File
    3. Pendulum
    4. Strobe Light
    5. Brain Scan Chart

    Leisure City Guides
    1. After Hours Entertainment
    2. Art Galleries and Museums
    3. Cheapest Coffee Shops
    4. The Best in Outdoor Recreation
    5. Sports Search Daily
    • Like x 1
  11. StarshipAwesome Well-Known Player

  12. StarshipAwesome Well-Known Player

    The second part of my liquid metal DLC proposal. I've seen a whole bunch of people suggestion powers and characters and styles in this specific section of the forums. I'm proposing a trilogy with maps and collections, breifings, investigations and stuff.
    • Like x 2
  13. LowerWiskers New Player

    How in the... what the... why? Why? Why? Why?

    Soooooo mmmmuuuuuch!!!

    :eek:


    Edit: I hope you get to make a living from writing. If you are willing to put that much thought and effort into something no one will read I can only imagine what you can do. :D
    • Like x 1
  14. StarshipAwesome Well-Known Player

    • Like x 1