Ask Me Anything (About Augments)

Discussion in 'Concluded' started by Mepps, Jul 12, 2018.

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  1. Mepps Sr. Community Manager

    That's a gross oversimplification and an on-purpose misreading of what was said.

    Moving on, we expect to monetize Augments less than Artifacts.
    • Like x 9
  2. Mepps Sr. Community Manager

    The max level for Augments will increase with each episode released, similar to the way maximum CR increases with each episode. The amount of item experience needed increases with each rank.
    • Like x 4
  3. Mepps Sr. Community Manager

    Yes.
    • Like x 9
  4. Avair Developer

    When you reach level 25 you are given base Origin Augments for every primary stat. Each can be leveled up on their own. As mentioned earlier, you gain better Exobytes at later stages of the game and so it will be easier to ramp up secondary role augments the higher your level is.
    • Like x 3
  5. Mepps Sr. Community Manager

    Okay, we have time for a few minutes of anything-goes questions. Thanks for staying on topic up to now!
    • Like x 3
  6. Liightmare1 Well-Known Player


    sorry to add to that but wont that make it increasingly difficult to max out your augments after a few dlc's. or make it so once the new dlc drops we would get more exp to use.
  7. TheLQ-DCUO Loyal Player

    We've had rain, fog, and even falling petals for base items. Please can we finally get falling snow for Xmas this year as a base item? #XmasWish
    • Like x 3
  8. Fatal Star 10000 Post Club

    Are power visual revamps a possibility? Some powers really need a makeover...like earth and nature.
    • Like x 3
  9. Telos Usr Dedicated Player


    Did DC say no to a Superman Style, or was there another reason one wasnt included in The Death of Superman?
    • Like x 1
  10. Avair Developer

    Origin Augments (which account for 60% of the augment stats) have no breakthroughs and therefore cannot make use of Seals.

    Adaptive Augments (using my Mathmagician skills, account for the remaining 40% augments stats), these have breakthroughs. The breakthrough success chances on these are higher than Artifacts, but also can use Seals.

    We do not plan to allow players to earn Seals in game.
  11. Dstdnt Source Wall Promethean Editor-in-Chief

    Will Artifacts receive an Augment-like treatment in terms of getting their own inventory, either integrating them into the Augment inventory tab (possibly having the Artifact Slots added on there, save for perhaps the Artifact Consumable,) or on it's own?
  12. Liightmare1 Well-Known Player

    any plans to change the powersets with 2 pi's down to one pi for more options with powersets. right now electric has 2 pi's so you only have half the powers to choose from and that limits players loadouts. also theres only a couple powersets that still have 2 pi's.
    • Like x 1
  13. 1 ncmike Dedicated Player

    Will the % of breakthroughs chance for Artifacts be adjusted we're at 10% now and with the next increase we could conceivably be at 5% or even 0%.
  14. Kid Multiverse Loyal Player

    Whee!

    The design team did a killer job on Terra and Jericho! Any chance we'll see Terra or Jericho-inspired styles or hairstyles?

    Any hints on what might be included in the next round of style unlocking?
    • Like x 1
  15. lordexecution365 Loyal Player

    Amy chance content will be adjusted slightly with more difficulty or challenge to actually make having augments mean more or do what mods kind of don't do now or will there be relatively no adjustments because though mods are being changed it will only help those that struggle in content currently?
  16. Mepps Sr. Community Manager

    This is still to be decided. While we did indicate that we wanted to make them tradeable, we are reviewing the ramifications of doing so.
    • Like x 5
  17. Proxystar #Perception

    Mepps & Avair,

    Can we get dual wield scarecrow cleavers added to the game again, they're already in game and were going to be released with War of Light years back but got pulled? Thanks :)
    • Like x 3
  18. Mepps Sr. Community Manager

    Time Capsules no longer drop obsolete crafting materials.
    • Like x 8
  19. inferno Loyal Player

    What do you think of the idea of bringing back One Style for each role in a DLC, like it was in T3?
  20. Mepps Sr. Community Manager

    Augments are imprinted into Armories just like gear, and will swap when you activate your Armory - again, just like gear.
    • Like x 3
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