INTRODUCTION That's right, another ZOE thread. Why? PS2 wants to be a credible game, which require credible lore. Now, I'm not saying we need be ultra realistic in all aspects of the game (it's Sci Fi!) however, ZOE DEFIES THE UNIVERSAL LAW OF CONSERVATION OF ENERGY and Physicists around the world are crying with despair. BACKGROUND READING "The total energy of an isolated system cannot change. Energy can be neither created nor destroyed, but can change form, for instance chemical energy can be converted to kinetic energy in the explosion of a stick of dynamite." A MAX Suit is a powered exoskeleton equipped with composite armor consisting of advanced alloys and ceramics. Despite lacking the shield generator that other infantry possess, the heavily armored MAX suit is able to take incredible amounts of punishment, especially from small arms fire. So we can assume that the mobility of the unit and firing systems must be powered by some internal battery or fuel system. The armor itself is a physical attribute, and MAX's are not equipped with a shield. ARGUMENT 1 My first argument is that armor is a physical part of the max, unrelated to the amount of energy in the system; and therefore unable to contribute to amount of energy in the system. You cannot "overcharge" your battery cells to suddenly produce more armor, or on the flip side draw armor away from the body of the MAX to enable more energy to be inputted into the mobility or weapon circuits. Given that MAXs are not equipped with an energy shield either, where does this energy come from? Armour is physical, it is not part of the energy system of MAX, and cannot contribute towards the power inputted into the mobility or firing systems to increase their output. OK. So lets consider that the VS MAX has some type of super advanced system that IS able to convert the armor into energy (Alien tech. and all that). The Law of Conservation of Energy states that the armor degradation is permanent, and the longer the ability is run for, the higher that degradation will be! You've just converted your armor into energy and blasted it out of your weapons systems, it doesn't just suddenly re-appear when the ability is turned off! ARGUMENT 2 When building a system, we need to make sure that system is able to be powered for the amount of time it's required for - If we build a car, we need to make sure it's fuel efficient enough to last for considerable journeys. If I can only get from the petrol station to my house and back, it's not fit for purpose. We can assume that MAXs are required to be deployed for a period of time, so the internal systems must either be rechargeable or use a power source able to sustain the units for a considerable time. In the case of a MAX, we need to ensure that the units do not run out of juice half way through a fight. Overcharging your fuel cells to boost the power to both your mobility and firing systems is possible energy-wise. However, it will leave a deficit of power in the entire system. Running around like normal without the ability does NOT recharge a power system, you're still expending energy. If I drive my car like a maniac and burn through crap loads of fuel; it doesn't suddenly recharge if I start driving around nicely and economically - there's still a big deficit to fill (to the detriment of my wallet). Those cells need some serious recharging before you can even think about doing it again or fighting in a regular capacity. Why not have a break - Stand in the sun like a giant purple flower to absorb more energy? ARGUMENT 3 When building a system for a purpose, we need to ensure that it will physically last for the amount of time the system is required for. Computers work within their safe ranges to ensure longevity. Yes we can overclock our computers, but it can make the system unstable or requires vast cooling to ensure that the parts do not overheat or break. Yes. Overcharge your fuel cells on your MAX - but you can only do it for a few seconds before something starts overheating potentially leading to burning our parts and systems, rendering the unit unable to move or fire. Sorry, but your automatic on-board systems will need to lock those weapons and slow your mobility whilst everything cools to a safe level again. We can't have MAX's failing due to pilot error. CONCLUSION The ZOE ability was not thought through on a number of levels, but NEVER **** WITH PHYSICS. TLDR; Physics is awesome.