Consider the following. A player, new to the game or to the server, is attempting to create a character on Connery to play for the New Conglomerate. The player sees the following message: "Hello J0hnD0e, the faction you are attempting to join is full! The Terran Republic is also full. We apologize for the inconvenience. Please create a character for the Vanu Sovereignty, attempt to create a character for the New Conglomerate when that faction is no longer full, or switch to a different server. Thanks for considering the New Conglomerate! Have a nice day." Of course there would be all sorts of nay-saying on this idea, but unless there are population caps applied to the faction over-all, players will always have the choice of maintaining imbalance in their favor. It's called "forced control" and is the highest degree of control in any situation. It's seen every day in the application of electrical appliances. Why are electrical plugs designed the way they are? So that you are forced to use it in the way it is designed. Some things in life are best suited to be under a forced control. Population in Planetside 2 is one of these things. Imagine if, for however long necessary, all players of a server joined one faction and only that one faction just to prove this point? How long would it take before SOE developers say, "This is out of hand. If we don't force players to be on the other side, there will be no game at all!" Forced control of population needs to be regulated based on number of players enlisted to that faction with a recent play time no later than a month ago. If you created before then, and you come back, then fine; welcome back! But anything more recent and you get regulated or you quit. Population will be forced into an even state, which will *without a doubt* create the playing environment the majority of players truly desire, even if they don't think so now.