...but the game itself. Simply put: PS2 is a "game of griefs" -- where players find ways or use ingame resources to take fully advantage of a certain situation. In other words... if there's a tank camping my spawn/cap point and I want to play infantry -- I can't. I'm forced to spawn a tank to deal with that specific situation. If I'm not skilled enough to deal with said tank -- I run out of nanites. I can't spawn tanks. I can't deal with that situation. Meaning that I have two options: either ignore its existance, die nonstop because of such until I have enough nanites to spawn another one or simply leave the game and stop playing. Now, just imagine a newbie who doesn't have tools or alternatives to deal with said tank. And then he realizes he have to play the game for months nonstop to deal with this specific situation. S/he will just say "fug that" and play something else. Rather, pay for a "small scale, but optimized and competitive" game instead. tl;dr: Read words in bold. tl;dr;dr: Game encourages griefing/one-sided advantages. Players want freedom. Griefing = bad.