Y u no use UBGL? ლ(ಠ益ಠლ)

Discussion in 'Combat Medic' started by Pikachu, Sep 2, 2013.

  1. Pikachu

    But Gauss Compact S + Grip = Compact S + UBGL?
  2. phreec

    Nah, the only reason to pull the S variant is to UBGL farm. I'd still choose the Mercenary + grip combo over GCS + grip for any sort of actual fighting.
  3. Pikachu

    Yet plenty of people run carbine+UBGL, but few medics run AR+UBGL. As if the later isn't just as good at farming.
  4. phreec

    Well as LA you'll be able to rain fire from above with ease and just be generally superior as a hit-n-run class while as Engineer you have unlimited grenades for that thing. As Medic you don't really get anything even remotely as useful as Eng or LA do for UBGL farming purposes.
  5. Remonew

    1) T1S cycler is not a BAD weapon, but its a modified T1 cycler. As a TR medic, we have a superb selection of ARs, with the NC more or less tied in that regard.
    2) we get two shots with no ammo supply, sans engi buddies. It CAN be a factor
    3) im usually healing/rezzing in a team or getting snap shots. usually don't have enough time to line up GL shots (especially with the new bullet drop and that piss poor crosshair)

    TLDR- medics have ARs keyed for each situation, can't reliably get ammo for the GL w/o working with buddies, or are too busy being drug dealers.
  6. HerpTheDerp

    Eh.
    T1, depsite being one of the most accurate TR ARs, still sprays all over the place(faction trait). T1B and T1S, like all B and S weapons, are just bad. TAR's accuracy is a joke, CRV is just worse TAR and SABR... is just weird.
  7. hansgrosse


    Matter of opinion, really.

    IMO, the T1 is respectably lethal and extremely easy to control, and a very good generalist rifle. The T1B, like all burst-fire weapons, is amazing for on-the-move shooting and strafing contests without sacrificing much DPS. If the TAR's accuracy is an issue, you're too far away to be using it in the first place and/or bad at trigger discipline. Ditto for TRV. The SABR-13 is a God-tier long range combatant. I could take or leave the T1S.



    As far as I'm concerned, the TR have an amazing AR lineup. This is, of course, a matter of opinion once again.
  8. Makora

    The problem on medic that I find is that nothing increases the number of carried grenades. Neither ammo pouches nor grenade bandoleer. Also the number of the carried should be different. Lets say 5 UBSG shells, 3 UBSG and 2 UBGL. Right now, it's 2 for smoke and frag and I don't know for the shotty but I think it was 3.
  9. Remonew


    My personal experience getting it auraxed told me that the T1 can handle any range with competence, it was a matter of trigger discipline. IE going full auto is only practical for point blank, otherwise 2-5 round bursts. Really an excellent example of a starter weapon.

    T1B I've never used; my finger is my "burst" switch. Again this is a matter of preference, though the horizontal recoil IS lower from VR room tests.

    T1S auraxium was like T1, dock some RoF and soften up that horizontal recoil and you have this gun. Burst fire is useful if you prefer to have an auto limiter per se. Not a terrible weapon, but IMO too similar to the T1 to shell out 500 certs unless you really want underbarrel weapons.

    TRV I never loved, I just hate bullet hose guns (ironic...considering i'm TR). Again this is preference, some swear by this thing.

    TAR is my 2nd favorite gun behind SABR, just so damn versatile up to 40ish meters. Auraxing it was a breeze, due to good RoF, recoil pattern, and hipfire. The T1 style ironsight is icing on the cake.

    SABR is a love or hate gun. I happen to love it, got my aurax about a month ago. 2x burst is weird as hell but you get used to it. The combo of low recoil, good damage, accuracy, and precision make this gun shine. I use it at all ranges.


    well I wrote more than I expected, amazing how wall of text sneaks up on you...
  10. Nakar

    But is it better than Gauss Rifle S + Grip + Compensator + SPA?
    The T1 is an excellent weapon and it doesn't "spray" that badly, although it is clearly more close-quarters focused than the Gauss and Pulsar. T1S is a fantastic ranged weapon given its damage output, easily controllable thanks to a Grip + Compensator combo and it has SPA to make up for the ROF loss somewhat (plus it should get more shots on target, so at range it's basically a better Pulsar).

    Burst weapons are amazingly broken if you can hit the ROF cap and the T1B is probably the most broken of the lot (although it's much easier for me to hit the ROF cap on the Equinox Burst and it is technically tighter). The advantage to them is that you can move and force your opponent to move and then you dramatically out-shoot them because burst weapon accuracy is insane. Unlike the burst carbines (which are indeed generally crap), the burst ARs can be exceptionally controllable once you get used to stuttery recoil (train yourself on the SABR). The Gauss Burst's recoil is very difficult to wrangle but man, it sure seems like it has potential, like a hyper-accurate SABR. But it kicks like a mule and lacks what the SABR's got to compensate. Also, all burst variants get to exploit the bloom/recoil reduction gap that makes them even more accurate than most automatics unless you are incredibly precise in timing manual bursts (and even then, they are more accurate by default).

    Although in most situations the TAR is still somewhat better due to its superior ROF. But anywhere past about 20m the T1B will smoke it and smoke it hard. Past 30m or so and the SABR is also destroying most anything that's not a Gauss.
    • Up x 1
  11. phreec

    Definitely. Once you tame the recoil of the Gauss Rifle there's no point in using the S version for anything but the UBGL.

    Also why would you use SPA on a gun that excels at long range?
  12. ColdCheezePizza

    because medics have ethics
    • Up x 1
  13. Pikachu

    :rolleyes:
  14. Nakar

    Because it does more damage.

    I'm not knocking the Gauss, it's a very solid weapon, but the Gauss S with lots of attachments is highly underrated as a mid-long weapon. Although I'm not sure how it stocks up against HVA Reaper... I'm not a fan of HVA, really, but it does help the Reaper more than a lot of guns.
  15. HerpTheDerp

    SABR actually has less recoil than normal on the first shot, so that's the last weapon you should train for burst control.

    Interesting points about the burst weapons in general though. I guess if you "learn" them then they do seem kind of broken. But eh, effort.
  16. ChipMHazard

    I've started using the T1S and I have to admit that it's a great combo. Not only is the rifle itself very effective, but having the noobtube at the ready makes it a very versatile weapons under almost any circumstance.
  17. Takoita

    During my brief stint on Miller, I saw a great deal more medics with UBGL than is usual during my playtime on Cobalt, so I'd say it's a matter of preference. Personally, I just feel sad when I the nerfed trajectory and it kinda puts off the purchase yet again.