With the stabilization buff, the Prowler and Vanguard will be able to strafe 3x faster than the Mag

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Ztiller, Jun 7, 2014.

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  1. Ztiller

    Due to the fact that the Magrider have a fixed forward turret, we cannot strafe and shoot at the same time, at any faster speed than 20 km/h.
    Meanwhile, the NC/TR can just turn their turret sideways and then drive full speed in any direction and be as accurate as the current Magrider due to the stabilization.
    • Up x 6
  2. Flag

    Fortunately (?) your average tanker will be too bad to understand this, and we won't see the full potential of this change from anyone that isn't already fairly good.

    But it's a worrying change.
    • Up x 6
  3. DeathFX

    It IS a worrying change. I'm a TR only player, but it's already quite overwhelming to circle strafe around a magrider with Rival chassis and with a vulcan. It does get me killed every now and then, but if I'm able to land every shot due to stabilization ... I pity the VS who will get magriders.
    • Up x 10
  4. WolfA4

    Turning your turret 90 degrees and driving forward is not strafing. Magriders still maintain the unique ability to strafe.



    Vanguards and Prowlers can not strafe at all.
    • Up x 3
  5. ohknoh

    I'm sorry, but that's a stupid comment. The mag doesn't have a turret, so in order to move side to side in relation to their target, they have to strafe at 20kph. Prowlers, Vanguards, and Lightnings can turn their turret towards their target and move forward and backwards at full speed. The change will increase their accuracy which will make this tactic even more effective.
    • Up x 5
  6. Flag

    Tell you what is funny is how every time MBTs have been mentioned since those changes were posted it's been "damn, poor magrider".

    That's when you know there's cause for worry.
    • Up x 9
  7. SinerAthin

    SOE's Game Balancing department have outdone themselves this time...
    • Up x 3
  8. Flag

    What are you talking about?

    They've done worse things than this in the past.
    • Up x 5
  9. DeathFX


    While the correct definition of strafing is indeed moving sideways as opposed to moving forwards to the enemy's side, naming it differently does not fixes the issue. Lateral movement, be it by moving to the side with your front end or with one of your sides, will be severely handicapped for VS.

    There is only one advantage to Vanu type strafing, and even then, it's extremely situational (that advantage being reinforced front armor, as VS Magriders are able to move laterally and still have their front armor exposed to the enemy as opposed to sides), and even then, using this advantage would effectively mean no Nanite-Repair and no other types of armor to better resist against, say, aircraft with top armor. Aside from that, as mentioned before, this very situational advantage would only further invite Rival fitted pilots to close in and circle strafe around the VS magrider.
    • Up x 1
  10. WolfA4


    Apparently the Prowler and Vanguard can instantly turn 90 degrees. Is it not true that the Magrider is the only tank that can instantly shift it's vector of travel from forward and backward to side to side? Nothing is being handicapped for the VS, the only thing happening is that the other two tanks are receiving QOL improvements. This would be like ESF pilots complaining that the other two ESF's are able to yaw and that only their ESF's should be allowed to alter their yaw.

    Sorry, but if you are being killed by a Vanguard or Prowler simply because they are driving a circle around you then you deserve to lose the fight. Do you know what the simplest tactic is to defeat a tanker doing that? Wait till he starts going into a circle, then drive in a straight line towards his rear. It won't matter how big or small the circle is, your front will always be facing his gun and unless he decides to reverse, his rear will not be facing your front.

    Stop making it seem like Magriders must be stationary when engaging another tank.
  11. DeathFX

    If you haven't noticed, I specifically called in RIVAL CHASSIS. I typed it in caps this time around so that you do not blatantly ignore the point made. The difference in turning speed is extremely noticeable even with first level Rival system. Invest more certs into it, and yes, up to a certain speed, you will be able to turn 90 degrees QUITE faster.

    And just in case you will try and ignore the point made once more, I'll type it a few more times, just to make sure you read it properly this one time.

    RIVAL CHASSIS
    RIVAL CHASSIS
    RIVAL CHASSIS
    RIVAL CHASSIS

    There we go. Since I'm still not sure that you will be able to read it, I'll also increase the font size.

    RIVAL CHASSIS



    I hope that this time I have made my point clear. Please let me know if you still fail to read it through and I will type it with fancy colors just so it attracts your attention further.
    • Up x 5
  12. lNeBl

    If these changes go live, they will certainly need to buff magrider strafe speeds, and maybe even buff the frontal armor as well. They've also effectively deleted the rival chassis from the game, so I dont know whats going to replace that. Given their statement about going only forwards, maybe they will buff magburn..... Aahahahahahhahaha.

    And if they seriously try to lower the magriders bullet velocity.... Lol.


    They claim that long distance fighting is unenjoyable, but ironically the reason its so unenjoyable is probably because the bullet velocities for all the tanks is about half of what it should be and hitting anything far away is practically guesswork. Solution?! Lower it even more so tanks must get closer together (aka closer to bases aka closer to infantryside).

    The turret stabilization is what made the magrider actually compete against the other tanks that are much better in every other department. Magriders NOT being stationary while other tanks were is what allowed us to possibly beat an enemy tank. Giving them turret stabilization and allowing them to turn sideways and mimic a magrider all the while having greater bullet damage and velocity or having greater armor is clearly a problem.

    Yes, the magrider will still have the front advantage, but a vanguard with side armor is just as good(if not better) than a mag with front armor.

    These QOL improvements are deleting an advantage the magrider had against enemy tanks, and disrupting the balance. Other tanks are literally better in every department. They are faster, stronger, and more armored with higher velocity bullets. Now they can effectively strafe as well.

    Mags will def. need a few buffs to compensate this.
    • Up x 4
  13. WolfA4

    Oh thanks for telling me about Rival Chassis, I've only had it maxed out on my tank since the first month of the game release. You can not turn 90 degrees fast enough to ever consider it instant, not anywhere near close. Simply put neither the Prowler not Vangaurd can strafe or present a reasonable alternative to strafing.
    I've had it maxed longer than you've been in the game.

    Your point is clear, you think that an increase turning speed is the same as instantly turning 90 degrees and driving forward. Rival Combat Chassis at max makes you complete a full 360 degree turn about 2.5 seconds faster than stock. That means you can complete a 90 degree turn in about .625 seconds faster than stock. You are trying to make it seem like turning 90 degrees in a little over half a second faster is the same as strafing.

    Ya know for a guy in a "mobile armor division" you sure don't know much about armor.

  14. DeathFX

    I did say that it turns much faster, not instantly. As for it being instant, it doesn't has to be, simply because even with Rival Chassis' present state, one can already circle-strafe around stuff.

    I may be wrong on this next point, but as far as I'm aware, the magrider is also the slowest MBT around, especially while strafing, meaning that the magrider will effectively be the only tank not able to circle-strafe it's target.

    In the future, I do invite you to purchase reading glasses. If I may, dear sir, you seem to have extremely awkward reading problems. Never once did I mention that Rival Chassis turns instantly. I do advise you to visit a specialized medical specialist.

    Good day.



    EDIT: Very nice EDIT yourself, congratulations. But as I have stated slightly above, I never once said that Rival Chassis allows you to turn instantly. Please do quote me if I did. I DID say that it allows for a MUCH faster turning, and you even did the math for me, 6+ seconds faster is an ENORMOUS change. As I have stated, the main concern it the ability to circle strafe things, which the magrider will be severely handicapped in.

    Again, I do strongly advise you to visit a medical specialist. I do believe that stating that we're in a blatant quiproquo might help, bu then again, I also do believe that stating it to you will have the same effect as stating that Rival Chassis turns quicker, you will get side tracked and then pretend that I said something which I didn't.

    In the future, sir, please restrain your trolling abilities to 4-chan. The point of the discussion forums is to fix problems, together, as a community. Not to try and be a grammar **** or a blatant troll by pretending people said something they didn't.

    As always, good day.
    • Up x 3
  15. WolfA4

    a .625 second difference is "much faster" to you? It's so much faster that you consider it to be the same as strafing?

    No you can't, because the only tank that can strafe is the Magrider.
    You are wrong, the Magrider is the fastest strafing tank because none of the other tanks can strafe at all.

    In the future I do advice you actually look up what you are talking about before trying to engage in a discussion about it. Tell me again how .625 turn difference is akin to strafing?
    • Up x 1
  16. DeathFX

    Oh lord ... Somebody please finish me off with a shotgun shot to the face ... Alright, let's do that all over again then.

    [IMG]

    Essentially, it doesn't matters what's it called, the problem remains the same. Now if you would actually go past your "Heil Dictionary" attitude and pay attention to the problem, that would be nice.

    Aside from that, I currently speak 3 languages as native and 2 more that I am learning. Once you speak as much languages as I do, feel free to critic my gaming english definitions. Until then, please return to trolling on 4-chan and nowhere else.



    EDIT: Tell you what, since you're so concentrated on having your definitions properly, I'll give you that. I'll let you have your little troll victory so we can get over this non-sense and actually get to the point. Non-VS MBTs will be able to not-strafe turn around Magriders much, much faster than magriders which can circle-strafe, effectively making strafing useless.

    There, you got your grammar **** victory, instead of calling it strafing, I called it another name, the problem is STILL the same, but hey, it's a different set of letters, named differently. Now put that brain to use and actually solve the problem instead of b!tching and moaning that I called the problem wrong, will you?


    NOTE: Also, I salute your hypocrisy. SHOGO Mobile Armor Division is a mech game, without any pilot-able tanks at all. For someone who is trying to give me advice to actually know what I'm talking about, you're an awfully bad example.
    • Up x 1
  17. WolfA4

    The amount of languages you speak has nothing to do with the definition of words. I natively speak 2 languages and know 3 do you want a cookie or something?

    You seem to be ignoring your main point? Why aren't you bringing up Rival Combat Chassis anymore? Please explain to me, and everyone else reading this thread, why you consider a .625 increase turn speed to be as good as instantly changing directions and traveling sideways.

    Why do I keep pointing out that the Magrider is and will continue to be the only tank that can strafe? Because taking the time to turn your tank and driving forward while exposing your weaker side armor and making it easier to shoot at your rear armor is not strafing.
  18. DeathFX

    No, I don't want a cookie. I want you to pay proper respect to a person who doesn't speaks english natively but despite that tries to solve a problem. Don't pretend you didn't understand me due to that definition mistake, because you did. You wasting time with this while there's a more serious issue to discuss is at least awkward and at most counter-productive.

    I AM bringing up the Rival Chassis. The Rival Chassis allows to circle non-strafe around a target MUCH quicker. Adding Magrider style gun-stability while riding makes circle non-strafing that much superior to circle strafing on a Magrider. Once more, I never ONCE said that Rival Chassis turns instantly. I told you, quote me on it. Again, for someone telling me to know what I'm talking about, you're a horrible example.

    You know what, I'm not even going to waste my time repeating my point all over again. I just made my point in the above text, once more, and until you actually quote me on saying that rival turns instantly as opposed to me saying that rival turns much faster, I'm done feeding your trolling.

    Now go ahead and show me how you "know what you're talking about". Quote a single instance of me saying that rival turns instantly. Go ahead.

    Note, as for why circle non-strafing is better than magrider circle-strafing ... It's obvious. The speed. I don't think I need to tell you how much faster it is to circle-non-strafe than to circle-strafe? Do I?

    Note 2, the only reason I actually got sidetracked from the Rival Chassis is because of your stubborn and futile moaning about me calling circle-non-strafing as circle-strafing. So blame only yourself for the off-topic, nobody else.
    • Up x 1
  19. Flag

    Because the important part is the lateral movement. Strafing or no, that's just details.
    Besiiiiiiiiiiiiides, the Vanguard reinforced side is incredibly strong.
    • Up x 4
  20. TriumphantJelly

    Guys if you don't stop, the thread'll probably get lcoked. Please don't, cos if 1 thread has 200 good ideas the devs might have to do something about it, but if 200 threads have 1 good idea the devs may (or may not) decide to do something.


    The Magrider will become not only crippled, but a morbidly obese quadrapalegic of a tank if these plans go through and the Mag recieves nothing of
    significance
    and VS players will
    a) flow into other factions like a tsunami.
    b) bleed out of the game.
    c) Whine SOOOO HARD on the forums that they will cause the universe to implodes.

    So, something NEEDS to happen.
    • Up x 2
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