As the title says. I think that increasing the resource cost was probably the wrong way to go. Instead I would prefered it to be reduced back to where it was (maybe even less), but no longer allow revives. Doing so now adds a cost for losing your MAX. People will use it as a proper force multiplier and actually value it. Instead of the current, lets just spam it. But with there no longer being a timer involved (and reducing the cost back down), people can pull again if they make a mistake or just have some bad luck off the starting block. Thoughts?