Will vs get some massive buffs now with the massive underpop

Discussion in 'PlanetSide 2 Gameplay Discussion' started by jaktrobot, Apr 3, 2014.

  1. jaktrobot

    I see alot of talking about tr buffs, but why?, when vs struggle on every server cept connery which is only overpop due to asians.

    Why are everyone talking about tr buffs, when tr is a perfect state atm.

    Nc is god-mode state atm.

    And vs is in a very bad state atm. Vs needs some massive buffs. Vs took to many nerfs, Zoe removed from the game, vs lmg nerfs, shotgun drop nerf, comet nerfs and list goes on forever.

    Atm Vs side got nothing, our esf is crap. super easy to hit with a deci from the right angle, gets stuck in hovermode alot when u try accelerate, our lmgs really suck compared to what nc got, orion is good tho i damit then but, every nc lmg is sick spec. em6 and god saw. Ursa is crap, it needs faster fire-rate to match em6 which is good close range, mid range and long range, where ursa is only decent long range.

    But what really screws up the ballance atm is tr and nc maxes instagibbing vs maxes while vs maxes cant do jack**** back to kill them.

    A tr pounder max will instagibb a vs max, any wep a nc max have will instagibb a vs max aswell.

    Comets are a damn joke, falcons are o much better and so are ravens, ravens are so fraking op, so what do vs maxes got again, blueshifts are decent, but we had zoe for a reason we need good mobility and now when we dont have it every other max shet on vs maxes like no tommrow, this needs to be ballanced asp,

    OR make comets do same dmg as falcons, is that to much to ask?

    Magrider is pretty crap compared to prowlers and vanguards, they need to buff magburner some, our main canon is not that good our faction trait is no bullet drop then why do magrider gun have highest bulletdrop and slowest speed?

    Nc got so many op tools its insane, that jackhammer can clear a freaking tower on its own, both lancer and lasher is a bit of a joke. Its makes me very sad to hear they are gone buff the tr mini-gun, why i ask its good atm.

    Ppl say lasher and lancer is supposed to be good in group only, but so are strikers, they can be pretty mental. 1 squad pulling strikers can rip everything apart.

    So why so much hate versus vs is it cause we had zoe for so long time or what?

    Atm vs faction is doing very bad on every server and i think we need some massive buffs.

    Those buffs i would like to see. Ursa better rof, magburner buff, lancer should do more dmg, give our esf better turning in air, and BUFFS COMETS, if pounders and flacons and ravens gone stay the same.

    Can anyone tell me why pounders are so freaking good at everything atm, few punder maxes can just clear a freaking full biolab in no time, so where do vs max shine again? U say long range, but then i say maxes are made for close range combat, cause we move so freaking slow now after zoe nerf, Its easy prey for a tank, esf or lib on a open battlefield, or even rockets and c4s.

    So what are u supppsoed to do with a vs max again, then u say farm inf, but so can the other maxes and they can instagibb u aswell.

    So if u dont want Vs side to die, lets give us some buffs asp. Al stats will show that vs is underperfroming and underpop.

    As vs u cant even do a alert now days on any server cause due to pop imballance everyone chose to stay on indar, or 4-5 nc platoons drop on u if u take 1 squad to amerish...

    So lets not give tr any buffs, they are fine as they are, nc tho needs some tewaking and vs some buffs.

    After the massive nc buff patch and massive vs nerf patch pu2 or whatever its called vs numbers have been dropping. On cobalt u see nc sitting with dubble the numbers vs got, which is insane. Almost same on miller. And those two servers are supposed to be the best servers in the world.

    So what do u think needs to be done?
    • Up x 4
  2. Vixxing

    I so agree with this... ppl are fleeing VS side cause pretty much everything but Saron and PPA are crap... i mean Phaseshift? Its a joke, but a very, very poor one at that... a sniper rifle with charge up AND a slow projectilespeed? RIDICOLOUS! If you need to charge the **** up its projectile speed should be 1000m/s (even then it would be almost useless!)
    Now that the Libs been buffed the Magrider should get something ES-secondary that really melt ESF/Lib faces... (think pre nerf Vulcans!) To fire at an ESF you need a 75 degree slope in the same direction as the ESF, and even then you got slowest projectiles and WORST drop... To kill an ESF with Van/Prow all you need to do is basically point and click... faster projectiles, less drop AND better angles at a rotating turret!
    • Up x 3
  3. Nody

    No and we don't need it either; even with lowest pop Miller VS can hold our own in the field against superior numbers. Yes <insert faction> will run rampant on one continent we can't deal with but that's ok because we'll take it back later. There are minor tweaks required but nothing drastic to bring VS more in line in general but there are no dramatic nerfs or buffs required in any faction.

    Anyone asking for buffs to get population will only have the 4th factioners leave once the nerfs come (and they always do to ensure a relatively balanced playing field). If anything it forces you to improve, adapt and overcome with superior techonology the weaknesses it leaves you. If you're worried about pop then you should rather look at the lackluster incentive program for low pop which does nothing to get people to play on the lowest population or go to unbalanced fights.
    • Up x 1
  4. Paragon Exile

    This hurts my eyes and brain.
    • Up x 40
  5. jaktrobot


    Yeah agree, cant drive a magrider before a lib comes for u, with vangaurds around u dont even need a skyguard, cause it shots down esf easy, magrider is a such a easy target for a esf and lib, since u cant even shot back most of the time.

    Even the starter nc sniper riffle is sick.
  6. Nody

    Apply more Lasher to it and it will make more sense and if not at least you got a wonderful light show.
    • Up x 1
  7. jaktrobot


    That is because vs got more skilled players, its same on cobalt, but u still cant do anything if nc drop 4 platoons on a 12 vs 12 fight.

    All i want is to play on equal conditions, and vs maxes sure dotn do that since comets sucks now, can u explain to me why pounder maxes needs to be so op?
  8. MostlyClueless

    VS Assault Rifles could use a pass, as they're tied with TR Carbines for "Most uninspiring collection of mediocre guns"
    • Up x 3
  9. Nody

    Nor can NC handle it if VS drops 4 platoons on them; that's not a sign of OPness in either direction but purely about population balance and the lackluster incentives for joining the weaker side/fight.

    We're at the closest to a balanced playing field for ages (it will never be 100% balanced due to faction traits); what's needed is some minor work on the Comet (speed) and general VS NS ability and possibly a touch of nerf on the Pounder (while looking at their AI weapons to make TR actually have a reasonble choice to make rather then Pounder for everything).
    • Up x 3
  10. JudgeDeath

    Cobalt used to run pretty much 33 33 33 mix before the "NC FOTM" patch came in.

    It is a shame, now NC has steady 40% pop.
    • Up x 1
  11. jaktrobot

    More like steady 44% pop.... :(
  12. jaktrobot


    Possibly a touch lol? Its so good versus everything atm, it clears out rooms in no time, freaking splash dmg and shakr screen aswell. When u are in a vs max and get shot by a pounder it feels like u play as infantry.

    What am i asking is why its okey for tr and nc maxes to do such a massive dmg on vs maxes, while vs maxes cant do any dmg whatsoever back, i call that really unfair.
  13. FateJH

    The VS don't need buffs, except perhaps to their MAX weapons that were "brought in line" to their overperforming MAX ability (and when that didn't make the numbers work, SOE just took a bat to the MAX ability). In that case, though, it's more like "bring them back to their original capacity." They also need a major aesthetic retooling.

    Didn't VS just get ADS movement speed bonuses on some LMGs?
    Nowhere near as devastating as you suggest, however.
    If you're getting hit by dumbfire launchers - the one with the most drop right now - then my only suggestion is to stop hovering so close to the ground. This applies to all ESFs.
    As said, balance for VS MAX weapons were tooled around ZOE but, when even that couldn't bring an unlimited ZOE MAX into line with the others, they had to knock it down; howebver, they forgot to restore the weapons to their original capabilities or designed new ones for ZOE 2.0.
    I'm going to complain if you don't want to play your MAX to its strengths. Being accurate at a distance in the way no other MAX can is the VS MAX strength. You move at roughly the same speed as everyone elses' MAX unit but at range you should be able to get out of the way of a rocket much easier than if the enemy was right next to you. Pounders are still mostly only good if you can get close to the enemy; their drop fix wasn't so good that you can snipe Vehicles with them. If Pounders do need anything, it's a longer reload time; 1.75s and 2s is too average and longer reloads is supposed to be one of our factional drawbacks.
    Your tank is designed around its agility, not its firepower, and, in the case of its firepower, its secondaries outperforming your primaries. In a sense, the Magrider is the inverse of the other faction's tanks: NC equally distribute power between their main cannon and secondary and TR put most of their power into their primary. The accuracy of Light PPA and Saron are designed around the main tank staying in motion at a distance where the enemy has to constantly retarget you. The Magburner has needed omni-directional utility for a while.
    The Jackhammer is a head-on combat tool (you apply is directly to the forehead). The Lancer and Lasher are surgical combat tools or which either faction has no true equivalent. The first 30 bullets of the MCG are a Carbine and, if there are still targets to shoot, anything after that is a SMG, but only for as long as you don't stop firing.
    Unless they have flares or smoke or cover once the locking process starts. Then we're sitting on our laurels. At least you can fire on something without warning as long as you can see it.
    • Up x 2
  14. Prudentia

    The only thing Higby needs to realize that an increase of flashing numbers for the underpop (pop xp boost) can not and will never compensate for an increase in combat power that is overpop.
    a real world analogy for the current attempt of population balance:
    China has more soldiers then the US. but the US don't want to pay more for the development of better weaponsystems. so they change some names to give US soldiers more motivation:
    M16 -> M160
    F22 Raptoe -> F202 Epic Raptor
    Staff Sgt -> Super Awesome Sgt
    General -> Super Mega fleet General

    The US stuff is now obviously superior than anything China could ever produce. and ofcourse when the US now become more powerful China will rename their Stuff.
  15. Nerp

    TR is underpop too.
    • Up x 12
  16. Nody

    Stop with the hyperbole already; it only weakens whatever argument you try to make even further. The Pounder is strong, but so were the Fractures before that and have you ever said hello to a Scatmax in the face as a MAX? The point is it's not the end be, all be, set up or threat out there. Drop in a AV nade, a concussion nade, Lasher (which excels at killing MAXes), LA with C4 or any other set of counter options and it goes down like everything else.

    Yes, if you charge into a organized group of Pounders with support they hurt, but guess what, they'll hurt no matter what faction you're facing. Oh and if you missed it the Pounder is a AV MAX, it SHOULD melt MAXes as that's it purpose but it's on the strong side on AI (as are all three faction's AV MAXes) which should be it's normal counter. That's also why the Comet/Lancer need some tweaks but if you're constantly getting slaughtered by single Pounders or if you have a single Pounder or two constantly clearing the rooms you're in then I'd suggest looking at how you play first; they are far from undefeatable or omni potent.
    • Up x 1
  17. Leftconsin


    I can just see a TR quietly raising his hand in a crouded shouty room and saying this.
    • Up x 12
  18. Fangry

    Magrider with Saron, is the tank closest to what we have in PS1
    Driver has some "weak" gun and gunner have the better one

    and no factions are OP or UP
  19. Kriegson

    5AM- "OMG VS IS OVERPOP"
    11AM- "OMG TR IS OVERPOP"
    6PM- "OMG NC IS OVERPOP"

    Faction A is seen as better, 4th factioners switch "OMG A IS OP"
    • Up x 4
  20. JudgeDeath

    Im not sure if its really working out for you to claim pounders are fine ... simply By saying that same special moves defeat them in theory as other maxes.

    The issue with pounders is exactly that they are currently the best choise for AV and AI without giving anything up. Other factions have to choose between gimping themselfs versus infantry or armor. This creates a situation where TR maxes are By default the counter to both infantry and enemy maxes the same time. This breaks the whole "infantry vs max" balance and gives an upperhand to one faction in particular.

    Tbh a redesign on all MAX AV options from "spam alot" towards big alpha big reload one big gun to lug around with maybe "setting up" required would be the way to go or ammo resupply only from vehicle sources.

    [IMG]