First off, I love PLANETSIDE. I played the first game for years and beta tested Planetside 2. I have spent hundreds on this game over the years with subscriptions and holiday deals. Now, here we are post arena flop and everyone is scratching their heads wondering what happened? I will tell you what happened: YOU STOPPED BEING PLANETSIDE!!!! The SECOND the dev/management decided to push this game to be like other games is the second this game and arena(wtf) died. Us veterans on Planetside 1 warned you all about this. Here are some problems summed up into points to make this all easier to digest. 1. Lack of planets: Planetside 1 had i think 11 planets and a handful of asteroids(caves) to fight in...still have F O U R maps...i mean come on... 2. Lack of diversity between factions: Planetside 1 had a distinct feel between the factions. People complained and this game became Red vs Blue vs Purple...everyone basically has the same guns, except they are different colors... 3. 4th faction: Planetside 1 players hated the concept of the "4th faction". The game negated this through a subscription model and locking your account to a faction for a period of time. How did Planetside 2 handle 4th factioning....by literally making a 4th faction ie Nanite bots..../facepalm... 4. Base defense/Engineering: Planetside 1 allowed players to literally beef up a bases defenses by investing points into fortification engineering. This allowed engineers to upgrade guns, add turrets(spitfires...multiple spitfires), barricades, mines, etc. Players could literally defend a base against a much larger force if done correctly...planetside 2 ignored this suggestion and chose to have bases be the same regardless. 5. Meaningful base bonuses: Certain bases provided helpful bonuses that would benefit your team. IE the dropship center, interlink facility. This created a strategic side of the game and made the gameplay deeper than just getting to "the next fight". Bases in planetside 2 are really just battle arenas in a giant sandbox...speaking of sandbox. 6. Lattice system/territory control: Planetside 1 allowed for more options to capture territory. Planetside 2 used to have this, but opted for a funnel approach to keep low-attention span gamers constantly engaged. Well, that diminishes the PLANETSIDE-NESS of territory control. 7. Geo caves: Caves interlinked planets from within, further increasing the attack lanes from the enemy. Also, they provided a refreshing area to fight with less vehicle spam due to the nature of the crystal formations, lava, low ceiling height, etc. I remember Planetside 2 mentioning caves years ago....but we got $10 no helmet appearances instead... 8. Factional buggies...seriously where is my thresher? 9. BFRs: although controversial...lets face it. BFRs wouldn't have been as bad as....ARENA...i mean at this point, what do they have to lose? just add them...they were cool! 10. Base building: Base building was extremely fun with the hives. They became a beacon of activity and actually gave remote bases a purpose. Now you are restricted to building outside of any real useful area and can call a cheesy orbital strike with a relatively short range...its just not the same. Bring back the Aegis shield generator, ORION turrets, etc. Give infantry more stuff to deal with open map threats! 11. Command and control: This game needs to have a better command and control system. Having a separate ranking system outside of Battle Rank ie Command Rank (like Planetside 1) shows players who is interested in leading. Some gamers are very good soldiers, but horrible leaders. Commanders also need tools to help direct squads instead of 4x smokes to drop on the map and a spawn beacon. I used to have a whole writeup on this, but the forums are alot smaller these days... 12. Nanites/resources: Bases used to require nanites to operate. In Planetside 1, if your bases nanites depleted, the base essentially died and all defenses went offline. This was an offensive tactic, to surround the base until they depleted. Adding this in planetside 2 forces factions to keep supply lines open or risk the loss of major facilities....something something strategy, meta, big picture.... 13. Que system: Seriously...the game is so low population now. I tried playing the other day and sat in the que for 20 minutes...makes me not even want to play at all. People need to pick a faction and stick to it. If your faction is getting its butt kicked...too bad GET OVER IT. 14. Factional Loyalty: honestly, I don't know if this is recoverable with the FTP system and the 4th faction. But again, subscriptions and server factional locking...stick to a team. Been Vanu since 2007! Spandex get tighter every year! Anyway...probably a waste of my time and anyone who bothered to read it...maybe...just MAYBE the dev team will take note from a Planetside 1 player. Again...at this point WHAT DO YOU HAVE TO LOSE?