Why the Fracture is overpowered

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Blackweb, Sep 29, 2013.

  1. MykeMichail


    You're implying an NC MAX would do better with Ravens than with slugs in this situation.

    I doubt that. Ravens fire too slow and are too easy to dodge, and require the user to keep aiming at their target to land a hit.
  2. Blackbird

    Its a freaking door way . Where else would you be looking ?
  3. Zotamedu

    So two TR MAX are shooting at one door with a couple of other infantry helping. VS pushes in with one MAX at a time. TR has an engineer on each MAX providing repairs. VS just rush in one at a time, unsuported. No wonder they got slaughtered. Had it been two VS MAX with engineer support holding that door against a single file line of TR MAX without support it would have ended the same.

    I've tried to push into fortified rooms with my TR MAX and some times you get killed instantly. It's not that difficult to hold down a door with fire if you are a couple of people doing it. In that video, TR played smart and VS came in one at a time to get slaughtered. Nothing to see.

    The fractures are not that fun to use against infantry since you need two direct hits with both arms to kill. So they are rather unforgiving if the target is moving. But I do understand why because our chainguns are rather underwhelming compared to other MAXs. My mercies will lose against a NC MAX because my only small advatage is at range, something you rarely have as a MAX. It's also quite easy to close the gap as a NC MAX. Either you sprint up into the shotguns effective range or you pop shield and advance while taking almost no damage. The fight seems closer between TR and VS but good VS MAX players uses ZOE to sprint through me and stay insanely close, shooting me in the back or standing in me, killing me with MAX punch. It's rather annoying since the higher speed makes it very hard for me to actually land any shots when they are at arms length distance or behind me.
  4. Campagne

    Fixed. :p
  5. Blackbird

    AMEN !
    I think people see thoose ZOE go down and they think OMG thats OP . It would have to be OP ZOE kill everything . The guy brought a weapon to kill armor doesnt a ZOE count as armor ?
  6. Zorro

    The problem seems to be that Fractures are very good against both vehicles and infantry. I can understand that explosive darts would be devastating against MAXes and lightly armored vehicles, but I doubt they could put more than a dent into a heavily armored tank. Also, although direct hits should be powerful against infantry, the splash damage needs to be less for such small darts.
  7. Regpuppy


    There's a disparity between the fracture and the other two weapons in its category on how useful they are against infantry and other maxes. The convergence, lack of rof, low velocity, and wire guiding on the raven makes them awkward to attempt on infantry at most ranges. The charge-up of the vortexes makes them awkward as well and they don't have the raw dps to kill infantry like that. The fracture doesn't really suffer from any of these issues and is able to combat everything without being terribly disadvantaged.
  8. Giggily

    Nerfing the Vortex against infantry would probably make it somehow more effective against them.
  9. Zotamedu

    The splash is already small and does very little damage. You need to aim well with them because only direct hits count.
  10. Blackbird

    Think the splash damage is only 25 . Others have stated that it takes at least 4 good body shots to kill . So if you satnding still watch out but not for Fractures they are being nerfed . To many Infantry dieing from a armored machine with 4 cannons on their arms . Lets nerf them like they do ALL ground vehicles untill they are useless against Infantry . Thats the smart thing to do . SOE wouldnt want people to actual have to counter like pull MAXs to fight MAXs or pull MBTs to fight MBTs lets just rush in and shot it with our machine gun .
  11. Blackbird

    Others have stated what a Vortex MAX can do to infantry in this post . As far as NC Ravens at the small distances in this video what possible disadvantge does wire guided or low velocity have ? He was shooting at a door way .
  12. RHINO_Mk.II

    The difference between a fracture MAX and a NC Slug MAX:

    -Fractures can damage vehicles
    -Fractures reload about twice as fast
    -Fractures don't require 1300 additional certs
    -Fractures deal splash damage
    -Fractures have a tighter CoF
    -Fractures have twice the ammo pool

    Yeah.
  13. Regpuppy


    The convergence of them makes it awkward and you cannot reliably strafe behind cover while using wire guided weapons. Not to mention the very low velocity would be enough to mean you cannot strafe behind until you get the hit marker. They will follow and hit the doorway. In fact, the doorway actually hinders the ravens more than you'd think. After that, the rate of fire means you're only wounding enemies at best.

    I have ravens, I use'em, and they're decent against armor at longer ranges. But this is somewhere they're very very weak.
  14. Giggily

    Except direct hits shouldn't be effective against infantry. One size fits all weapons are kind of stupid. No AV weapons should be viable AI weapons, and no AI weapons should be viable AV weapons.
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  15. Blackbird

    HUH ?
    Sorry dude you might be confused . This post was posted by someone claiming that Fracture MAXs were OP . I reckon the video was to be his proof . It shows a squad of good players pawning some VS players ( sorry my VS brothers ) . If your post was about Ravens it have some merit .
  16. somePS2dude.

    Not impressed, all I'm seeing is an organized group vs pubbies vid again. VS maxes have a semi equivalent fracture weapon called the comet. Also noticed no heavies shooting a deciminator your way. Also no drops or attempts on a roof.
  17. Blackbird

    Well by that logic ...NO C4 NO Rocket Launchers ( sorry HAs ) NO Dalton , NO ESF Rocket Pods
  18. ChipMHazard

    I don't really see the point of these threads. We know that SOE is going to be making the MAX AV weapons far less effective against infantry, as well they should. There's no doubt that the Fracture is too effective against infantry, a role it was never supposed to fill, and as such it and the others will be nerfed against infantry.

    An NC MAX with a Raven? Well, not nearly as effective as the Fracture but it can still do the same thing in theory. A ZOE MAX with Comets? Can probably do the same thing in this given situation, more or less.
  19. Trebb



    Splash damage? I think if you were afk for 5 minutes I could kill you with just Fracture splash damage. But it is good for resetting shield recharge timers, so there's that.

    Is the UBGL just a TR thing all of a sudden? It was MADE for skirmishes like this. Pop around the corner where you know a MAX is farming, and you can usually hit him before he reacts. Two quick hits and he's usually dead or critical enough to run away to an engineer, plus the splash damage harasses his team of engies.

    I did love just how damn many ZOE maxxes there were, we always run into that too. I personally think it's a stupid ability right now. Instead why not make it like a modified HA shield: Toggle it on, you glow do more damage and take less damage, but are slower :p Still better than our anchor ability. It would be suicide in this fight.
  20. Liberty

    If we are talking "Could a NC or VS MAX accomplish this with any loadout" given the support and lemmings running to a firing line? Then yes, the same could have been accomplished. If we are talking about AV load outs, then the that is a different story. You might have had similar success with comets (many targets that were dropped already had splash damage done to them) but probably to less of an extent. NC I have no doubt would have faired far worse with their AV options used for AI.
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