Why the Fracture is overpowered

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Blackweb, Sep 29, 2013.

  1. Blackweb



    Thanks for the heads up NUC! :D
    • Up x 6
  2. Blackweb

    What that NUC did with that fracture simply cannot be done with any VS or NC max. That is not just overpowered, it is ridiculous. I do not blame NUC for using it to its full effect. They are just playing the game and using what SOE has given them in the game. I blame SOE for allowing such an OP MAX weapon system to go live in PS2 :mad:

    Good job NUC, seriously, if PHX had access to something like the fracture, we would do the same thing :cool:
    • Up x 5
  3. eldarfalcongravtank

    max AV weapons are probably gonna be nerfed against infantry soon (except the vortex)
    • Up x 3
  4. Blackbird

    . You can see the AI Max on the stairs shooting the same targets ! I see a whole room full of TR helping the Fracture MAX . I see unsupported VS players running like lemnings thru a killing field . The TR player is a good player . The player sums it up the best at the end he said ... I have no idea how WE took that . NC MAX is the best room to room . How any one with HACK SAWs can complain about anything MAX related I dont know .
    • Up x 17
  5. Kaktwox

    Right, because an NC Max can't instagib infantry. :rolleyes:

    The only thing that NUC did in the video was he played intelligently and had engineers standing by to repair him. Nothing a Hacksaw or ZOE Max can't do.
    • Up x 4
  6. lothbrook


    Of course an NC max in that video would have spent half the video reloading, lol. Anyways i don't even know what you're trying to deny fractures overuse against infantry as they're clearly too versatile hence why they're getting nerfed along with other Max AV weapons.
    • Up x 2
  7. Crashsplash

    This is not an argument. Rather it is but so is 'what that ZOE max did cannot be done by any other' and also the same for the NC maxes.

    Fracture maxes are not designed to be up close versus NC maxes will out damage them and Zoe maxes have the movement to get around them especially if TR lockdown is being used.

    All maxes are very powerful, all maxes are different. Good!
  8. Frenk

    I believe their nerfs is in the Test server patch notes.
    • Up x 2
  9. ViXeN

    They aren't really OP.

    The dual fractures are very good and when I'm going up against a MAX using them, I know I can't just stand there and trade shots with my ZOE (with quasar and nebula) Max because I will lose. I'll use the speed I get from ZOE to constantly move and strafe to avoid the fractures as much as possible.
    • Up x 7
  10. Blackbird

    That sounds like SOE . The MAX has four cannons on its arms and they cant kill a infantry man becasue he was to stupid to MAX up . No thats not it they dont want their new players to feel bad so SOE lets them kill yet one more thing easily as a Infantry . Reduceing the need to get resources even more .
  11. iMartyr

    If the Max AV is getting nerfed towards infantry doesnt that mean the Heavy AV should also?
  12. Chipay

    Only thing i can completely conclude from this is that ZOE is far less stronger than the Forums describes them
    I didn't see a single ZOE 'dodging bullets' or ' instakilling infantry'.
    What i saw is a organized outfit holding a good position and mowing down stupid players who enter the base one by one.
  13. Chipay


    Dude you're acting like fractures are gonna be useless, it's just increasing from 4 shots to 5 shots, in most cases your TTK isn't going to change (if you're playing as a squad that is).
  14. Blackweb

    There is no way that any VS or NC AV max weapon can do what that fracture did. Before you do more whining about VS and NC AV maxes, you and I both know that VS and NC AV max weapons are wholly ineffective against infantry at the range where that fight took place.

    I play VS and TR, we have VS and TR opposing force outfits that we play against. I have a dual fracture TR MAX loadout. That thing is an absolute beast :eek:
  15. ViXeN


    Well the ZOE does a lot of damage but what people don't seem to realize is that you also take more damage when its active. So a fracture MAX can kill a ZOE easily if you're not smart about it.
  16. Fredfred

    Hacksaws are not good against other maxs, they are also very poor for situations when a lot of people running into the room like the VS did. 10 round mags and 4 second reloads is a real PITA.
  17. Regpuppy

    If I had dem fractures, I probably wouldn't use anything but either. Kills other maxes fairly quick, does good damage to vehicles, decent rate of fire, pinpoint accurate, lack of awkward convergence, and is only moderately slower at killing infantry than the AI options.

    You sacrifice so little to gain so much right now. No other max weapon gives other maxes such a huge advantage against the opposing factions maxes. Comets come closer to it, but they're still not as scary as these.
    • Up x 2
  18. pnkdth

    SOE knows it is OP. No amount of L2P from TR will stop the nerf.
  19. Necron

    I think this proves that AV weapons are far far too versatile. I think all AV weapons should be pretty much useless VS infantry; and yes, I mean ALL AV weapons. HA/Tank/ESF... EVERYTHING. You should have to choose what you want to do. You run a Fracture MAX you have chosen to kill vehicles, and should be weak to infantry. Same goes with HA... no more noob-toob spam on spawn doors. Same goes with AP and HEAT rounds. HEAT should have no splash like AP does because HEAT uses a shaped charge that directs the explosion in one direction to burn a hole through armour to kill what's inside. A HEAT round should only kill infantry on a direct hit. This should also apply to AV engie turrets. They are supposed to kill tanks with them not camp spawn doors.

    Making AV weapons only useful in an AV role would add another layer of tactics to the game. You run them you are strong AV but Weak AI, and vice versa.
    • Up x 4
  20. UberBonisseur


    It's OP.
    I won't mention the fact it takes barely over 20 fracture shots to blow up a Sundy.


    It's mostly about fractures used as AI. They offer a lot of room for error.
    They are fast, faster than comets or Raven.

    That 25 splash damage is unsignificant; however it can stop a shield regen when it misses.



    The fracture isn't GODMODEINSTAGIB against infantry; its crime is to be average when AV weapons are supposed to be bad.
    • Up x 1